Metaphor: ReFantazio

Metaphor: ReFantazio

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Niras Oct 10, 2024 @ 7:28am
Stat allocation tips
Hey,
With release being ~13h away (atm) I would like to ask for tips on my biggest hurdle encountered in the demo - stat allocation for mc. To my knowladge manual stat distribution upon level up was present since early mainline SMT games. However I only played Persona games from Atlus catalog so far, thus I'm not rly familiar with this system.

I'd want some advice from SMT vets as to how addtional stats should be allocated in builds:
  • STR based
  • Magic based
  • hybrid/agility based

So far in demo I put 2nd/3rd point in vitality while putting few points in str, then past lvl 10 once I unlocked priest.
Last edited by Niras; Oct 10, 2024 @ 7:28am
Originally posted by Klinestife:
pulling from knowledge of previous games. i've heard of some small mechanics past the demo, but not much. do note that i expect pretty much all of the following advice to not matter all that much if you're just gonna play on normal difficulty.

for these games, if you're looking to be optimal, you generally want to focus on one of the two attack stats (str/mag) and sprinkle in some end and agi. 3-1-1, 2-1-1, 2-1-2, whatever feels right. that's because these games heavily reward alpha strikes over long grinding battles simply due to resource management while dungeon crawling.

luck is a fine stat, but it solely affecting RNG means that it's a lot less consistent. i've also heard that there's a class with a passive that buffs item drops, which probably makes luck even less of a priority than usual.

generally, magic is better early-mid due to weakness access, but strength is better in the end game because of access to multihits and crit passives.
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Showing 1-7 of 7 comments
MusicNStarburst Oct 10, 2024 @ 7:38am 
I went Luck based for more items
TwoDucksOneAnus Oct 10, 2024 @ 7:38am 
SMT has traditionally favored STR in the late game, but Magic seems really good in Metaphor. I've been pumping my Magic hard in the demo. Agility is almost always viable, but the 'META' has always been buff+nuke. I'll be interested to see if that changes this time around.
Vaigrant Oct 10, 2024 @ 7:44am 
Originally posted by MusicNStarburst:
I went Luck based for more items

The Shangrila build I see. I have also been dumping EVERYTHING into luck.
REBirthTheEdge Oct 10, 2024 @ 7:50am 
Early game, you have like 2 warriors (Strohl and Hulk) with you so I'm really thinking Magic/Support is the way to go, but I like being a Warrior.

Hmmm....decision.
HarkeN Oct 10, 2024 @ 8:06am 
For spoiler reasons Str is likely better in the lategame, as with most Atlus titles.

I've been pumping Mag though. Like 90% of my stats went to Mag with a few in En for survivability. You get random stats as well as ones you assign so it's not like your other stats will be basement level for the whole game, but I feel it's better to specialise and the damage difference is noticeable.

Multitarget synthesis spells are cheap and have been melting regular enemies, and if all the dang earlygame bosses weren't resistant to Fire they would get annihilated by Meteophor lol.
The author of this thread has indicated that this post answers the original topic.
Klinestife Oct 10, 2024 @ 1:12pm 
pulling from knowledge of previous games. i've heard of some small mechanics past the demo, but not much. do note that i expect pretty much all of the following advice to not matter all that much if you're just gonna play on normal difficulty.

for these games, if you're looking to be optimal, you generally want to focus on one of the two attack stats (str/mag) and sprinkle in some end and agi. 3-1-1, 2-1-1, 2-1-2, whatever feels right. that's because these games heavily reward alpha strikes over long grinding battles simply due to resource management while dungeon crawling.

luck is a fine stat, but it solely affecting RNG means that it's a lot less consistent. i've also heard that there's a class with a passive that buffs item drops, which probably makes luck even less of a priority than usual.

generally, magic is better early-mid due to weakness access, but strength is better in the end game because of access to multihits and crit passives.
PewPew Oct 10, 2024 @ 1:22pm 
Originally posted by Vaigrant:
Originally posted by MusicNStarburst:
I went Luck based for more items

The Shangrila build I see. I have also been dumping EVERYTHING into luck.

Love that reference
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Date Posted: Oct 10, 2024 @ 7:28am
Posts: 7