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There are many different ways to tell stories, you may not like styles such as in medias res, but it has been around for thousands of years, and it's frankly stupid to assert it's somehow inherently a lesser method of storytelling.
Some people are just dumb and can't help it, but usually you should keep this stuff to yourself lmao
I will probably still buy this but it has problems. It’s all over the place. The UI is also meant to be stylish but in cities you have popups everywhere when people have thoughts, it’s just badly designed.
NieR Replicant was better than I thought it would be. I enjoyed it more than Automata, frankly. And yes, Replicant is a great example of a fairly well told story. I didn't think it was "meaty" enough, but it got the point across, built to what it wanted to tell very nicely, and left me generally satisfied.
The STORY got a mixed reception. I felt the story wasn't great - as I said.
But the TELLING was done well.
Plenty of games have a basic or generic story that's told fairly well for what it needed to do. Grandia III comes to mind as does Alliance Alive.
The STORY got a mixed reception. I felt the story wasn't great - as I said.
But the TELLING was done well. It didn't just throw Frey right into the middle of a fight with some unknown beast and expect you to figure it out or even care why she's there or why she's fighting, Elden Ring-style (garbage storytelling).
Plenty of games have a basic or generic story that's told fairly well for what it needed to do. Grandia III comes to mind as does Alliance Alive.
No, but video games weren't doing this in the early Playstation era and before with the exception of Last Remnant and maybe Final Fantasy XIII that I can recall.
Even Final Fantasy XV, as bad as that was, started out with introducing the characters and the world before actually showing the king getting killed.