Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I'm thinking there's definitely going to be a notsona that scales with luck and has high crit rate moves that will likely be boosted multiplicatively with luck, as well as status applications.
Not sure I can post the direct link, but it's a very easy Google search. The table I used was made by 'schutzdev'
Sounds like crit chances are just a byproduct; although those statistics look pretty bad. :/
Nothing like SMT where rolling with ~250 luck pretty much ensures every single attack or chain in a multi attack will be a crit anymore.. :P
Sounds like some Bloody Glee/Apt Pupil type skills (Or effects on gear?) might be more vital in this game rather than just pumping a stat.
There's probably no pincer ambush attacks in the game either (idk).
if only magic can crit naturally, usually in atlus game magic can't crit naturally
Also luck is fun because of the diversity of the stat in all the SMT games and spinoffs it normally effects Crit, Drops/money, Status effects incoming and outgoing success.
They already in the demo introduced a wild status effect on incoming crits that could silence and give free attacks on hit. On hard which I intend to play that just a free kill. I feel like I want a guy in my party that just never gets that status effect and luck is that answer.
Sorry, I played enough to want to pre-order the game, so I've deleted the demo. Just going off other Atlus titles, I strongly suspect a max STR (or MAG) stat would have a drastically different impact on damage. I'm happy to test it further when the game releases.
I'm really curious about how luck impacts status effects as well. I honestly figured AGL would be determine whether you dodge ailments, but maybe luck impacts your time to recover?
I'd bet luck does increase your chance to cause status ailments. It's something I wanted to test, but I didn't have enough options to cause ailments for as far as I got in the demo.
That's awesome, thanks for sharing that! I'm definitely not patient enough to do a sample of battles to record drop rates. During the demo (and in Atlus games in general) I've never really found money to be enough of a concern to warrant putting stat-points into it. lol