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You don't own those games anymore than you do on Steam (because just like steam you only technically own a license to play them), and if it's on both GoG and Steam, which 99.9% of GOG's games are, there is literally no difference between the two.
The Steam version is just as DRM-free as the GOG one.
How people don't get how buying on steam or any digital platform works has always baffled me, and it's nice that courts are now making it clear that you don't "own" digital games, and that publishers/platforms must disclose that.
Denuvo, or No Denuvo, you still never really have ownership of these games and are "renting" them until the platform expires.
Denuvo is a menace for sure, but there needs to be an understanding of how purchases work.
As far as Denuvo goes, whatever. People think what they think. There is no evidence that people who illegally acquire the game would have bought it if there was no other option.
I understand Atlus wanting to protect its IP, but from a legitimate customer PoV, its overkill. Steam already acts as a form of DRM, the 2nd layer of DRM is only creating potential issues for legitimate end users.
Atlus always makes bangers, and I am sure this is no different. While I prefer less DRM, it is what it is.
Have fun boys!
You can do the literal same thing with Steam versions of the same game. I don't even know what to tell you. You can burn discs of Steam games, the manuals--if it has them--are in the game folder, though no one gives a ♥♥♥♥ about that. Very few GoG games have actual manuals and that has nothing to do with games perseveration so nice try with pointless fluff, and nice "etc" since you've realized you don't know what you're talking about and are now squealing scared in a corner.
It's hilarious that you're telling ME not to lie when you are clearly being intentiously malicious or ignorant. There are no differences between GoG and Steam versions of the same game except for a VERY select few instances and those are usually for incredibly old games, where GoG goes out of their way to include community fixes. But heck, the majority of Steam's games don't even use DRM. It's mostly AAA games from your usual greedy corps.
Way to prove yourself unreliable as all hell, though. There's nothing wrong with GoG but 99.999999% of the time you're not gaining anything over just buying it on Steam and certainly not it being DRM free, because it's that on Steam too if it's on GoG.
It's a moot point. That was true of physical media, and still is. The reality is no one is going to knock down your door to steal your physical copy anymore than they will knock down your down to search your drives for backed-up games.
It is this working realization that makes games perseveration even possible and has made the license argument mostly a joke for the last 3 decades, even if it's technically true.
You still require a steam account to access the game, and you have a "license" to play the game on the steam platform, meanwhile GOG doesn't require you to be logged into their own platform for any features except for some online functionality.
There's a clear difference between Steam and GOG games for any steam drm enabled titles (developers don't have to use steam drm but most do) which restricts access to the title, unless there's a license verification done (again, some don't require this, most do).
So while you *can* make backups of GOG and Steam games, more than likely, there's going to be some restriction in place that blocks your regular access of the game for Steam titles, unless the developer opted not to actually use the steam drm.
Almost certainly it's shareholders that are calling the shots here. They have to 'protect the assets' or whatever to keep the value of the shares. I mean I could be wrong, but given all I've seen over the years about why companies makes the decisions they do, this seems like a very likely reason.
You need a GoG account to access the game on GoG too. Once you download it, you can do whatever the heck you want, just like on GoG. You move the game to another computer, give it to your friends, make 100 copies and run it on a 100 computers.
Do you not know what DRM-free means?
Brah, reaaaaaaaally? For the record, GoG also has a license and terms of service. Ownership licenses are not set by Steam or GoG, but by developers/publishers. GoG simply curates who gets to be on their store. If the developer has a license that you own the game--and I seriously doubt they do on GoG, they are talking about ownership in the colloquial sense where you can do whatever you want with the game, but it's still just a license to use the product--that license is generally mirrored on all store fronts because the developer doesn't just magically change their legal docs per store unless it's non-US and thus adheres to its parent nationality laws.
You haven't explained any differences, let alone "clear" ones. You are also trying very desperately to ignore the hard, cold facts thrown on the table. While GoG exclusively forbids the use of DRM, many, MANY developers choose not to use any DRM on Steam, not even Steamworks DRM. From my experience, I have NEVER ONCE seen a game on GoG that magically had DRM on Steam. Any devs that sell on GoG are already willing to forgo DRM or actively hate DRM, so why the hell would they decide to use it on Steam? Especially since GoG games are already hyper easy to pirate?
The more you keep talking, the more it's obvious that you really, really don't know what you're talking about.
Nope. This is objectively and provably false. I can list off a bunch of games from the last decade that are on both Steam and GoG, major ones btw, and they are literally identical and equally DRM-Free.
Maybe next time don't white knight a subject you know nothing about.
Well there's Yakuza: Like a Dragon. Who knows what's up with that.
Must be nice!
By his definition every game is a rental, because if the service goes down for any reason you can't download the game ever again unless the company behind it bends over backwards to continue that.
Denuvo is also removed from most games at some point since it costs the company behind the game money continuously.
The possible repercussions of this with respect to digital are still tbd, has a large online marketplace gone down and with it libraries of games owned by users? If so, Id love a link to see how it all played out.
I think this issue will not gain much traction because practically speaking it isn't affecting anyone. Many such cases