Metaphor: ReFantazio

Metaphor: ReFantazio

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Lametta Sep 28, 2024 @ 9:38am
healing in dungeons? (possible spoilers)
went to the last dungeon of the demo without doing any sidequest and itbseems that you dont get a heal/mp or similar when you go into the maglaless rooms to rest. Is that intentional?
I unfortunatley didnt buy any mp/hp/revival items beforehand and barley finished the demo. If im not mistaken p4 had at least the cards to fill you up and smt v had the fountains. Did i miss anything or isnt there something like that?
Last edited by Lametta; Sep 28, 2024 @ 9:44am
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Showing 1-4 of 4 comments
Culetto Sep 28, 2024 @ 11:54am 
Mage archetype has a passive skill that restore a little amount of mp for every enemy killed in the overworld (the blue ones in the LT view).
That's the best way to heal both mp and hp within the dungeon.
󠀡󠀡 Sep 28, 2024 @ 11:57am 
I was confused on this as well, there should always be a true rest option. Definitely some weird decisions made in this one.
PewPew Sep 28, 2024 @ 12:03pm 
Originally posted by Culetto:
Mage archetype has a passive skill that restore a little amount of mp for every enemy killed in the overworld (the blue ones in the LT view).
That's the best way to heal both mp and hp within the dungeon.

This, and if you have the healer archetype you can do the same but recover hp instead of mp.

However the knight class has a decent heal with only 2 mp cost, so sticking with mage is better.
bolabuga Sep 28, 2024 @ 3:30pm 
It seemed to me that the gameplay loop revolves around changing archtypes, and you need a bit kills with mage archtype on the leader, to get MP back up. After some time on the dungeon, some of the monsters will die without a fight, and you can use that, as oportunity to get mp back up, by resetting the respawns, get in and out of that security room, inside the dungeons.
Last edited by bolabuga; Sep 28, 2024 @ 3:31pm
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Date Posted: Sep 28, 2024 @ 9:38am
Posts: 4