Metaphor: ReFantazio

Metaphor: ReFantazio

Statistieken weergeven:
You guys playing on Hard or Normal?
As title says. I'm still unsure which to choose, the extra enemy turn felt a little too cheap, or a band-aid fix for "how can we make the game harder? oh let's allow the enemy to attack you more times than you can attack them" also I suppose hard mode will "force" players to play on the elemental advantage even harder than they otherwise would, maybe it's just because early enemies were more prone to magic than physical but the game felt like pointing the MC to a magical/support role as well.
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Hard,
I've been playing Atlas games since Digital Devil Saga, so I wish we had a very hard option for first run but at least it should be better than Personas "hard" difficulty.
Hard of course.

Wish for Regicide.
Hard, I wish I could start on regicide, but alas atlus thinks we arent good enough.
I've been playing hard and will continue. The difficulty feels good and you can certainly pay for mistakes early. Every persona game I've played turns into a 1 shot fest in regular battles so it'll just make bosses more fun/irritating and little else.

That said, I honestly felt like the real difficulty modifier was making my MC the mage archetype. That map attack, while amazing for trash clear, felt abysmal for breaking mobs with its low damage and that infuriating knockback. It took some getting used to compared to the seeker as I actually had to bob and weave.
Laatst bewerkt door Horrible Marksman; 8 okt 2024 om 22:48
You're not wrong about the band-aid fix part. However at the same time, the one-click battle retry works as a band-aid fix for us hard enjoyers to min-max every encounter very easily. I'm happy enough with it
Laatst bewerkt door negikogok; 8 okt 2024 om 23:26
Hard seems hard enough if I'm going in blind and don't try to optimise too much. This system of giving enemies double the amount of actions is interesting. I don't think I've seen that as a hard mode before.

But I'm worried it will end up a bit too much like Persona, where Hard mode isn't really hard so much as it forces you to always perform surprise attacks and only target weaknesses. It ends up feeling a bit restricted, since the optimal choices are so obvious, all the other skills becomes kind of meaningless filler
I always start games on the hardest difficulty available. Played the Demo on hard, and had no problems, and I foresee the game only being easier as you go on, as is usually the case in these games.
I'm going to start on Hard, in this kind of games I always end up sticking with one team as my favorite and not moving from there, so I want it to force me to experiment with different formations and archetypes.

Obviously if I find that I can't handle the game on Hard I'll put it on Normal. But I went through the demo on Hard (dragon included) and liked the experience.
Hard and while I do wish I could start on Regicide, I don't feel like the game from the demo has quite flexed what it can do. One extra press turn to enemies is kind of an insane difficulty jump for megaten, but most of the prologue content feels very 'game introduction tuned to be easily winnable'. Considering how ruthless some of the random encounters are relative to the bosses I feel like it's gonna get way harder later on.
Normal.
It's my first Atlus game and hearing that hard just gives one more turn to the enemies, makes me not want to do that for sure. It's just gratuitous challenge for JRPG hardcore. I will play ultra hard (regicide) maybe after though.
Origineel geplaatst door Hearts™:
Origineel geplaatst door Aoitenshi:
P5 had a gimmick where choosing the hardest difficulty actually made the game easier due to technical damage modifier. Maybe Metaphors has a similar gimmick?
in Metaphor, Hard gives the enemy an extra attack each turn
I see... I guess they didn't follow P5's route. I like the way players were rewarded for choosing a higher difficulty in some way. I've always hated how higher difficulty only means more boss HP and less EXP gained... which turns the game into a boring slogfest.

Still, we are given 50% more rewards for finishing a battle with no damage, so Normal vs Hard doesn't seem to have any difference in that regard. 2 turns for the enemies mean nothing if they don't get to attack in the first place.
Origineel geplaatst door Aoitenshi:
Origineel geplaatst door Hearts™:
in Metaphor, Hard gives the enemy an extra attack each turn
I see... I guess they didn't follow P5's route. I like the way players were rewarded for choosing a higher difficulty in some way. I've always hated how higher difficulty only means more boss HP and less EXP gained... which turns the game into a boring slogfest.

Still, we are given 50% more rewards for finishing a battle with no damage, so Normal vs Hard doesn't seem to have any difference in that regard. 2 turns for the enemies mean nothing if they don't get to attack in the first place.
True, due to the attack first advantage, let's see if the game has any trick up its sleeves later on.
hard feels like the way to go for me - i'd die occasionally if not careful and it gave me a reason to optimize my party. You can play normal any way you want and you'll be fine - I feel it's such a waste of a complex class system on normal.
Hard.
Difficulty is about how much you want to tinker with the systems in these games.
And I enjoyed the combat so. There I go.
Origineel geplaatst door jappy:
we play on recigide in this household. restarting the game from the beginning to play on regicide since you couldnt select it in the demo sadly

Regicide is only unlocked in ng+
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Geplaatst op: 8 okt 2024 om 10:19
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