Hostile Waters: Antaeus Rising

Hostile Waters: Antaeus Rising

Gorebane Feb 4, 2014 @ 9:32am
Modern Games like this?
This is a great game! In a way it takes me back to when I used to play Carrier Command and Archipelagos many, many years ago.

I was just wondering if there are any modern titles similar?
< >
Showing 1-8 of 8 comments
Vincent Feb 4, 2014 @ 3:09pm 
Only one I can think of off the top o fmy head of Carrier Command Gaia Mission.

I never heard of Hostile Waters before now and the first thing I thought when looking
at it was it sure looks like Carrier Command.
Munk Feb 6, 2014 @ 10:19am 
I played hostile waters way back and I have been waiting for a remake for some time and Carrier Command Gaia Mission almost filled that void. It has allot of improvements not only to graphics but the way things are docked into the ship and direct ship control ect ect. It really is fantastic in respect of its evolution. but.. but the path finding is like having a brain damaged 2yr old at the helm, and thats after the patch improved it. It is a real shame as its the only thing that lets the game down for me. after replaying hostile waters and seeing how well the path-finding worked on that I can not understand why its gone so far backwards. Hopefully they will fix it eventually...
expendablejim Feb 6, 2014 @ 12:10pm 
Originally posted by Munk:
I played hostile waters way back and I have been waiting for a remake for some time and Carrier Command Gaia Mission almost filled that void. It has allot of improvements not only to graphics but the way things are docked into the ship and direct ship control ect ect. It really is fantastic in respect of its evolution. but.. but the path finding is like having a brain damaged 2yr old at the helm, and thats after the patch improved it. It is a real shame as its the only thing that lets the game down for me. after replaying hostile waters and seeing how well the path-finding worked on that I can not understand why its gone so far backwards. Hopefully they will fix it eventually...

The path finding on Hostile Waters isn't that good. The helicopter AI gets stuck on trees and is completely unable to navigate around them, while ground units take about 3x longer than a human player to get anywhere, because they never climb over hills and zigzag orthoganally when the path is a straight diagonal. Sometimes units just give up an say "I can't get there" even when they just had to fly in a straight line over sea.
Munk Feb 9, 2014 @ 12:36pm 
didnt say it was perfect... but even so its still leagues better than carrier command. It is a shame.
YukoValis May 22, 2014 @ 5:16pm 
Carrier Command Gaia Mission. gets to be like this later sorta.. just the start of CCGM is really really bad
jimmydegriz Jun 27, 2014 @ 8:03am 
i've played many hours of HW (completed it twice before it came on steam) and i've not really had trouble with the AI, thoug admitidley sometiems you d ohave ot take direct control, but usually it's fine. the graphics are not the best, but for it's time they were amazing for what it was. it's only really missing a sequal and multiplayer.

however, CCGM is terrible. the graphics are alright, but the amount of mouse acceleration is horrible and the AI is as said, a brain damamged 2 year old, the amount of tiems i've had a walrus drive into lava on some islands. or how they can get stuck on a small rock an just give up. and of course, 8 units (4 of each type) as apposed to 10 (of a variety of ground and air) is just another nail in the coffin for CCGM to me...
moony Jun 30, 2014 @ 10:11am 
Maybe you should give this a try:
http://bioniteorigins.com/

I backed this at kickstarter some time ago, but never played it.
But the videos and so look like it could be what you look for.
Scorcher24 Jun 30, 2014 @ 1:35pm 
I liked Carrier Command.
< >
Showing 1-8 of 8 comments
Per page: 1530 50