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Square Enix is doing who knows what. FF16 felt like an interactive movie, and I was scratching my head about them being proud they got a DMC guy to work on combat then made it nowhere near as deep and interactive as DMC.
In fact, after the first hour you're pretty much done with combat, it will never change. You get new abilities but they ultimately don't really change how combat works and though enemies have different skins and technically different attack animations, they are all so near the same (simple ranged projectile, simple swing) that the same strats work for all of them.
And to top it all off, their recent stories are full of weird holes and character jank. I miss the old Square that used to experiment, the square that made current classics like Mana, Saga, Threads of Fate, Chrono Trigger, Tactics, Crystal Chronicles, etc.
These days it's just remasters and bland slop like FF16. They got lucky with FF7:R because people would still lap up the worst FF7 game because it's FF7, but man after playing through it I don't know if it's worth splitting into 3 games to just tell a reimagined story using old build blocks. And its combat also gets boring incredibly fast.
But I guess there's room for everything. Square Enix clearly doesn't want to make RPGs anymore, and that's fine. I don't even consider FF16 an action RPG, just a badly designed action game. It has nearly no RPG elements other than a worthless leveling system.
But there are a lot of other studios and especially indies still interested in making actual RPGs, and thankfully Atlus is one of them.
I just played Nier Replicant and it's so obvious to see for example how similar FF16 was, and countless of the same devs worked on both games.
That used to not be the case. Once upon a time they were at the forfront of creative and narrative exploration. If you include Enix, they've made classics like the mana and saga series, threads of fate, star ocean, dragon quest, chronotrigger, and many side games like final fantasy tactics, crystal chronicles, etc.
These days we get Final Fantasy 16 with combat from a DMC guy and... remasters.
I haven't played these games but only played Final Fantasy series (FF1-10) and these games were ultra simple with barely if any customisation too. It was ALWAYS about the narrative. If you play the first FF, it's jarring how FF16 is basically just a classic medieval FF but with next gen graphics.
The fundamental problem with Square Enix IMO is they don't change the formula enough.
Props to CBU3 for making FF16 character action and doing away with the old formula though in terms of combat. If they keep being daring and pushing more (maybe going with deeper customisation, add more characters, etc), they can keep the formula alive.
But IMO they will always be fans. To me Square Enix is still my favorite company for games. I've never played a single Atlus game (this will be my first) but I much prefer the style of Nier or FF16 in terms of combat. More Zelda style in a way.
Not everyone likes turn based. I'm playing this one exceptionally because the story seems fun but turn based is not usually for me. I much prefer flashy instant combat.
What are you going on about? They make games that fill that void such as Bravely Default and Octopath Traveler that have world maps and towns alongside job systems and all that kinda stuff. I get not being happy with the direction of the FF series but to say they don't make these types of games is just straight up ♥♥♥♥♥♥♥♥.
Besides, Square Enix brought not one, but two Octopath Traveler games. And they are publishing the PC and console ports of Fantasian which was made by the creator of Final Fantasy.
Yeahhh.. Agree i got carried by hype.. and demo. Always played every FF game but first time in the series 10h in but I'm already bored..
Was waiting for new systems introduction and stuff but it never came..
Combat? meh repetitive and bland (btw what for if everything is so pathetic easy).
Story? passable.
Rpg systems? DEAD AS ♥♥♥♥ zero building nothing, itemization sucks ass but then again what for to overwhelm the already pathetic enemies?? If enemies are easy you simply don't need any of the systems and its not enough as a slasher to fill in the gap with just action.
Sigh at this point i regret even buying it... Probably will get FF7:rebirth to wrap it up but if nothing changes in future this series is dying at least that's just my lifelong ff series fan opinion.
And XVI is action combat so I'm not even gonna compare those.
This is the thing. I think games do different things for different people.
- Yakuza games.
- Atlus Persona games
- Square Enix: mainly Final Fantasy and Nier games.
- And then you have Western games like Dragon Age, Diablo, the Witcher, etc.
I love all these franchises for different reasons.
I play Final Fantasy games not because I want turn based and customisation like Dark Souls or other deep RPG, where I allocate every point, choose a class, customise it, etc. I play Nier, Final Fantasy, Zelda, because the RPG elements are light, but the combat and story is deep.
I think lots of Atlus or JRPG fans don't understand that JRPGs are a decline genre, and in the West are ultra niche. They didn't make FF7 Remake or FF16 out of nowhere, they made those games because a JRPG would not appeal in the West.
I would be very surprised if Metaphor does well in the West, I see nobody streaming the demo or hyping this game on social media. Don't get me wrong, I want it to succeed. But true JRPGs are really not popular in the West.
Western gamers want instant flashy combat. At most the only Japanese genre that pierced the West was From Soft souls genre and "simple" games with deep story like Nier Automata.
Rebirth is an action RPG, and barely an RPG at that. For people who want an actual RPG, Metaphor is likely far more interesting.
And Rebirth is cheating since it's Final Fantasy 7. Put the same overall design in a different game and it wouldn't sell as well and that's with Square Enix already not being happy with how much it's selling anyway.
they deserve the bad sales part though for choosing the Sony bag. who in their right mind would expect world record sales on a console that, when it first came out, had immense availability problems
And as for "classic FF" type games, sure Rebirth, or anything since 15 really, is far away from that now, but that's just how it is now. I don't believe for a second that if 7R was turn based it'd have met sales expectations, even though I personally wouldn't have minded either way since I grew up with turn-based JRPGs and love them.
lmao, please do show us this creative exploration?? FF always had linear map and a bland flat overworld. Ya'll act like ff was some huge, unique open world when it really wasn't and act like their other games had great expansive maps or something. No one defines what ff is other than Square themselves. People like you are just stuck in nostalgia and refuse to let games innovate. Though you'd also complain if they made the same game every year and didnt change a thing....
I have 200+ hours in both FF16 and FF7 Rebirth, Platinumed both games.
I don't buy many games, maybe 1 or 2 per year, and these are the ones I play (lol).
Here is what I think and which most fans will deny: FF7 Remake franchise is doing badly because the plot is terribly written. They dropped the ball with the most important part, when they knocked it out of the park with graphics & combat & Nostalgia. But the writing is Kingdom Hearts C tier and written by the same guy.
This is what draws me to Metaphor tbh. Any game with a compelling narrative I'm looking forwards to. I know it's not gonna be Nier tier, but still.
People are in denial about this, but if Rebirth had A+ level storytelling, people would be raving about this game even until now. But it completely dropped off the radar instead and won't be remembered well. Everyone disagrees with me but Idc tbh.
Also an added point is reviving a boomer/millenial franchise (FF7) is never gonna sell too extremely well because it mostly appeals to a generation that often stopped gaming.