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I'm 67 hours in and halfway through the story now, and still having a blast. Nowhere near unlocking all the advanced archetypes as well and haven't touched the end game yet. Can't wait!
The pacing of the story is far superior to Persona 5's, tbh. I recall getting bored of P5 about 50 hours in, with this game, it's still a breath of fresh air after 60 hours. The main story is pretty interesting, but's the side stories of all the characters you have Bonds with that make the overall story really shine. This is the best game this team has ever made, imho.
It feels like playing an anime itself. Characters are also not so down to the Earth or saint-y attitude, they kill when they need to. Cut scene and dialogues run about 20-30 mins and I like it.
It ported over all the good systems from Persona, which makes sense, and left behind the dating Sim and extremely long dialogue. It's basically Persona perfected.
There are times, usually end of 1 chapter start of new one. 2 hours of cutscenes and dialogs. I had long days off. But felt very unimpressed. It's like I wanted to play a game today, not read a vn.
Some vns are ok. But I want to know thats what I am getting into.
Persona games are known for their long dialogue and cutscenes. The difference with Metaphor is that the story is more engaging and the dialogue has been more streamlined to pick up the pacing. Sure, I still think some dialogue need trimming, but I think it's a great step in the right direction. Going from the narrative slog that is Persona 5, Metaphor is definitely a breath of fresh air.
What felt badly designed however was the difficulty spike on bosses out of nowhere.
I just fought
- Rella and the Dragon
- And especially Louis at the Cathedral
And it's just ridiculous at times how that boss (the second one) just goes "you think you have seen everything", and casually does "soul cry" and gains like 4-5 turn icons and goes HAM on your team exploiting every weakness.
It's just overkill BS, I don't even know how I beat that boss.
But tbh this is where JRPGs can get tough, it's all about strategy but I feel its difficult if you don't really know what you're doing in terms of party composition.
I beat that Boss basically by being saved by Hulkenberg. Every turn I turned on the "guard skill" and she tanked all the attacks then I healed her whilst the other party members hit the boss.
I swear to God, if there was no Tank class I wouldn't have beaten that boss.
And I'm not even at the end of the game! I know there's gonna be some ridiculous bosses and I'm just like "I'm tired".
I've heard this from many commenters and honestly I was gonna play P3 and P5 but I just don't want to anymore. The gameplay loop could definitely have been improved in Metaphor, and having it be even more of a time consuming thing would turn me off P3 and P5 completely. Which is sad because I like the games story wise.
But there is just too much dialogue, too much slow pace for every single day of the calendar.
In fact the calendar system itself is badly done in all these games IMO. You should be able to do more in a single day and eliminate most days so everything gets done faster.
You dispatch the main villain. But then another villain appears, then a third!
...One gets immediately erased in a cutscene and the other gets a disappointing boss fight with no real buildup. Then the plot stumbles along as if none of the above happened at all.
I think a massive amount of content was cut from the game late in development and the second half stitched together from what little remained.
The Calendar system is actually quite lenient if you have experience with these types of games. If it's your first time then I can see why you're overwhelmed. The reason why you can't "do everything" is because you're not supposed to, otherwise you'd become too powerful and break the game. It's balanced so you can get all the things you NEED to get done out of the way, with a few bonus days or weeks left over for the side stuff you don't need.
With regards to the dialogue, this dev team are old-school and they have old-school philosophies when it comes to JRPG game design. They are clearly adverse to the modern day real time combat and pacing of JRPGs and want players to grind and take their time with their games. There is still a decent sized market for this type of game and these guys are here to satisfy that demand.
If you wanted a "brisk" paced RPG, you've playing the wrong game. Your best bet with Metaphor is to play on easy mode and just rush past all the combat, and skip past most dialogue that isn't main story related.