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that is a convenience and not really something that should be removed on harder difficulties. as clicking up their information gives you that. i pretty much never use it anyway but still
I think I vaguely remember that it auto swaps your persona to something that can hit a weakness in the P games (and then I need to manually swap back to a different one I actually want anyway because it seems to just pick one at random..) but how does that work here with only one 'archetype'?
I admit I forgot about the rewind button. I'll have to try that next time I play to see how it works. Sounds useful for Boss fights though rather than annoyingly having to sit through gameover dialogue and loading up a save/running all the way back etc.
Eventhough I enjoy ATLUS games on Normal (because they normally balance that mode really well) I do agree that locking any sort of difficulty is very outdated - especially in big RPGs that take 40+ hours to complete on your first run.
It's not that different to reloading saves to get better rng next time, I don't think it's that of a problem for hard mode. Just a quality of life feature that simplifies save reload.