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As you can see, DX12 has taken the liberty of switching on its nice features, like improved water and sky, and who are we to deny it? And for those who don't have a monster GPU and want their performance back, here is a shot of when I took some of its toys away under DX12:
Regular DX11 gave us 75 fps, DX12 with many toys at 41 fps, and pre-baking the terrain and water jumped us to 128 fps. We went a little nuts adding optimization tuners in the new engine so you can dial in the exact balance of visual quality and performance.


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