Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
?? I'm at 200% at 1440p and its an eyesore so not entirely sure what its cleaning up on your screen that it isn't on mine. I also tried 4k at 200% res and its still an eyesore.
How do they not have DLSS in their game or even any AA at all? It's literally missing any form of AA I think. I've never seen a game priced this high have no AA before until now, consider me shocked.
Did I miss something here and this is like an older game that just got ported to PC? I'm extremely confused by this.
This is like morrowind levels of dated textures here, I can't even believe what I'm looking at lol ?
Points at Cyberpunk... in Poland.
Points at every single WB game... in the US.
This game uses Atlus's own independent engine so I support it.
???? Did their engine just come out of alpha testing or something because this is like wtf-levels of bad.
If Atlus proved their engine provided superior results compared to Unreal I'd support using/maintaining it but it's done the opposite instead.
Imagine if Atlus does this and one day they have a falling out with Epic, they are screwed without their own engine.
I am playing it at 5k with TAA reshade and have no aliasing