Metaphor: ReFantazio

Metaphor: ReFantazio

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xMarwn1 Oct 7, 2024 @ 5:28am
Atlus should give up on their game engine
So this game is built on Atlus' proprietary game engine. Don't get me wrong, I have no issues with it, played all the persona games and soul hackers 2 that runs on it, and I have no complaints in general.
But after playing SMT5, a game running on UE instead, it showed me just how superior it is and how well it synergizes with their games.
I get that its the Switch hardware limitations that made them work with this (even tho SMT5 runs fine on it) but I genuinely hope if Nintendo releases a more powerful standard "Switch" console, Atlus would just completely drop their game engine in favor to UE...
Last edited by xMarwn1; Oct 7, 2024 @ 5:41am
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Showing 1-15 of 35 comments
Chaser324 Oct 7, 2024 @ 5:36am 
It seems likely that they will fully move over to Unreal after this. Metaphor began development a long time ago, before Atlus had built up their experience and confidence in Unreal.
archonsod Oct 7, 2024 @ 6:06am 
Nothing to do with the Switch. Metaphor has been in development pretty much since P5 released. GFD wasn't exactly something they wanted to do to begin with; they've tried third party engines before (Catherine is Gamebryo, Soul Hackers 2 Unity) but weren't happy with them. Given P3R and SMTV both use UE4 it's possibly an indication they're happy with it, though whether that means they'll stick with it in future or not who knows.
Hardware is generally a non-issue, it's not the engine that matters but what you're asking it to do. In fact proprietary engines can be more taxing for the system - devs will have a tendency to finesse the bits they know about and brute force the bits they don't.
REBirthTheEdge Oct 7, 2024 @ 6:33am 
No, it is better to rely on their own engine than paying Unreal.

It is likely this game will come to Switch 2 anyway.
Chaser324 Oct 7, 2024 @ 6:45am 
Originally posted by REBirthTheEdge:
No, it is better to rely on their own engine than paying Unreal.
Paying royalties to Epic can be cheaper than maintaining a proprietary engine. It also makes hiring easier since you can find people that already know Unreal rather than having to train them.

I do think it's great when a studio is able to find success with a solid proprietary engine, like Capcom has with RE, but it's much easier to justify that investment when you're putting out games that sell as well as Resident Evil and Monster Hunter.
Last edited by Chaser324; Oct 7, 2024 @ 6:46am
(⌐■_■) Oct 7, 2024 @ 9:10am 
SMT 5 V looks insane with custom graphic tweaks. I set the terrain distance to high -> no more popups, enabled Gobal Illumination, disabled Filmgrain, disabled Colourfringe (Chromatic Aberration), enabled Screen Space Reflection, enabled a custom, more quality like TAA (dunno what its called) and much more. Did i mention 4k 60fps cutscenes?

I sadly cant remember what the folder was called, something with "nowindows64" with a .txt or .ini which had a [Systemsetting] to input your own graphic parameters like r.terraindistance=8 (vanilla was set to ......=2; makes sense for the switch but not for the pc version)

I highy recommend checking it out for EVERY UE 4 game, not really sure if those work on UE 5 aswell, didnt try it out yet.

Anyway, sad to hear Refantazio uses old engine (nothing wrong with it, im just blown away from smtvv)
REBirthTheEdge Oct 7, 2024 @ 9:11am 
Originally posted by Chaser324:
Originally posted by REBirthTheEdge:
No, it is better to rely on their own engine than paying Unreal.
Paying royalties to Epic can be cheaper than maintaining a proprietary engine. It also makes hiring easier since you can find people that already know Unreal rather than having to train them.

I do think it's great when a studio is able to find success with a solid proprietary engine, like Capcom has with RE, but it's much easier to justify that investment when you're putting out games that sell as well as Resident Evil and Monster Hunter.
No, it is better to be self-reliant instead of relying on and paying for Epic.
Canipa Oct 7, 2024 @ 9:18am 
Soul Hackers 2 was on Unity. With the turnaround time of P3R though, I think Unreal might be their safest bet.
Sur_GalaHad Oct 7, 2024 @ 9:48am 
hopefully this will be the last one their proprietary engine is dog poop
(⌐■_■) Oct 7, 2024 @ 10:55am 
Originally posted by REBirthTheEdge:
Originally posted by Chaser324:
Paying royalties to Epic can be cheaper than maintaining a proprietary engine. It also makes hiring easier since you can find people that already know Unreal rather than having to train them.

I do think it's great when a studio is able to find success with a solid proprietary engine, like Capcom has with RE, but it's much easier to justify that investment when you're putting out games that sell as well as Resident Evil and Monster Hunter.
No, it is better to be self-reliant instead of relying on and paying for Epic.

