Metaphor: ReFantazio

Metaphor: ReFantazio

İstatistiklere Bak:
It's hard to gauge this game. It's intriguing but...feels a bit dry. Definitely not full price worthy.
I quite enjoy cutscenes. No problems with those.

But this game suffers from the "Tales of Aionios" curse.

For those that don't know the term, "Tales of Aionios" is what was released under the name "Xenoblade Chronicles 3" - but isn't a Xenoblade game at all (the DLC, Future Redeemed, is second best in the series and fantastic.)

In "Tales of Aionios", you're tossed right into a war you don't care about, then suffer through a bunch of conflict scenarios that you don't care about and piss poor (or lack of) world building and character development.

That's what ReFantazio does.

I prefer games that understand how to build to things properly (and I understand that modern gamers hate that style of storytelling).

Take Forspoken. It starts with the "real world" experience, a normal girl, who suddenly stumbles upon the journey, then along the way learns the truth of herself, climax is a battle to save this new world. The story isn't great, but it's told the way stories are supposed to be told. Start out by trying to make the player care about the main character. Slowly introduce other characters and elements (world building). Don't just throw people right into the fight scenes simply because we're in the ADD era.

This kind of presentation is what made Soul Hackers 2 so terrible. I'm not sure that what I played is worth full price; especially since they said this is from the beginning of the actual game.

I would argue that this is even worse than Tales of Arise, and I didn't think that was possible.
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36 yorumdan 16 ile 30 arası gösteriliyor
i liked Xenoblade 3 more than 1 and consider this a bad take
Nah, Tales of Arise was worse, and handled the subject matter much more poorly.
It also had a much worse narrative, more boring characters, and insufferable villains with none being enjoyable to fight against.
This is coming from someone who did everything in the game (you can check my page) and have been a tales fan for years; metaphor isn't on that level of bad, at least as far as we've seen.
İlk olarak Kano Tama Kosaka tarafından gönderildi:
i liked Xenoblade 3 more than 1 and consider this a bad take

"Tales of Aionios" was absolutely better than Xenoblade Chronicles 1.

But it was worse than every other one in the series.
İlk olarak Fine and Dandy tarafından gönderildi:
Xenoblade 3 is peak fiction. Get a job.

"Peak fiction" where to this day, nobody can explain the black fog properly. So
İlk olarak Chaser324 tarafından gönderildi:
OK. This person is 100% just trolling. Claiming that Forspoken and FFXV are examples of good storytelling is ludicrous.

I didn't say Final Fantasy XV was "good", I said it did what this game fails to do and many modern games fail to do, which is INTRODUCE THE MOTHER FATHERING CHARACTERS first, and build the MOTHER FATHERING WORLD before jumping into fighting/battle/etc.
İlk olarak Spardacus tarafından gönderildi:
Forspoken story telling is awful, whats wrong with you? Whats next, Rings of Power?

Forspoken introduced you to Frey. By the time 1 hour passed, you knew her situation, you knew what she was about to get into and you understood that it was about to be some sort of fantasy nonsense. it didn't just start off the game with her fighting some golem.
Defending Forspoken is such a hot take lmao
İlk olarak inveni_te_ipsum tarafından gönderildi:
İlk olarak Chaser324 tarafından gönderildi:
Starting a story "in media res" isn't a new thing that video games just invented

No, but video games weren't doing this in the early Playstation era and before with the exception of Last Remnant and maybe Final Fantasy XIII that I can recall.

This is just wrong, it's not an uncommon technique at all. Just off the top of my head Final Fantasies VI, VII, and Tactics all do this. As do most SaGa games, Lufia, the Ogre Battle and Tactics Ogre games, and many more...

Assuming you aren't just attention-seeking, you seem to just have incredibly rigid and bland taste.
İlk olarak JCKLNTRN tarafından gönderildi:
İlk olarak inveni_te_ipsum tarafından gönderildi:

No, but video games weren't doing this in the early Playstation era and before with the exception of Last Remnant and maybe Final Fantasy XIII that I can recall.

This is just wrong, it's not an uncommon technique at all. Just off the top of my head Final Fantasies VI, VII, and Tactics all do this. As do most SaGa games, Lufia, the Ogre Battle and Tactics Ogre games, and many more...

Assuming you aren't just attention-seeking, you seem to just have incredibly rigid and bland taste.

Final Fantasy 6 started off with soldiers telling you about Terra and the Esper. They set the stage for things. It didn't just start with a battle. You're misremembering.

Final Fantasy 7 started off with some basic fights, but immediately after, you get extensive explanation from Barret about what they're trying to do to save the world.

Final Fantasy Tactics was too dull to remember. SaGa games suck, doesn't count. Ogre Battle/Tactics Ogre are war games, don't count.

Lufia started with a flashback that happened to be a battle - but it was a flashback. Doesn't count.

There's a difference between "you just start fighting and never really learn about the characters until like 10+ hours in" and "there's a fight, but they immediately start telling you about the characters". That's what you're missing.

SNES did a very good of the latter. Skies of Arcadia comes to mind.
İlk olarak inveni_te_ipsum tarafından gönderildi:
Final Fantasy Tactics was too dull to remember. SaGa games suck, doesn't count. Ogre Battle/Tactics Ogre are war games, don't count.

Awful taste confirmed.
İlk olarak inveni_te_ipsum tarafından gönderildi:
İlk olarak JCKLNTRN tarafından gönderildi:

This is just wrong, it's not an uncommon technique at all. Just off the top of my head Final Fantasies VI, VII, and Tactics all do this. As do most SaGa games, Lufia, the Ogre Battle and Tactics Ogre games, and many more...

Assuming you aren't just attention-seeking, you seem to just have incredibly rigid and bland taste.

Final Fantasy 6 started off with soldiers telling you about Terra and the Esper. They set the stage for things. It didn't just start with a battle. You're misremembering.

Final Fantasy 7 started off with some basic fights, but immediately after, you get extensive explanation from Barret about what they're trying to do to save the world.

Final Fantasy Tactics was too dull to remember. SaGa games suck, doesn't count. Ogre Battle/Tactics Ogre are war games, don't count.

Lufia started with a flashback that happened to be a battle - but it was a flashback. Doesn't count.

There's a difference between "you just start fighting and never really learn about the characters until like 10+ hours in" and "there's a fight, but they immediately start telling you about the characters". That's what you're missing.

SNES did a very good of the latter. Skies of Arcadia comes to mind.
You sound like you have awful taste
Sorry, don't like garbage, no.

My taste is perfectly fine. I simply don't like garbage.

Jeanne d'Arc (PSP) was far superior to any of the tactics games discussed.
You think that FF XV and Forspoken have better storytelling than the "dull" FF Tactics. Garbage is exactly what you like.
İlk olarak JCKLNTRN tarafından gönderildi:
You think that FF XV and Forspoken have better storytelling than the "dull" FF Tactics.

Nope. I said they have better storytelling than ReFantazio. Because they do.

Tactics does a passable job at telling a suck story. Evident by an ending that nobody understood because it was essentially a popcorn fart - and nobody could believe it was that basic simple.

Square Enix learned their lesson with Triangle Strategy's multiple endings, where you actually can get true resolution if you want - or not.

Triangle Strategy is another example of a game that blows the other Tactics games out of the water. And I'm referring to the FULL experience, not just fighting.
Not many people are going to agree with you that Triangle Strategy has better storytelling than FFT.

You finding FFT's ending incomprehensible says more about you, than it does the game. I had no trouble understanding it.
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36 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 27 Eyl 2024 @ 16:39
İleti: 36