Metaphor: ReFantazio

Metaphor: ReFantazio

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Af0 Sep 27, 2024 @ 3:43am
Same boring combat system (persona)
I was hoping this would be different but it's all the same. Hit weak spots to gain extra turns, hp/mp items crucial, grind to gain stat boosts and unlock spells. BOOOORING. JRPG design has been the same for decades and there's little here that's different. Another all style and no substance JRPG.
Last edited by Af0; Sep 27, 2024 @ 7:27am
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Showing 1-15 of 77 comments
Tabe Sep 27, 2024 @ 3:49am 
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Thank god they keep making quality turn based games, not every game needs to appeal to everyone.
xgc1986 Sep 27, 2024 @ 4:25am 
ok, nobody is forcing you to play this game, but you know how to use skills properly you won't need to grind, the game is now guily for your skill issues.

and if you don't like turn based rpg, ok. But I don't like warhammer and you won't see me in their game complaining of why I don't like them.
REBirthTheEdge Sep 27, 2024 @ 4:55am 
Eh, press turn is kino.
Kofina Sep 27, 2024 @ 6:17am 
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FF16 might be what you're looking for, they took the RPG out of it just for you.
Aldain Sep 27, 2024 @ 6:20am 
Originally posted by REBirthTheEdge:
Eh, press turn is kino.
As long as Mot isn't around at least.
jalipeno97 Sep 27, 2024 @ 6:22am 
Originally posted by Aldain:
Originally posted by REBirthTheEdge:
Eh, press turn is kino.
As long as Mot isn't around at least.
personally i never had an issue with mot but noah kicked my ass several times over
Aldain Sep 27, 2024 @ 6:23am 
Originally posted by jappy:
Originally posted by Aldain:
As long as Mot isn't around at least.
personally i never had an issue with mot but noah kicked my ass several times over
Mot isn't difficult per say, more just sometimes the RNG says "ZA WARUDO" and you never get a turn because it's too busy giving itself extra turns.
jalipeno97 Sep 27, 2024 @ 6:24am 
Originally posted by Aldain:
Originally posted by jappy:
personally i never had an issue with mot but noah kicked my ass several times over
Mot isn't difficult per say, more just sometimes the RNG says "ZA WARUDO" and you never get a turn because it's too busy giving itself extra turns.
yea but thats an issue with any boss with beast eye
Af0 Sep 27, 2024 @ 6:25am 
Originally posted by xgc1986:
ok, nobody is forcing you to play this game, but you know how to use skills properly you won't need to grind, the game is now guily for your skill issues.

and if you don't like turn based rpg, ok. But I don't like warhammer and you won't see me in their game complaining of why I don't like them.

your best defense of the game is "nobody is forcing u 2 play" lol

I'm making a point describing how disappointingly similar the game is to persona series. Expected something new and innovative. I've basically played this game before way too many times when it comes to its combat. Hence BORING.

You even unlock your persona in the demo. How original.

Interesting characters story isn't enough for me to experience the same cookie-cutter battle system for 75% of the gameplay time.
Last edited by Af0; Sep 27, 2024 @ 6:28am
Aldain Sep 27, 2024 @ 6:26am 
Originally posted by jappy:
Originally posted by Aldain:
Mot isn't difficult per say, more just sometimes the RNG says "ZA WARUDO" and you never get a turn because it's too busy giving itself extra turns.
yea but thats an issue with any boss with beast eye
I thought most of them were hard coded to only use it once per turn at most with Mot being an odd exception?

Or was I just super lucky with everything but Mot?
jalipeno97 Sep 27, 2024 @ 6:28am 
Originally posted by Af0:
Originally posted by xgc1986:
ok, nobody is forcing you to play this game, but you know how to use skills properly you won't need to grind, the game is now guily for your skill issues.

and if you don't like turn based rpg, ok. But I don't like warhammer and you won't see me in their game complaining of why I don't like them.

your best defense of the game is "nobody is forcing u 2 play" lol

I'm making a point describing how disappointingly similar the game is to persona series. Expected something new and innovative. I've basically played this game before way too many times when it comes to its combat. Hence BORING.
personally i think metaphor is really unique, especially so compared to persona. it has surface level similarities like using the one touch battle ui and a similar "archetype" system, but those mechanics vary drastically from their use in persona (archetypes are not fusable and function more like jobs in final fantasy than personas or demons in megaten)

metaphor actually has more similarities with mainline megami tensei games since its battle system is built around press turn with a few mechanics from other entries sprinkled in (i.e: formations from the famicom/super famicon games, and a fusion spell style mechanic similar in execution to persona 2)

and this is all ignoring the realtime combat that transitions into turn based combat in a way ive never seen before

if gaining extra turns from exploiting weaknesses alone is enough to make it a rehash to you, can i suggest a different genre?
Chaser324 Sep 27, 2024 @ 6:37am 
Between the archetype "job" system and the more SMT-like press turn system, I think it's sufficiently different from Persona to feel new and interesting.

Have you considered that maybe you just don't like JRPGs? What's an example of a JRPG combat system that you do like?
RooeeZe Sep 27, 2024 @ 6:41am 
dont let the door hit u on the way out, turn based game is turn based who would have known.
Niras Sep 27, 2024 @ 7:14am 
Same, it feels as mix of 3 battle system from Atlus flagships (supposedly there are elements from Digital Devil saga but I haven't played it): Persona, SMT, Etrian Odyssey. It's find as culmination of Atlus 35y in the business but kinda disapponted that's mostly it after first hearing this game being new IP.

What's here is good for what it is. If you mostly played persona then this being your first introduction to "press turn system" is quite refreshing. For persona fans this press turn system will be the biggest change.

Tbh prefer this than going in FF XVI's direction of completly abandoning RPG elemts.
Af0 Sep 27, 2024 @ 7:20am 
Originally posted by Niras:
Same, it feels as mix of 3 battle system from Atlus flagships (supposedly there are elements from Digital Devil saga but I haven't played it): Persona, SMT, Etrian Odyssey. It's find as culmination of Atlus 35y in the business but kinda disapponted that's mostly it after first hearing this game being new IP.

What's here is good for what it is. If you mostly played persona then this being your first introduction to "press turn system" is quite refreshing. For persona fans this press turn system will be the biggest change.

Tbh prefer this than going in FF XVI's direction of completly abandoning RPG elemts.

Western RPGs have developed much better while JRPGs are still rigid and unchanged. No use of environments, positional advantage, terrain, etc etc. Same old grind fest where 99% of battles are easy and repetitive with only bosses that basically test your stats and saved items, rather than your ability to strategise.
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Date Posted: Sep 27, 2024 @ 3:43am
Posts: 77