In the end, both engines cost money. However, if SEGA/Atlus decides to stick with the old engine they NEED to update it immensly and ASAP, which is , im just guessing btw, a (huge?) risk compared to swapping to UE.

The only studios i know who succesfully achieved the engine upgrade are Ryu ga gotoku studios "Dragon Engine" (yakuza series), Capcoms "REngine" and FROMSOFTWAREs "somewhat heavily modified version of the PhyreEngine which is a freeware engine provided by Sony".
Maybe Valves Source2 engine? Never played HL Alyx, CS2. Barely touched Deadlock so i cant really compare it.

EAs Frostbite is still a pain and way outdated.

Square Enix "Luminous Engine" finally got a much needed graphics update for FF14, after nearly 12 years of release. FF 15 technical state was a mess due to engine struggles, dunno about which engine FF 16 uses.

Bethesdas Engine is in todays standard way outdated, should have switched or updated it after Skyrims initial release.

Dunno about Blizzard, Ubisoft, etc.
Noma Oct 7, 2024 @ 11:55am 
Originally posted by (⌐■_■):
Originally posted by REBirthTheEdge:
No, it is better to be self-reliant instead of relying on and paying for Epic.

In the end, both engines cost money. However, if SEGA/Atlus decides to stick with the old engine they NEED to update it immensly and ASAP, which is , im just guessing btw, a (huge?) risk compared to swapping to UE.

The only studios i know who succesfully achieved the engine upgrade are Ryu ga gotoku studios "Dragon Engine" (yakuza series), Capcoms "REngine" and FROMSOFTWAREs "somewhat heavily modified version of the PhyreEngine which is a freeware engine provided by Sony".
Maybe Valves Source2 engine? Never played HL Alyx, CS2. Barely touched Deadlock so i cant really compare it.

EAs Frostbite is still a pain and way outdated.

Square Enix "Luminous Engine" finally got a much needed graphics update for FF14, after nearly 12 years of release. FF 15 technical state was a mess due to engine struggles, dunno about which engine FF 16 uses.

Bethesdas Engine is in todays standard way outdated, should have switched or updated it after Skyrims initial release.

Dunno about Blizzard, Ubisoft, etc.
FFXVI uses a modified FFXIV's engine, as the team already worked on FFXIV. They weren't happy about UE 4 when they started development on it. I don't think FFXIV uses the Luminous Engine, but I may be wrong.

Blizzard and Ubisoft use their own engine, but we're speaking about Behemoth that can buffer the initial investment and the continuous maintenance.

Konami had the Fox Engine but decided to drop it despite its high quality and versatility. They had fired most of the staff that knew how to use it and they consequently experienced a crippling loss of technological knowledge about their own engine. That's more frequent in Western studios, but Konami gotta Konami.

In general, Japanese studios suffer less from loss of talents, and former employees end up working/socialising with their previous collegues or doing freelance/contract work in between, or just changing studios while bringing their skills and still maintaining ties, sometimes even forming "superstudios" like those superbands (think the dynamics between Capcom/Clover Studio/Platinum Games/Tango Gameworks/Unseen, or Square Enix/Mistwalker/Level 5/Capcom/Koei Tecmo/Team Ninja/Nintendo/Sega...). Imagine Blizzard collaborating and sharing talents with EA or Ubisoft, no way.
Last edited by Noma; Oct 7, 2024 @ 12:02pm
HarkeN Oct 7, 2024 @ 1:07pm 
As others have likely already stated, Project Re:Fantasy was conceived before P5 was even released in the west. This game has been in the oven for a long time.

Most likely development was well underway by the time UE4 was being used for their newer releases and it would not have been cost-effective to switch engines.

I fully expect their newer releases to continue using Unreal.
SolviteSekai Oct 7, 2024 @ 1:25pm 
SMT 5 is ugly. Like... mega ugly.
KuroneR Oct 7, 2024 @ 1:43pm 
Persona 3 Reload uses Unreal Engine... so maybe this is the last game with their old engine? who knows
ez game ez life Oct 7, 2024 @ 1:55pm 
Persona 6 will most likely run on UE4 (like SMTV and P3R).
ShadowLL Oct 7, 2024 @ 2:11pm 
Originally posted by ez game ez life:
Persona 6 will most likely run on UE4 (like SMTV and P3R).
UE never helped them to give us modern lvl of animations tho
Only modern lvl of prices

It was ok 15 years ago
It was barely ok already 10 years ago
Was pretty old 5 years ago
Now it looks very poor to pay 70euro
Gamepass or 30-40 is fine, but dam boi, who would pay 70euro for 2btn novel?
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Date Posted: Oct 7, 2024 @ 5:28am
Posts: 35