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What ultrawide fix are ppl using? Does it do a good job?
Thank you!
Link: https://github.com/Lyall/MetaphorFix/releases
Fastest way to get updates is in the WSGF discord: https://discord.gg/fnqvx7rF
Yea, I tried the Lyall fix and disliked the stretched UI.
Hopefully that gets fixed.
Thank you.
With how stylistic the UI is, plus how much portraits add to the dialogue, it's better to wait for a fix for the best experience. I don't want to play 16:9 after experiencing the world in 21:9 once the demo fix dropped haha
AGREED!
Waiting patently also!
P3R was a lot easier to fix because that is on Unreal Engine, Metaphor is on P5's engine unfortunately - so not as easy.
The stretched elements that aren't fixed yet are:
-End-of-day transition FMV
-Going into Akademia FMV
-Transition cutscene between parts of city FMV
-Portrait animation during combat start FMV
-HP/MP bars not reflecting correct values for both party and enemies - always showing as full (can check enemy health by "Analyse" however)
-Mini-map basically non-functional and character location not correct on full map
-Calendar selection windows misaligned
-Archetype selection windows misaligned
This is all tested on a 3840x1600 monitor. They are close to getting it completely fixed!
New update is out 0.7.9, works great now people
yes playing it right now. hud is restricted to the 16:9 area and not stretched. it works great.
only downside is a minor black shadow border background appears when you pick up the items thats 16:9 size, but it disappears quite fast.
Doesn't disappear fast enough for me.
Also the shadow is there whenever there's dialogue, i.e. almost always.