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Bir çeviri sorunu bildirin
It also had a much worse narrative, more boring characters, and insufferable villains with none being enjoyable to fight against.
This is coming from someone who did everything in the game (you can check my page) and have been a tales fan for years; metaphor isn't on that level of bad, at least as far as we've seen.
"Tales of Aionios" was absolutely better than Xenoblade Chronicles 1.
But it was worse than every other one in the series.
"Peak fiction" where to this day, nobody can explain the black fog properly. So
I didn't say Final Fantasy XV was "good", I said it did what this game fails to do and many modern games fail to do, which is INTRODUCE THE MOTHER FATHERING CHARACTERS first, and build the MOTHER FATHERING WORLD before jumping into fighting/battle/etc.
Forspoken introduced you to Frey. By the time 1 hour passed, you knew her situation, you knew what she was about to get into and you understood that it was about to be some sort of fantasy nonsense. it didn't just start off the game with her fighting some golem.
This is just wrong, it's not an uncommon technique at all. Just off the top of my head Final Fantasies VI, VII, and Tactics all do this. As do most SaGa games, Lufia, the Ogre Battle and Tactics Ogre games, and many more...
Assuming you aren't just attention-seeking, you seem to just have incredibly rigid and bland taste.
Final Fantasy 6 started off with soldiers telling you about Terra and the Esper. They set the stage for things. It didn't just start with a battle. You're misremembering.
Final Fantasy 7 started off with some basic fights, but immediately after, you get extensive explanation from Barret about what they're trying to do to save the world.
Final Fantasy Tactics was too dull to remember. SaGa games suck, doesn't count. Ogre Battle/Tactics Ogre are war games, don't count.
Lufia started with a flashback that happened to be a battle - but it was a flashback. Doesn't count.
There's a difference between "you just start fighting and never really learn about the characters until like 10+ hours in" and "there's a fight, but they immediately start telling you about the characters". That's what you're missing.
SNES did a very good of the latter. Skies of Arcadia comes to mind.
Awful taste confirmed.
My taste is perfectly fine. I simply don't like garbage.
Jeanne d'Arc (PSP) was far superior to any of the tactics games discussed.
Nope. I said they have better storytelling than ReFantazio. Because they do.
Tactics does a passable job at telling a suck story. Evident by an ending that nobody understood because it was essentially a popcorn fart - and nobody could believe it was that basic simple.
Square Enix learned their lesson with Triangle Strategy's multiple endings, where you actually can get true resolution if you want - or not.
Triangle Strategy is another example of a game that blows the other Tactics games out of the water. And I'm referring to the FULL experience, not just fighting.
You finding FFT's ending incomprehensible says more about you, than it does the game. I had no trouble understanding it.