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Hardware is generally a non-issue, it's not the engine that matters but what you're asking it to do. In fact proprietary engines can be more taxing for the system - devs will have a tendency to finesse the bits they know about and brute force the bits they don't.
It is likely this game will come to Switch 2 anyway.
I do think it's great when a studio is able to find success with a solid proprietary engine, like Capcom has with RE, but it's much easier to justify that investment when you're putting out games that sell as well as Resident Evil and Monster Hunter.
I sadly cant remember what the folder was called, something with "nowindows64" with a .txt or .ini which had a [Systemsetting] to input your own graphic parameters like r.terraindistance=8 (vanilla was set to ......=2; makes sense for the switch but not for the pc version)
I highy recommend checking it out for EVERY UE 4 game, not really sure if those work on UE 5 aswell, didnt try it out yet.
Anyway, sad to hear Refantazio uses old engine (nothing wrong with it, im just blown away from smtvv)
In the end, both engines cost money. However, if SEGA/Atlus decides to stick with the old engine they NEED to update it immensly and ASAP, which is , im just guessing btw, a (huge?) risk compared to swapping to UE.
The only studios i know who succesfully achieved the engine upgrade are Ryu ga gotoku studios "Dragon Engine" (yakuza series), Capcoms "REngine" and FROMSOFTWAREs "somewhat heavily modified version of the PhyreEngine which is a freeware engine provided by Sony".
Maybe Valves Source2 engine? Never played HL Alyx, CS2. Barely touched Deadlock so i cant really compare it.
EAs Frostbite is still a pain and way outdated.
Square Enix "Luminous Engine" finally got a much needed graphics update for FF14, after nearly 12 years of release. FF 15 technical state was a mess due to engine struggles, dunno about which engine FF 16 uses.
Bethesdas Engine is in todays standard way outdated, should have switched or updated it after Skyrims initial release.
Dunno about Blizzard, Ubisoft, etc.
Blizzard and Ubisoft use their own engine, but we're speaking about Behemoth that can buffer the initial investment and the continuous maintenance.
Konami had the Fox Engine but decided to drop it despite its high quality and versatility. They had fired most of the staff that knew how to use it and they consequently experienced a crippling loss of technological knowledge about their own engine. That's more frequent in Western studios, but Konami gotta Konami.
In general, Japanese studios suffer less from loss of talents, and former employees end up working/socialising with their previous collegues or doing freelance/contract work in between, or just changing studios while bringing their skills and still maintaining ties, sometimes even forming "superstudios" like those superbands (think the dynamics between Capcom/Clover Studio/Platinum Games/Tango Gameworks/Unseen, or Square Enix/Mistwalker/Level 5/Capcom/Koei Tecmo/Team Ninja/Nintendo/Sega...). Imagine Blizzard collaborating and sharing talents with EA or Ubisoft, no way.
Most likely development was well underway by the time UE4 was being used for their newer releases and it would not have been cost-effective to switch engines.
I fully expect their newer releases to continue using Unreal.
Only modern lvl of prices
It was ok 15 years ago
It was barely ok already 10 years ago
Was pretty old 5 years ago
Now it looks very poor to pay 70euro
Gamepass or 30-40 is fine, but dam boi, who would pay 70euro for 2btn novel?