Metaphor: ReFantazio

Metaphor: ReFantazio

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jalipeno97 Sep 27, 2024 @ 12:07pm
hard mode limitations
am i alone in thinking that the rewind and assist buttons shouldnt be accessible on hard modes? i know the assist button was usable on hard in p5 and p3r but youd think that mechanics which actively remove challenge from the game would be limited or removed from a difficulty option designed to beat you senseless?
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Showing 1-9 of 9 comments
Af0 Sep 27, 2024 @ 12:11pm 
im more pissed off i couldn't play on the hardest mode to begin with. Do I really need to get through hard mode and spoil everything and THEN challenge myself on the hardest difficulty? Dated game design choice.
jalipeno97 Sep 27, 2024 @ 12:13pm 
Originally posted by Af0:
im more pissed off i couldn't play on the hardest mode to begin with. Do I really need to get through hard mode and spoil everything and THEN challenge myself on the hardest difficulty? Dated game design choice.
true i stopped playing the demo for that reason
󠀡󠀡 Sep 27, 2024 @ 12:28pm 
No I agree as well, when I first seen the Rewind feature I was like this is a weird feature to have on Hard Mode. Definitely a little hand-holdy ngl
Martini Sep 27, 2024 @ 12:32pm 
rewind is debatable, but assist button literally just saves time, all that information is already there in the UI
Last edited by Martini; Sep 27, 2024 @ 12:33pm
F.O.A.M Sep 27, 2024 @ 12:51pm 
Originally posted by Martini:
rewind is debatable, but assist button literally just saves time, all that information is already there in the UI
isnt the assist just "this guy has a weakness you can hit" from persona?
that is a convenience and not really something that should be removed on harder difficulties. as clicking up their information gives you that. i pretty much never use it anyway but still
Stoibs Sep 27, 2024 @ 1:07pm 
Wait what does assist do here?
I think I vaguely remember that it auto swaps your persona to something that can hit a weakness in the P games (and then I need to manually swap back to a different one I actually want anyway because it seems to just pick one at random..) but how does that work here with only one 'archetype'?

I admit I forgot about the rewind button. I'll have to try that next time I play to see how it works. Sounds useful for Boss fights though rather than annoyingly having to sit through gameover dialogue and loading up a save/running all the way back etc.
Last edited by Stoibs; Sep 27, 2024 @ 1:07pm
Swimfan Sep 27, 2024 @ 2:18pm 
Originally posted by Af0:
im more pissed off i couldn't play on the hardest mode to begin with. Do I really need to get through hard mode and spoil everything and THEN challenge myself on the hardest difficulty? Dated game design choice.

Eventhough I enjoy ATLUS games on Normal (because they normally balance that mode really well) I do agree that locking any sort of difficulty is very outdated - especially in big RPGs that take 40+ hours to complete on your first run.
TwoDucksOneAnus Sep 27, 2024 @ 2:19pm 
Originally posted by jappy:
am i alone in thinking that the rewind and assist buttons shouldnt be accessible on hard modes? i know the assist button was usable on hard in p5 and p3r but youd think that mechanics which actively remove challenge from the game would be limited or removed from a difficulty option designed to beat you senseless?
I agree with you about rewind, but I just pretend its not there. I get that limiting yourself isn't the same feeling as the game limiting you for a lot of people, but personally just ignoring its existence for a few hours made me forget it was even an option.
goodbye_bonito Sep 27, 2024 @ 2:23pm 
Originally posted by TwoDucksOneAnus:
Originally posted by jappy:
am i alone in thinking that the rewind and assist buttons shouldnt be accessible on hard modes? i know the assist button was usable on hard in p5 and p3r but youd think that mechanics which actively remove challenge from the game would be limited or removed from a difficulty option designed to beat you senseless?
I agree with you about rewind, but I just pretend its not there. I get that limiting yourself isn't the same feeling as the game limiting you for a lot of people, but personally just ignoring its existence for a few hours made me forget it was even an option.

It's not that different to reloading saves to get better rng next time, I don't think it's that of a problem for hard mode. Just a quality of life feature that simplifies save reload.
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Date Posted: Sep 27, 2024 @ 12:07pm
Posts: 9