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Little tip, its better to stay on mastered archetype and gather leafs that grant 1000 A-EXP, by leveling mastered archetypes.
Edit: oh yeah and inheriting skills are used for match monster weaknesses. Depends on difficutly you are playing.
You get more companions and classes that could maybe revitalize your interest in the game.
But if even the story is not being fun, I recommend just stop playing it, I always shake my head when I see people with 100s of hours in a game just to come in the forum and say they hated it lol (not saying it is your case). Don't hateplay through things, too many good games and things to enjoy out there.
For a game built around time, you seem to never have to worry about it. You can spend literal days in a dungeon just grinding EXP, AEXP, MAG, and wealth until your characters are more than suitable for the challenge. There's no challenge if you put in enough effort. You can aim for low level runs or minimize your investment into certain heroic archetypes, but ultimately that's a self-imposed handicap. The story isn't epic like Persona 5, there's no mystery involved since you know EVERYTHING at the very beginning including who the villain is and why, and character growth is basically troped to hell and makes the game feel like a cheap cash grab.
If you want to play the game anyway, I recommend Storyteller difficulty. You'll farm insanely fast so grinding won't be needed, you'll breeze through story cutscenes to keep you engaged in the plot, and you won't have to constantly switch archetypes to recharge MP.
Once you get past that part, the game starts indulging in it's own unique properties, and all of the things it's taught you up until that point start to shine as you gain more party members and archetypes.
I felt the same way when I started, it just felt like Persona 5 wearing some boring generic fantasy skin and a janky combat system, but push through, and it becomes quite an interesting story, and extra party members and archetypes makes the combat much more fun.
Actually, more on the combat, it sits somewhere between Persona and Shin Megami Tensei, it has set skills for archetypes in the same way characters in Persona have set skills, but also offers a multitude of ways to strategize and play the way you want to like SMT does thanks to skill inheritance. The further in you go, the more creative you can get with it all, till you eventually build a team that feels like your own creation, that you can just tweak for optimising damage output depending on what enemies you're facing, and find ways to finish fights before the enemy even gets chance to have a turn.
It is a game with a rough start, but once it finds it's footing and stops trying to be generic fantasy, I think you'll really start to enjoy it.