Metaphor: ReFantazio

Metaphor: ReFantazio

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Just picked this up after CO:E33
I am enjoying it so far. Art style is great! I'm switching between English and Japanese Voices and enjoying both. Combat is different but hey I like it. This my first Persona/SMT-esque type game.That said!
Got a few questions so please no spoilers!

Are there any grind areas where enemies respawn or is this game pretty tight with managing your MAG, Reeves, and other resources?

Is it worth it to stop leveling a class/archetype to 20 to pick up an archetype that while fresh might be more helpful that the team current set up? EG: Drop my level 13 Seeker to pick up healer.

Is it worth it to have atleast one or two of every curable item? EG: I was really glad I bought that bun the cures anxiety against those skellies.

And is the best price Mag to Reeves trader will give higher than 2?
Originally posted by mono_sloth:
- there are some areas where you can level grind yes, keep an eye out for large crystals that respawn enemies in dungeons. that said, grinding isn't strictly necessary until end-game ish. MAG is a more important resource so def grind for that.

-some of the advanced classes you unlock later on will have certain level requirements for previous base classes, not all will require level 20 but as you start to unlock them it will show what level you need to unlock the advanced classes. you can look it up if you want to plan but that does spoil story/character stuff.

-for status types absolutely stack those items, not so much healing hp, you will get various abilities for healing hp later on from a class you can unlock.

-I wouldn't recommend using those traders, especially at the start of the game(or really at all). you get more than enough reeves doing side quest dungeons and MAG is an especially important resource for unlocking advanced classes that you need to stack as much as possible of. some of the advanced classes towards end game can cost around 50,000 MAG and higher. Also one of the best dps characters that you get around mid game- his best endgame class requires THE MOST MAG investment of all the characters.

All that said try not to worry about it too much, you can always replay the game, and grinding for resources aren't required, it just makes the end game stuff more fun fulfilling the power fantasy. but yeah, don't worry about getting reeves, you can sell stuff, and dungeons give plenty, and don't spend MAG recklessly as that is the more important resource.

♥♥♥♥, making me want to play metaphor again I need to finish expedition 33 already.
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Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
mono_sloth May 27 @ 9:37pm 
- there are some areas where you can level grind yes, keep an eye out for large crystals that respawn enemies in dungeons. that said, grinding isn't strictly necessary until end-game ish. MAG is a more important resource so def grind for that.

-some of the advanced classes you unlock later on will have certain level requirements for previous base classes, not all will require level 20 but as you start to unlock them it will show what level you need to unlock the advanced classes. you can look it up if you want to plan but that does spoil story/character stuff.

-for status types absolutely stack those items, not so much healing hp, you will get various abilities for healing hp later on from a class you can unlock.

-I wouldn't recommend using those traders, especially at the start of the game(or really at all). you get more than enough reeves doing side quest dungeons and MAG is an especially important resource for unlocking advanced classes that you need to stack as much as possible of. some of the advanced classes towards end game can cost around 50,000 MAG and higher. Also one of the best dps characters that you get around mid game- his best endgame class requires THE MOST MAG investment of all the characters.

All that said try not to worry about it too much, you can always replay the game, and grinding for resources aren't required, it just makes the end game stuff more fun fulfilling the power fantasy. but yeah, don't worry about getting reeves, you can sell stuff, and dungeons give plenty, and don't spend MAG recklessly as that is the more important resource.

♥♥♥♥, making me want to play metaphor again I need to finish expedition 33 already.
Originally posted by mono_sloth:
- there are some areas where you can level grind yes, keep an eye out for large crystals that respawn enemies in dungeons. that said, grinding isn't strictly necessary until end-game ish. MAG is a more important resource so def grind for that.

-some of the advanced classes you unlock later on will have certain level requirements for previous base classes, not all will require level 20 but as you start to unlock them it will show what level you need to unlock the advanced classes. you can look it up if you want to plan but that does spoil story/character stuff.

-for status types absolutely stack those items, not so much healing hp, you will get various abilities for healing hp later on from a class you can unlock.

-I wouldn't recommend using those traders, especially at the start of the game(or really at all). you get more than enough reeves doing side quest dungeons and MAG is an especially important resource for unlocking advanced classes that you need to stack as much as possible of. some of the advanced classes towards end game can cost around 50,000 MAG and higher. Also one of the best dps characters that you get around mid game- his best endgame class requires THE MOST MAG investment of all the characters.

All that said try not to worry about it too much, you can always replay the game, and grinding for resources aren't required, it just makes the end game stuff more fun fulfilling the power fantasy. but yeah, don't worry about getting reeves, you can sell stuff, and dungeons give plenty, and don't spend MAG recklessly as that is the more important resource.

♥♥♥♥, making me want to play metaphor again I need to finish expedition 33 already.

Thanks for the help! I will get on that Mag grind! One more thing what is this over leveling or item leveling for archetypes over 20? And Please enjoy E33! It was great!
mono_sloth May 28 @ 6:53pm 
Originally posted by JCubed :3:
Originally posted by mono_sloth:
- there are some areas where you can level grind yes, keep an eye out for large crystals that respawn enemies in dungeons. that said, grinding isn't strictly necessary until end-game ish. MAG is a more important resource so def grind for that.

-some of the advanced classes you unlock later on will have certain level requirements for previous base classes, not all will require level 20 but as you start to unlock them it will show what level you need to unlock the advanced classes. you can look it up if you want to plan but that does spoil story/character stuff.

-for status types absolutely stack those items, not so much healing hp, you will get various abilities for healing hp later on from a class you can unlock.

