Metaphor: ReFantazio

Metaphor: ReFantazio

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Dr. Noob Oct 11, 2024 @ 6:03am
So if...
If i Played SMTV, (my only atlas game) liked it, but not enough to finish the game upon new releases that interested me more, and now after a few months i just dont feel like going back to it.
Will i like Metaphor: ReFantazio more, or i will be wasting money since i didnt like SMTV that much?
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Showing 1-6 of 6 comments
Dr. Noob Oct 11, 2024 @ 8:02am 
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Le Rat Oct 11, 2024 @ 8:05am 
depends on what you didn't like about SMTV

if it's the combat then here it's the same combat system (press turn) but instead of demons you have to catch you have party members and jobs (classes) you can equip them with like in FF5

if it's the story then this game is very different and similar to the persona series, story takes a lot more space in these games (way more cutscenes and people talk a lot)
Last edited by Le Rat; Oct 11, 2024 @ 8:08am
Dr. Noob Oct 11, 2024 @ 8:29am 
Originally posted by Le Rat:
depends on what you didn't like about SMTV

if it's the combat then here it's the same combat system (press turn) but instead of demons you have to catch you have party members and jobs (classes) you can equip them with like in FF5

if it's the story then this game is very different and similar to the persona series, story takes a lot more space in these games (way more cutscenes and people talk a lot)
i loved the combat, the story was not bad either but i didnt feel realy engaged. I cant point something about it that i didnt like, its just that i didnt like it enough to make my money worth
Le Rat Oct 11, 2024 @ 8:30am 
Originally posted by Dr. Noob:
Originally posted by Le Rat:
depends on what you didn't like about SMTV

if it's the combat then here it's the same combat system (press turn) but instead of demons you have to catch you have party members and jobs (classes) you can equip them with like in FF5

if it's the story then this game is very different and similar to the persona series, story takes a lot more space in these games (way more cutscenes and people talk a lot)
i loved the combat, the story was not bad either but i didnt feel realy engaged. I cant point something about it that i didnt like, its just that i didnt like it enough to make my money worth
you should try the demo then, to see if you like metaphor more
rgoodness Oct 11, 2024 @ 8:30am 
What was it you didn't like about the game? For me SMT5 felt like kind of the purest version of the combat and fusion -- compared to the Persona games, for example, there's much much less focus on story. I say it's kind of the workbook version of the SMT battle system -- it's almost entirely a crunchy series of combat puzzles designed to take you through all of the nuances of fusion and the various systems, plus exploration of large, sprawling areas. That's definitely the game's strength, and but also at some point in the second world I felt like I had eaten enough -- I'd fused as many demons as I'd wanted to fuse, and there wasn't quite enough hook for me, so I put it away satisfied. That's generally the angle that the mainline SMT games take, and yes, they can be a bit dry.

Persona, starting particularly from 3, puts its focus into the life/school/social sim aspects as well as the plot -- there is, of course, plenty of crunchy fusion that you will absolutely need to interact with and the time management elements are no joke. I personally enjoy Persona more than mainline SMT because the story and characters are usually a much stronger hook and they're easier to connect with.

What I've played of M:R -- about 5 hours into the demo -- the social and plot elements are very much at the forefront. I don't believe there's demon fusion -- there's a Final Fantasy-style job system that looks like it's going to be a lot of fun. Combat gets tricky -- the focus is a bit more on party setup/preparation and ambushes -- in at least the first dungeon, if you're able to stun the enemy on the field and then hit their weaknesses in the first round of combat, the battles are laughably easy; if you make a mistake or get surprised, you will get ABSOLUTELY SLAUGHTERED, which is a rhythm I'm enjoying.

Anyway, there is a free demo with a LOT of content -- you'll get 6-10 hours out of it -- so why not pick that up and make it to the end, then sit on the decision for a day or two. You might feel satisfied and like you don't need to play any more, or you might be dying to know what happens next. Alternatively, Persona 5 is likely to go on sale at some point, which you should absolutely play if you are at all a fan of the genre -- I consider it one of the best JRPGs ever made, and while I think they're getting diminishing returns on it, there's a reason they keep putting the cast in spinoffs.

Anyway hope that helps -- looking forward to getting my stuff done today so I can spend tonight really diving into M:P :)
Dr. Noob Oct 11, 2024 @ 8:38am 
Originally posted by rgoodness:
What was it you didn't like about the game? For me SMT5 felt like kind of the purest version of the combat and fusion -- compared to the Persona games, for example, there's much much less focus on story. I say it's kind of the workbook version of the SMT battle system -- it's almost entirely a crunchy series of combat puzzles designed to take you through all of the nuances of fusion and the various systems, plus exploration of large, sprawling areas. That's definitely the game's strength, and but also at some point in the second world I felt like I had eaten enough -- I'd fused as many demons as I'd wanted to fuse, and there wasn't quite enough hook for me, so I put it away satisfied. That's generally the angle that the mainline SMT games take, and yes, they can be a bit dry.

Persona, starting particularly from 3, puts its focus into the life/school/social sim aspects as well as the plot -- there is, of course, plenty of crunchy fusion that you will absolutely need to interact with and the time management elements are no joke. I personally enjoy Persona more than mainline SMT because the story and characters are usually a much stronger hook and they're easier to connect with.

What I've played of M:R -- about 5 hours into the demo -- the social and plot elements are very much at the forefront. I don't believe there's demon fusion -- there's a Final Fantasy-style job system that looks like it's going to be a lot of fun. Combat gets tricky -- the focus is a bit more on party setup/preparation and ambushes -- in at least the first dungeon, if you're able to stun the enemy on the field and then hit their weaknesses in the first round of combat, the battles are laughably easy; if you make a mistake or get surprised, you will get ABSOLUTELY SLAUGHTERED, which is a rhythm I'm enjoying.

Anyway, there is a free demo with a LOT of content -- you'll get 6-10 hours out of it -- so why not pick that up and make it to the end, then sit on the decision for a day or two. You might feel satisfied and like you don't need to play any more, or you might be dying to know what happens next. Alternatively, Persona 5 is likely to go on sale at some point, which you should absolutely play if you are at all a fan of the genre -- I consider it one of the best JRPGs ever made, and while I think they're getting diminishing returns on it, there's a reason they keep putting the cast in spinoffs.

Anyway hope that helps -- looking forward to getting my stuff done today so I can spend tonight really diving into M:P :)
thank you very much, i think i will go with the demo
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Date Posted: Oct 11, 2024 @ 6:03am
Posts: 6