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Denuvo can be as bad as taking away 15-20% of performance, in case of ME:A, to basically having no impact beyond margin of error.
With RE2 where the Denuvo-less exe leaked only a few days after its launch there was a bit of a difference IIRC. Like 5%.
To clarify though, this doesn't matter in the end. Denuvo for all I care could boost performance by 5-10% through software magic, with zero loss to quality or resource usage, it'd still suck because in the end it's something that prevents you from using the thing you paid for. Even if you want to argue "you're just paying for the license, you're not actually owning the game", it still messes with that, with how you access said license.
Denuvo sucks and Valve should already ban it from their platform. Valve should outright ban all thirty party launchers and end-user DRM. Have the publishers and devs scramble. Either they stay on Steam and leave out extra DRM in future titles or they need to go find a new place to sell their slop at. This crap can't continue like this. Always-online, Denuvo/etc, $80 base games/$110 Deluxe editions, broken ports, broken launches which take as long as 2 years to fix, random EULA changes or patches that add new DRM to the game, piss-poor optimization that requires a $1400 GPU to use DLSS lest you're playing at subpar fps, etc. It's all gone too far.
Denuvo doesn't make these companies money, the only one profiting is Irdeto itself. They charge exorbitant amounts of money as base fee + an activation fee per game on top. For what? To stop pirates? The same pirates who'll not buy the game either way?
There's no lost sale here. The few % of people who pirate who will buy it because there's no day 1 crack can't be compared to the money these studios lose with all those fees. Lost sale is a myth which is largely untrue and perpetuated by certain companies and entities. For what gain? Idk. Maybe you can somehow get tax write-offs, lmao.
It's the same spiel with the luxury industry who'll frequently cry about "lost sales" when it comes to knock-off sneakers and handbags. Saying that criminals caused damages upwards of $400 million in X or Y country/region. In reality that figure's off and they used their own prices to calculate that number. Like someone spending $40 on fake sneakers would've spent $280 on the real thing instead. In reality the loss is far less and only a small % of those people would've ever given their money to the real brand to begin with. It's crying over nothing, while wasting millions of dollars on anti-piracy/anti-whatever campaigns.
This is about scaring people and conditioning them, nothing more. The music industry did the same in the early 2000s when they sued a handful of individuals, which cost them millions upon millions, nothing of which they received back. Some of those people paid a few thousand to like a few tens of thousands in "damages" and that's it. It was a scare campaign which didn't even target the end-user, but rather individuals who shared music on a larger scale, if you believe the reports and backstories of these people anyway.
In the end Denuvo sucks and the more people notice the "Denuvo anti-tamper" tag on the store page, the better. Let these companies bleed money until they're forced to provide a better product and better service. Stuff that we as consumers pay for, handsomely might I add.
Not true. Capcom's anti-tamper/anti-cheat was embedded in the implementation of Denuvo itself for RE:Village. Digital Foundry even explicitly references this in their video on the subject @3:30. Pretending that Capcom's anti-tamper/anti-cheat has nothing to do with Denuvo is absurdly dishonest and incorrect.
https://www.youtube.com/watch?v=UXZGCwAJpbM&t=98s
Go ahead and explain why you got it wrong then and are spreading "lies" yourself.
There's no difference. The implementation of Capcom's anti-cheat was married with Denuvo and that's a black box you're not going to be able to see into and differentiate. Stuttering is also a common problem people report with games that use Denuvo. It's become a hallmark feature of Denuvo at this point.
Digital Foundry reached out to Denuvo for comment on the results they found with RE:Village in that video. You know why there's no Digital Foundry video with Denuvo's response? Because there was none.
This Masterpiece should not be played by poor pirate people.
Price should be 90 Dollars for Standart edition.
It not only affects performance but also INCREASES loading times:
https://www.youtube.com/watch?v=07NMuobVVwQ
There's also GG.deals but turn off Keyshops if you use that site.
Besides that not mattering as it was Capcom's own anti-tamper which was the issue (also, Capcom's own DRM/anti-tamper likely isn't about piracy at all). If RE3's experience holds true it's a basic anti-cheat and nothing more. In RE3 you'd get softlocked if you used cheat engine and such. https://www.youtube.com/watch?v=KI2A9HYnMGM
Nothing suggests this was Denuvo's doing and I'd trust people with deeper insight into the engine and cracking over the DF clowns.
2. Feel free to browse the RE8 forum and check for yourself, as well as your go-to cracking sites for more inside knowledge. Once again, RE3 had this anti-tamper/cheat as well and it didn't cause issues there. It caused issues in RE8, because it was a shoddy PC launch. Even "veteran reviewers" like Angry Joe failed to notice how crappy the game ran on launch. Most people pay no attention to stuttering, as it's the modus operandi for modern games and people are sadly used to microstutters and other issues like bad frame pacing.
It's also Capcom, a Japanese studio which never cared about their PC ports. Nothing much else to say, but if you want to dismiss any of this and then claim, also without any real proof, that it was totally Denuvo bro, feel free.
3. Once again, no. There's no proof whatsoever that Denuvo was merged with Capcom's anti-whatever. Obviously Capcom's anti-whatever runs inside the exe and Denuvo protects the exe, also running inside of it. That's about it. If that's what you meant, but I honestly can't tell. This is just reaching loony territory now. It's just sad how people would rather lie and perpetuate garbage misinformation than to just call Denuvo out for what it truly does wrong.
I pre-ordered several games in the past few years on IG and had no issues with delivery or activation. These "gray market" resellers are no different than using eBay in most cases. If you get scammed that's because you fell for a scam seller and not because the entire thing's a scam.
99% of these keys stem from retail copies or from Humble. There's no such thing as "stolen keys" as a key can only be generated by the developer via Steam, and any fraudulent purchases on for example Humble will have the keys revoked rather quickly.
The only truly scummy thing that can happen is reviewers lying about wanting to review a game and give out a couple of copies to their readers/viewers, and instead they sell the keys for a couple of bucks on those sites, or to other sellers. This is a rare exception and it's still triggered by the dev generating and giving out those keys en bulk.
If you buy a key and it activates then the chance of it bouncing a week or two later is nigh zero. I've read about it happening before, but never had the issue myself (with dozens of games), nor does it seem to be a common issue at all.
There's genuine concern to be had over some of the websites that sell keys, as some of them try to upsell you garbage like subscriptions, but you can opt out of all those things. The keys and the sellers, the ones with high volumes of sales, are legit.