Metaphor: ReFantazio

Metaphor: ReFantazio

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So The Utilitarian Manual Accessory Breaks The Game
Now there are some very skills and equipment. But this one essentially makes the BEST skills in the game cost the same amount of turn icons as normal skills. What's more is Synthesis can be made to be cheaper in MP consumption then normal skills. There's zero reason to ever use another accessory ever again. One turn icon to deal upwards of over twice the amount of neutral damage you could without it when skills don't buff power more then 30% usually, give your entire party Null All except Almighty for one turn Icon, use Uber damaging moves that also debuff/dekaja/remove repel skills for... wait for it... one turn icon, etc.
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Showing 1-8 of 8 comments
Blunette Jan 12 @ 7:32pm 
I'd rather put it on the support Synthesis users than the offensive users. Offensive ones can strike weaknesses or crit to help cut down on turn costs but ain't nobody got time for burning two turns for buffs.
Originally posted by Blunette:
I'd rather put it on the support Synthesis users than the offensive users. Offensive ones can strike weaknesses or crit to help cut down on turn costs but ain't nobody got time for burning two turns for buffs.

Until you get the Royal Archetypes this is probably best (assuming the accessory is available then, i only found it at the tail end of the game but I think Alonzo's Rank 6 unlocks them). Once you have the Prince, you only need the Prince to use any and all Synthesis skills. So you don't have to choose to use a bad Archetype just for a good Synthesis skill. You can have 3 Offensive characters and 1 Defensive/Buffer, or 2 and 2 which I think would be ideal for the Dragon Trials.
Last edited by birthbysorrow; Jan 12 @ 11:15pm
Originally posted by Blunette:
I'd rather put it on the support Synthesis users than the offensive users. Offensive ones can strike weaknesses or crit to help cut down on turn costs but ain't nobody got time for burning two turns for buffs.

honestly I would buy 4 of em and put one each on every active character
Originally posted by birthbysorrow:
Now there are some very skills and equipment. But this one essentially makes the BEST skills in the game cost the same amount of turn icons as normal skills. What's more is Synthesis can be made to be cheaper in MP consumption then normal skills. There's zero reason to ever use another accessory ever again. One turn icon to deal upwards of over twice the amount of neutral damage you could without it when skills don't buff power more then 30% usually, give your entire party Null All except Almighty for one turn Icon, use Uber damaging moves that also debuff/dekaja/remove repel skills for... wait for it... one turn icon, etc.
Still doesn't break the game. In most hard fights you can't equip it because you require protection from status ailments. And the fights you can use them are usually so hard that it doesn't matter how many press turns a skill uses.
Last edited by Fast_Riff The Unicorn; Jan 17 @ 5:25am
Soulkey Jan 18 @ 5:51am 
The whole game imbalanced towards the end.
Peerless Stonecleaver oneshotting endgame story bosses, Merchants gang build etc.

NG+ is practically a joke with all the Sublime Spoonfuls that you can make unless you impose some self-retraints.
Originally posted by Fast_Riff The Unicorn:
Still doesn't break the game. In most hard fights you can't equip it because you require protection from status ailments. And the fights you can use them are usually so hard that it doesn't matter how many press turns a skill uses.

I just watched a challenge run with all Archetypes always weak to all affinities except Almighty and they mostly breezed through it using just a handful of strats, one of which I hypothesized but was unwilling to test it out cause lazy. Basically, Evasion is very, VERY good in this game and thus Evasion buffs and Hit Rate debuffs are king. With this and Defense buffs and/or Attack debuffs you can basically cruise through the game. Equip Utilitarian Manual and focus on max damage once buffed/debuffed and it's basically smooth sailing. Basically you are doing Heismay's Royal Archetype strat but the entire game.
Last edited by birthbysorrow; Jan 19 @ 8:46pm
Originally posted by Soulkey:
The whole game imbalanced towards the end.
Peerless Stonecleaver oneshotting endgame story bosses, Merchants gang build etc.

NG+ is practically a joke with all the Sublime Spoonfuls that you can make unless you impose some self-retraints.

Peerless Stonecleaver hmm... looking it up, yep it's a Synthesis skill and is best used alongside Utilitarian Manual. So I'm right, this accessory breaks the game (or at least it goes from an OP move to a completely broken one with UM).
Last edited by birthbysorrow; Jan 19 @ 9:12pm
Terra Jan 19 @ 9:58pm 
Originally posted by birthbysorrow:
Originally posted by Soulkey:
The whole game imbalanced towards the end.
Peerless Stonecleaver oneshotting endgame story bosses, Merchants gang build etc.

NG+ is practically a joke with all the Sublime Spoonfuls that you can make unless you impose some self-retraints.

Peerless Stonecleaver hmm... looking it up, yep it's a Synthesis skill and is best used alongside Utilitarian Manual. So I'm right, this accessory breaks the game (or at least it goes from an OP move to a completely broken one with UM).

Peerless Stonecleaver is actually best used with the Gambler's Manual.

It using 2 turns doesn't matter when you're hitting for 15k.
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Date Posted: Jan 12 @ 4:55pm
Posts: 8