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Like, is there a deficit in the game design there? Sure! But you can try to figure out a workaround...or you can just give up and stop playing the game. And my experience has been positive enough that I'd encourage the 'workaround' angle over the 'stop playing the game' angle.
I like the game a lot, and this is the first game I've played by this developer. So I did not know that I had to go into dungeons and farm ads to grind out levels. I was killing bosses just fine not doing that. So thanks, but no thanks to your point. I was highly skilled enough to get through the game 10-15 levels under for the entire game. It's poor game design to not allow me to go back and grind out that XP once I discovered that's what I needed to do. In addition, it's a single player game. So, when I'm going through the game with zero issues then hit a wall, I assume I should be fine when I had literally completed everything. Every mission, every side quest up until that point. Meaning that the game wants you to go into dungeons and just clear ads for levels outside of the main story, which I have done since then. BUT my point is that I had no way of knowing that that's what the game wanted from me at that exact point in time, especially when the main challenge of the game up until that point is conserving and saving MP while managing calendar days. So why would I think I need to clear ads for XP when clearly there is an emphasis on managing MP? Makes zero sense. Have a good day.