Metaphor: ReFantazio

Metaphor: ReFantazio

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Antialiasing issue? (visuals) (textures/performance..???)
No DLSS option in the demo, noticed the aliasing is really harsh (a lot of line movement in the distance). Noticing this even at 4k and forcing AA through nvidia control panel, made sure its using 200% res and its just not fixing it lol.

Is this just because of the demo or.... ? Call me crazy but I feel like Persona 3 reload has better visuals than this.

Noticing a lot of textures that are just downright dated, doors in the cities and bags (coin purose/napsack) just to name a couple that stand-out fairy harshly.

I'm totally confused here, these visuals are massively dated at this point. Is this really the same company that made Persona 3 reload? Like what the hell lol?
Last edited by shelledfade; Oct 8, 2024 @ 8:12pm
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Showing 1-15 of 18 comments
Exic64 Oct 8, 2024 @ 6:50pm 
Persona 3 Reload is running on UE4 whereas this is using the same engine as Persona 5. Epic has done most of the work to get the basics up and running out of the gate with UE. I'm just surprised how Atlus hasn't for their own internal engine but I guess Japanese companies just tend to suck on the technical side of things.
shelledfade Oct 8, 2024 @ 6:54pm 
This is just downright awful though, the shimmering effect on walls in the city its seriously distracting as hell.
lakerjonathan24 Oct 8, 2024 @ 7:13pm 
i boosted the render scale up to 175 cleans it up pretty good Frame rate still decent not perfect but ill see how it holds for main game
shelledfade Oct 8, 2024 @ 7:21pm 
Originally posted by lakerjonathan24:
i boosted the render scale up to 175 cleans it up pretty good Frame rate still decent not perfect but ill see how it holds for main game

?? I'm at 200% at 1440p and its an eyesore so not entirely sure what its cleaning up on your screen that it isn't on mine. I also tried 4k at 200% res and its still an eyesore.

How do they not have DLSS in their game or even any AA at all? It's literally missing any form of AA I think. I've never seen a game priced this high have no AA before until now, consider me shocked.
Last edited by shelledfade; Oct 8, 2024 @ 7:22pm
shelledfade Oct 8, 2024 @ 7:27pm 
yeah the textures here are extremely dated. I noticed it on the doors in the city but I'm inside the recruitment room with the other recruits (where everyone is sleeping) and the stone walls are legitimately blurry, box looks like its from playstation 3.

Did I miss something here and this is like an older game that just got ported to PC? I'm extremely confused by this.

This is like morrowind levels of dated textures here, I can't even believe what I'm looking at lol ?
Last edited by shelledfade; Oct 8, 2024 @ 7:29pm
John Commandon't Oct 8, 2024 @ 8:08pm 
Originally posted by Exic64:
Persona 3 Reload is running on UE4 whereas this is using the same engine as Persona 5. Epic has done most of the work to get the basics up and running out of the gate with UE. I'm just surprised how Atlus hasn't for their own internal engine but I guess Japanese companies just tend to suck on the technical side of things.

Points at Cyberpunk... in Poland.

Points at every single WB game... in the US.
REBirthTheEdge Oct 8, 2024 @ 8:12pm 
Persona 3 Reload uses Unreal engine, it looks nice but it means Atlus has to rely on Epic.

This game uses Atlus's own independent engine so I support it.
shelledfade Oct 8, 2024 @ 8:13pm 
Originally posted by REBirthTheEdge:
Persona 3 Reload uses Unreal engine, it looks nice but it means Atlus has to rely on Epic.

This game uses Atlus's own independent engine so I support it.

???? Did their engine just come out of alpha testing or something because this is like wtf-levels of bad.
REBirthTheEdge Oct 8, 2024 @ 8:16pm 
Originally posted by shelledfade:
Originally posted by REBirthTheEdge:
Persona 3 Reload uses Unreal engine, it looks nice but it means Atlus has to rely on Epic.

This game uses Atlus's own independent engine so I support it.

???? Did their engine just come out of alpha testing or something because this is like wtf-levels of bad.
It can be 16bit based but I will still support it over Unreal/Epic.
lakerjonathan24 Oct 9, 2024 @ 3:50am 
Originally posted by shelledfade:
Originally posted by lakerjonathan24:
i boosted the render scale up to 175 cleans it up pretty good Frame rate still decent not perfect but ill see how it holds for main game

?? I'm at 200% at 1440p and its an eyesore so not entirely sure what its cleaning up on your screen that it isn't on mine. I also tried 4k at 200% res and its still an eyesore.

How do they not have DLSS in their game or even any AA at all? It's literally missing any form of AA I think. I've never seen a game priced this high have no AA before until now, consider me shocked.
cleaning it up means it looks better but not perfect still noticeable...but its way better looking at 175 than ps5 version
Exic64 Oct 9, 2024 @ 3:58am 
Originally posted by REBirthTheEdge:
It can be 16bit based but I will still support it over Unreal/Epic.
That's pretty dumb considering both P3R and SMTVV had none of the technical issues that are blatantly apparent as soon as you get into gameplay. P3R even has RT support in Tartarus. Meanwhile metaphor shipped with zero anti aliasing whatsoever in 2024. This engine is a mess compared to UE.

If Atlus proved their engine provided superior results compared to Unreal I'd support using/maintaining it but it's done the opposite instead.
REBirthTheEdge Oct 9, 2024 @ 4:02am 
Originally posted by Exic64:
Originally posted by REBirthTheEdge:
It can be 16bit based but I will still support it over Unreal/Epic.
That's pretty dumb considering both P3R and SMTVV had none of the technical issues that are blatantly apparent as soon as you get into gameplay. P3R even has RT support in Tartarus. Meanwhile metaphor shipped with zero anti aliasing whatsoever in 2024. This engine is a mess compared to UE.

If Atlus proved their engine provided superior results compared to Unreal I'd support using/maintaining it but it's done the opposite instead.
Relying on foreign engine and contributing to engine monopoly is never good.

Imagine if Atlus does this and one day they have a falling out with Epic, they are screwed without their own engine.
lakerjonathan24 Oct 9, 2024 @ 4:24am 
Originally posted by shelledfade:
Originally posted by lakerjonathan24:
i boosted the render scale up to 175 cleans it up pretty good Frame rate still decent not perfect but ill see how it holds for main game

?? I'm at 200% at 1440p and its an eyesore so not entirely sure what its cleaning up on your screen that it isn't on mine. I also tried 4k at 200% res and its still an eyesore.

How do they not have DLSS in their game or even any AA at all? It's literally missing any form of AA I think. I've never seen a game priced this high have no AA before until now, consider me shocked.
ohh btw did you turn the camera shake off that helps out
Gonsnakex Oct 9, 2024 @ 4:28am 
Use TAA reshade, vort shaders, it helps a lot and remove camera shaking. Use DLDSR as well

I am playing it at 5k with TAA reshade and have no aliasing
shelledfade Oct 9, 2024 @ 9:45am 
Originally posted by Gonsnakex:
Use TAA reshade, vort shaders, it helps a lot and remove camera shaking. Use DLDSR as well

I am playing it at 5k with TAA reshade and have no aliasing
But extreme to need to use reshade right off the bat on a game that costs 70 dollars just for some AA though... dont think i can justify it, it isnt like this company hasn't made a ton of money off their other games either.
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Date Posted: Oct 8, 2024 @ 6:47pm
Posts: 18