Metaphor: ReFantazio

Metaphor: ReFantazio

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Archetype EXP???
Are you supposed to be farming AEXP throughout the game at different dungeons? This is the first time I'm playing an Atlus game so bear with me. I'm already reaching the end of the game I have like 15/30 days left in the calendar but I have only unlocked ONE royal archetype that being the protagonist's. Plus I have not even maxxed out all the bond levels for all companions. Feels like I'm gonna reach the end without being able to finish up everything I want :/

I'm not really struggling with the encounters but I want to experiment with party combinations. At this point it doesn't seem worth it to even bother trying since I am going through the game fine on hard difficulty. The main issue is the deadline approaching. Farming to me in a single player game is sooooooooo boringggggggg. I just want to play the game but then they limit the amount of MP you have and bosses give such bad XP. Killing a boss to try and level up an archetype gives you ONE level on an Elite Archetype.

Is this just how Atlus games are where they want you to farm up? If that's the case ngl I'm just gonna turn the game to easy and Sweep the final boss and be done with it. Too many annoyances make me not want to keep playing at this point.
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Showing 1-9 of 9 comments
Blunette Jan 13 @ 5:39am 
The way that the Royal Archetypes work is that your party members needed to have maxed SPECIFIC Archetypes for each of them. For example, Strohl :mtp_strohl: needs all of the Warrior and Commander tree maxed for his, which is nice and simple and only gatekept by Bardon's Rank 7 requirement. And then there are characters like Heismay :mtp_heismay: who are just asinine. My guess is that you went willy-nilly all over the place?

Thankfully, there are workarounds. Every Watersday, I believe, there's a shopkeep in Brilehaven who sells an Archetypal Ring accessory that increases A-EXP gain on the wearer (and he sells more than one but only one per day). Also in Brilehaven is the Arena where one of the rewards is Fortune's Grasp for Sub-Gear (Luck +10, A-EXP gain, and it does not stack with the Ring so it's likely just for whoever DOESN'T have an accessory slot you wanna give up like a Masked Dancer).

But the most important thing for A-XP? Mastering an Archetype and STAYING on that exact same Archetype. See, Mastered Archetypes have a fixed cap of 1000 A-XP to 'level up' again. You do not gain stats for it, but instead, get rewarded with a Hero's Fruit that is worth exactly 1000 A-XP. Do you see where I'm going with this? Instead of wasting time with an Archetype that you probably didn't have maxed yet, you can instead keep your party members or yourself hovering over a maxed Archetype (Looking at you, Merchant/Mage lines, for Protagonist examples...) and stockpile Hero's Fruit. Then once you've amassed enough (far faster than you'd think if you have a squad of Ring holders all sitting on Mastered Archetypes) you can sort of A-XP bomb whatever you want to maximum from scratch.
Marigold Jan 13 @ 12:54pm 
Originally posted by Blunette:
The way that the Royal Archetypes work is that your party members needed to have maxed SPECIFIC Archetypes for each of them. For example, Strohl :mtp_strohl: needs all of the Warrior and Commander tree maxed for his, which is nice and simple and only gatekept by Bardon's Rank 7 requirement. And then there are characters like Heismay :mtp_heismay: who are just asinine. My guess is that you went willy-nilly all over the place?

Thankfully, there are workarounds. Every Watersday, I believe, there's a shopkeep in Brilehaven who sells an Archetypal Ring accessory that increases A-EXP gain on the wearer (and he sells more than one but only one per day). Also in Brilehaven is the Arena where one of the rewards is Fortune's Grasp for Sub-Gear (Luck +10, A-EXP gain, and it does not stack with the Ring so it's likely just for whoever DOESN'T have an accessory slot you wanna give up like a Masked Dancer).

But the most important thing for A-XP? Mastering an Archetype and STAYING on that exact same Archetype. See, Mastered Archetypes have a fixed cap of 1000 A-XP to 'level up' again. You do not gain stats for it, but instead, get rewarded with a Hero's Fruit that is worth exactly 1000 A-XP. Do you see where I'm going with this? Instead of wasting time with an Archetype that you probably didn't have maxed yet, you can instead keep your party members or yourself hovering over a maxed Archetype (Looking at you, Merchant/Mage lines, for Protagonist examples...) and stockpile Hero's Fruit. Then once you've amassed enough (far faster than you'd think if you have a squad of Ring holders all sitting on Mastered Archetypes) you can sort of A-XP bomb whatever you want to maximum from scratch.
Of course I went all over the place in the archetype tree because why tf wouldn't you? How is a new player supposed to know what to level up before finally unlocking it lmfao. Terrible design. I can't be asked to farm in a single player game so I'm just gonna sweep the last boss. Thanks anyways
Soulkey Jan 13 @ 1:26pm 
You can easily max out all characters at the final story dungeon, which unlocks on the final day.
There's a farming spot that gives an absurd amount of Character and Archetype XP.


During the final Dungeon's second floor, there's a location with 2 Magla crystals that spawns those small tooth creatures and occasionally it will spawn big ones which you can engage in Squad battle for a lot of XP.

