Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I've been playing Atlas games since Digital Devil Saga, so I wish we had a very hard option for first run but at least it should be better than Personas "hard" difficulty.
Wish for Regicide.
That said, I honestly felt like the real difficulty modifier was making my MC the mage archetype. That map attack, while amazing for trash clear, felt abysmal for breaking mobs with its low damage and that infuriating knockback. It took some getting used to compared to the seeker as I actually had to bob and weave.
But I'm worried it will end up a bit too much like Persona, where Hard mode isn't really hard so much as it forces you to always perform surprise attacks and only target weaknesses. It ends up feeling a bit restricted, since the optimal choices are so obvious, all the other skills becomes kind of meaningless filler
Obviously if I find that I can't handle the game on Hard I'll put it on Normal. But I went through the demo on Hard (dragon included) and liked the experience.
It's my first Atlus game and hearing that hard just gives one more turn to the enemies, makes me not want to do that for sure. It's just gratuitous challenge for JRPG hardcore. I will play ultra hard (regicide) maybe after though.
Still, we are given 50% more rewards for finishing a battle with no damage, so Normal vs Hard doesn't seem to have any difference in that regard. 2 turns for the enemies mean nothing if they don't get to attack in the first place.
Difficulty is about how much you want to tinker with the systems in these games.
And I enjoyed the combat so. There I go.
Regicide is only unlocked in ng+