Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyhow, it's tricky in certain spots but you've basically got the gist of it. That's how SMT games work: Get blown up by a boss, overhaul your strategy, slap it in the face, get blown up by the next boss, repeat. The game did incentivize you to pick Mage by giving you not just the Mage itself but also the ability to choose it for yourself or your squad members. My advice for if you get the full game? Make
Level Grinding can help if you're really strapped but you're going to be hard-strapped for it since EXP gains are reduced if you outlevel the enemies. 90% of the time, it's about team setup. Swap your Skills when you earn the right to Skill Inheritance, change your Archetypes, swap your equipment, tailor your party to whatever threat is going to be next and counter it.
The early game is a bit unforgiving since you only have 3 party members (3 turn icons) and are lacking skills, including not having coverage for all affinities. Once you get a fourth party member and thus have had time to unlock some more skills the difficulty balances itself out.
The most important thing is to absolutely, without question hoard MAG until you hit a wall. This way you will always have enough MAG to unlock the Archetypes/Skills you need for that "wall" (usually a boss). Enter the fight and get a feel for what it does, it's weaknesses, etc. then (unfortunately) reload a save and use the MAG you have hoarded accordingly. You can even mess up and unlock the wrong things, then just reload the same save if it doesn't work out. There is also an NPC in every hub city that will give you information on side quest dungeons/bosses.
This will minimize, if not entirely make grinding unnecessary until the very end of the game. And even then, I've found some strats/gear after the fact that probably would have made it so I didn't have to grind at all. I just found them too late.
There isn't really "close" fights in my experience either you safely win or you swiftly lose in two turns thanks to some AOE attack. Much like Pokemon you kind of just sweep or get sweeped. I'm fine with the game being easy as the companion stuff and story kept me engaged enough for me to keep playing. However what happens is that the game systems get in the way to stop you from clearing everything so easily. The biggest issue is MP, then AEXP, then MAG. Feels like the game systems were designed to slow you down first and foremost.