-I wouldn't recommend using those traders, especially at the start of the game(or really at all). you get more than enough reeves doing side quest dungeons and MAG is an especially important resource for unlocking advanced classes that you need to stack as much as possible of. some of the advanced classes towards end game can cost around 50,000 MAG and higher. Also one of the best dps characters that you get around mid game- his best endgame class requires THE MOST MAG investment of all the characters.

All that said try not to worry about it too much, you can always replay the game, and grinding for resources aren't required, it just makes the end game stuff more fun fulfilling the power fantasy. but yeah, don't worry about getting reeves, you can sell stuff, and dungeons give plenty, and don't spend MAG recklessly as that is the more important resource.

♥♥♥♥, making me want to play metaphor again I need to finish expedition 33 already.

Thanks for the help! I will get on that Mag grind! One more thing what is this over leveling or item leveling for archetypes over 20? And Please enjoy E33! It was great!

I probably didn't explain clearly enough. While I would recommend taking some of the new archetypes you unlock - healer, ninja, etc. as they unlock, you don't need to level every class/archetype to level 20, only up to unlocking the abilities you want and what's needed for unlocking the other archetypes.
Nibbie May 29 @ 12:38pm 
Originally posted by JCubed :3:
I am enjoying it so far. Art style is great! I'm switching between English and Japanese Voices and enjoying both. Combat is different but hey I like it. This my first Persona/SMT-esque type game.That said!
Got a few questions so please no spoilers!

Are there any grind areas where enemies respawn or is this game pretty tight with managing your MAG, Reeves, and other resources?

Is it worth it to stop leveling a class/archetype to 20 to pick up an archetype that while fresh might be more helpful that the team current set up? EG: Drop my level 13 Seeker to pick up healer.

Is it worth it to have atleast one or two of every curable item? EG: I was really glad I bought that bun the cures anxiety against those skellies.

And is the best price Mag to Reeves trader will give higher than 2?

-Most enemies in the game respawn, either by leaving the area or by waiting long enough. Some of the larger side dungeons which are all one contiguous area can be farmed in a continuous lap if you so wanted. As above, there are also special crystals found in certain areas that will infinitely respawn things at a rapid pace until destroyed.

-Generally yes. Getting a class to 20 gives you a small permanent stat boost, like ~3 points, and that's about it as far as inherent value goes. Unless you want a skill on a higher level or want to unlock the advanced versions of the class, there is no need to level one thing to 20 over another, so you can swap to whatever is most helpful at the time. Also worth noting here, and I think this is what you asked about later, that archtype xp can't be wasted; any xp a maxed out archtype would gain is converted to archtype xp items that you can use on any of their archtypes (or even other characters), so you don't have to avoid using a maxed out archtype to level other stuff.

-Yes, and that's true in virtually every RPG, especially where you don't have to worry about limited inventory space. Any given status isn't that common, but they can make a big difference, and some of them don't get instantly cleansed after battle either.

-Much higher. Increasing certain bond ranks will give you a better ratio, as does bad weather. I think the rate goes to 5, or even higher. It's generally not a good use for mag, as archtypes get increasingly expensive to train at higher tiers, as does inheriting their better skills, but if you just need a little extra to buy something you need, it's fine to use a bit.
Rainy/stormy give 6 and 7 magla.

Don´t sell your magla for cash unless that´s the value above that you can get. But 2 or 3? It´s dumb
Last edited by Exarch_Alpha; May 29 @ 2:05pm
Originally posted by Nibbie:
Originally posted by JCubed :3:
I am enjoying it so far. Art style is great! I'm switching between English and Japanese Voices and enjoying both. Combat is different but hey I like it. This my first Persona/SMT-esque type game.That said!
Got a few questions so please no spoilers!

Are there any grind areas where enemies respawn or is this game pretty tight with managing your MAG, Reeves, and other resources?

Is it worth it to stop leveling a class/archetype to 20 to pick up an archetype that while fresh might be more helpful that the team current set up? EG: Drop my level 13 Seeker to pick up healer.

Is it worth it to have atleast one or two of every curable item? EG: I was really glad I bought that bun the cures anxiety against those skellies.

And is the best price Mag to Reeves trader will give higher than 2?

-Most enemies in the game respawn, either by leaving the area or by waiting long enough. Some of the larger side dungeons which are all one contiguous area can be farmed in a continuous lap if you so wanted. As above, there are also special crystals found in certain areas that will infinitely respawn things at a rapid pace until destroyed.

-Generally yes. Getting a class to 20 gives you a small permanent stat boost, like ~3 points, and that's about it as far as inherent value goes. Unless you want a skill on a higher level or want to unlock the advanced versions of the class, there is no need to level one thing to 20 over another, so you can swap to whatever is most helpful at the time. Also worth noting here, and I think this is what you asked about later, that archtype xp can't be wasted; any xp a maxed out archtype would gain is converted to archtype xp items that you can use on any of their archtypes (or even other characters), so you don't have to avoid using a maxed out archtype to level other stuff.

-Yes, and that's true in virtually every RPG, especially where you don't have to worry about limited inventory space. Any given status isn't that common, but they can make a big difference, and some of them don't get instantly cleansed after battle either.

-Much higher. Increasing certain bond ranks will give you a better ratio, as does bad weather. I think the rate goes to 5, or even higher. It's generally not a good use for mag, as archtypes get increasingly expensive to train at higher tiers, as does inheriting their better skills, but if you just need a little extra to buy something you need, it's fine to use a bit.

great answers, you covered all the stuff I forgot to add lol. I hope OP sees this as well
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