Metaphor: ReFantazio

Metaphor: ReFantazio

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Addicus Oct 5, 2024 @ 6:22pm
Is the combat just the job system from Bravely Default?
The "Archetype" system seems very similar to the job system in Bravely Default, you can switch whenever, and there are evolved versions of each Archetype/Job. Character positioning matters as well.

I havent played too many games like this is this a common combat system?
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Showing 1-6 of 6 comments
Platypus Oct 5, 2024 @ 6:30pm 
Yea class changing is pretty common in JRPGs (and honestly I'm glad it's included in this one since I love being able to customize how characters work in combat).
Drake Oct 5, 2024 @ 6:38pm 
It's not that common. Especially for Atlus games. This system is the final fantasy III job system.

Atlus usually uses the wizardry system. The megami tensei series (SMT, etc.) uses the wizardry 4 system (the monster party system) and their other games like etrian odyssey use the regular wizardry system (especially etrian odyssey, with the guild management, rerolling heroes, basic classes with skill trees).
They also own the wizardry licence, so there is that.
Last edited by Drake; Oct 5, 2024 @ 6:40pm
ShockedHearts Oct 5, 2024 @ 7:06pm 
its a mixture of persona and other fantasy job systems.

it takes strengths and weaknesses from persona games. like being weak to fire but immune to ice for example.
as well as the push system making classes work a bit different than in other games.

ontop of that you have the archetypes themselves that play literall class roles like mage, warrior or healer. there are a LOT of these, and they evolve into varients.

like a mage can become a wizard that focuses on powerful hitting spells. or an elemental master that gets spells of every element in order to cover all emental weaknesses in battle.

lastly the skills from each archetype can be inhereted to other archetypes. meaning you can mix and match specific moves/builds to get hybrid classes unique to a character, allowing you to have numerous of the same class all that fill a different role. or really any combo you want.

I would say its a lot more involved than most class systems do to all of these things

oh I forgot synthesis moves that are between multiple classes. have two mages? get powerful magic combo moves.

have a healer and mage? group buffs, and other such things.

really REALLY in depth system.
Soulcrusher842 Oct 5, 2024 @ 7:42pm 
Jobs, archetypes, builds, call em what you want. It's nothing new. Each jrpg's implements these in some form or another. It's pretty common.
Last edited by Soulcrusher842; Oct 5, 2024 @ 7:43pm
ShockedHearts Oct 5, 2024 @ 8:05pm 
Originally posted by Soulcrusher842:
Jobs, archetypes, builds, call em what you want. It's nothing new. Each jrpg's implements these in some form or another. It's pretty common.
yes but metaphor blends them together to allow a fresh take on it.

you cant just say "metaphor has a basic rpg class system" because it doesnt.
REBirthTheEdge Oct 5, 2024 @ 8:25pm 
Inspiration from Dungeon & Dragon, the OG.
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Date Posted: Oct 5, 2024 @ 6:22pm
Posts: 6