Each unscathed victory gives you around 4k character and 3k Archetype XP.
Last edited by Soulkey; Jan 13 @ 1:27pm
Marigold Jan 13 @ 2:53pm 
Originally posted by Soulkey:
You can easily max out all characters at the final story dungeon, which unlocks on the final day.
There's a farming spot that gives an absurd amount of Character and Archetype XP.


During the final Dungeon's second floor, there's a location with 2 Magla crystals that spawns those small tooth creatures and occasionally it will spawn big ones which you can engage in Squad battle for a lot of XP.

Each unscathed victory gives you around 4k character and 3k Archetype XP.
That's nice and all but I would have liked to actually play the game with them for more than 30 min. I don't plan on playing NG+ so what is the point of EXP bombing archetypes when you barely get any actual game time with them. If you mixed up your archetypes on your companions like I did well sucks for you because actually you needed to level up XYZ archetype instead. Again I can't be asked to farm in a single player game.
Terra Jan 13 @ 3:07pm 
Yeah, it's one of the downsides of the game. It's not really a problem with Heismay onward, because by that point you have the turn economy on your side and his stats are so lopsided that it's pretty obvious you want to keep him in his wheelhouse, but for Strohl and Hulkenberg you basically HAVE to have them as generalists. Which isn't a problem for regular gameplay, but if you want their Royal Archetype, you essentially have no choice but to either bomb them with Jewelled Roots from the mimic farm in the bandit dungeon north of Gran Trad, or level them up in the last dungeon.

Fortunately the superboss on NG doesn't really require min-maxing. All you really need is Strohl with the Gambler accessory to bomb his ass with 14k hits every turn.
Originally posted by Marigold:
Originally posted by Soulkey:
You can easily max out all characters at the final story dungeon, which unlocks on the final day.
There's a farming spot that gives an absurd amount of Character and Archetype XP.


During the final Dungeon's second floor, there's a location with 2 Magla crystals that spawns those small tooth creatures and occasionally it will spawn big ones which you can engage in Squad battle for a lot of XP.

Each unscathed victory gives you around 4k character and 3k Archetype XP.
That's nice and all but I would have liked to actually play the game with them for more than 30 min. I don't plan on playing NG+ so what is the point of EXP bombing archetypes when you barely get any actual game time with them. If you mixed up your archetypes on your companions like I did well sucks for you because actually you needed to level up XYZ archetype instead. Again I can't be asked to farm in a single player game.

You can easily farm for a handful of minutes to unlock them. If you don't want to, you don't have to. But that's on you. If you built Strohl into your favorite caster, then just use him as a caster. Some people can play these games optimally because they've played a Persona before. You've kinda been going at your own pace, which is fine.

But that's on you to not do everything there is in the game. You're not really missing out on anything if you just came to the game for the story lmao.
Marigold Jan 14 @ 1:25am 
Originally posted by TelephotoBat:
Originally posted by Marigold:
That's nice and all but I would have liked to actually play the game with them for more than 30 min. I don't plan on playing NG+ so what is the point of EXP bombing archetypes when you barely get any actual game time with them. If you mixed up your archetypes on your companions like I did well sucks for you because actually you needed to level up XYZ archetype instead. Again I can't be asked to farm in a single player game.

You can easily farm for a handful of minutes to unlock them. If you don't want to, you don't have to. But that's on you. If you built Strohl into your favorite caster, then just use him as a caster. Some people can play these games optimally because they've played a Persona before. You've kinda been going at your own pace, which is fine.

But that's on you to not do everything there is in the game. You're not really missing out on anything if you just came to the game for the story lmao.
The issue is the player doesn't know they are making a mistake until you unlock Royal archetypes at which point it's a hassle to switch to archetypes you should have been leveling. Now you are in a situation where you can either farm which is boring in a single player game or not unlock them before the game comes to a close.

I wouldn't really mind if XP wasn't so ♥♥♥♥. Dungeons are not only pretty short but the bosses don't give you good XP. They give like 1k on hard and that's 1/3rd a level on some of the Elite Archetypes. It isn't fun. I don't hate the game but multiple game systems slow you down on purpose
Tenacity Jan 14 @ 8:39am 
Royal archetypes feel like NG+ bonuses to me. There's just no other explanation for how absurd their requirements are. Like, seriously, Heismay has to dip into SIX different lineages and complete three of them? What were they smoking? It can't have been along the lines of making sure each lineage is at least partially required for at least one character, because Healer isn't needed at all.
Arion Jan 14 @ 10:15am 
We are playing on PC. You can max all the archetypes as soon as you get them, with the magical power of .. cheats. Just saying, don't limit yourself due to notions of "cheating is bad", it's a single player game. Play however you like, have fun however you like.

I, too, dislike grinding and want to see everything there is to see in one playthrough. Hence, cheats. It's magic. For me, everyone have all the archetypes and I can freely switch them around. Fun times.

Game got downsides? Something isn't fun? In many games you can solve it for yourself, with mods and/or cheats.

Just be careful not to overcheat and make the combat trivial, like using endless stat boosts for example.
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Date Posted: Jan 13 @ 1:52am
Posts: 9