Metaphor: ReFantazio

Metaphor: ReFantazio

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Electric Gigolo 26. sep. 2024 kl. 11:34
The UI is a problem
The UI is pretty, but over-designed and distracting to a point where it's headache inducing. It could work in any other game other than a game where we're constantly using it. Did nobody raise it during testing? It's far too busy and hard to focus.
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matteste 26. sep. 2024 kl. 11:35 
Just seem to be the general Hashino ideology these days, gaudy and overdone being treated as some kind of art revolution.
Skandi 26. sep. 2024 kl. 11:35 
Welcome to your first Atlus game
Electric Gigolo 26. sep. 2024 kl. 11:36 
Oprindeligt skrevet af Skandi:
Welcome to your first Atlus game

My first? I've been playing their games for more than 20 years.
SSHeadzUp 26. sep. 2024 kl. 11:43 
Oprindeligt skrevet af Electric Gigolo:
Oprindeligt skrevet af Skandi:
Welcome to your first Atlus game

My first? I've been playing their games for more than 20 years.
Did you play them with your eyes closed?
F1 raceist 26. sep. 2024 kl. 12:18 
ya it is, hope they patch in an option to turn off UI when it releases
catgode 26. sep. 2024 kl. 12:24 
Oprindeligt skrevet af Electric Gigolo:
Did nobody raise it during testing? It's far too busy and hard to focus.

Considering the amount of praise and jerking over how peak the UI is, I'm pretty sure the only feedback they gotten is "make the protag's face in the pause menu bigger" and "keep it up".

People seem to like it that way.
jalipeno97 26. sep. 2024 kl. 12:29 
most modern atlus games have ui that is really confusing on launch imo, eventually you learn where the important stuff is. took me until just before kamoshida to get used to p5, and just before the hydra to get used to smt5
1 Panda 26. sep. 2024 kl. 12:41 
I actually found alot of this game to be distracting but the UI is perfectly fine IMO. Many of the effects did irk me though, like the insane amount of particles and the overdone blur effect when running. I think the battle UI might be the cleanest part of the game.
ez game ez life 26. sep. 2024 kl. 12:42 
The flickering edges and some of the other animations in the text boxes also gave me a negative impression.
Stoibs 26. sep. 2024 kl. 12:48 
The only thing that annoys me is the edge-of-screen sprinting effect.
Hope that can get modded out.

The rest of the UI is fine and identical to P5R/Soul Hackers 2/P3R.
Even that Expedition 33 game looks like it's going to be using a similar thing due to how much it's catching on and liked by most people, I guess.
Nightmarian 26. sep. 2024 kl. 13:01 
Oprindeligt skrevet af Skandi:
Welcome to your first Atlus game

They really only started doing this with Persona 5.

Regardless, I do think OP is kinda just whining. It's not nearly as bad and it's not something I hear people mentioning much. It's fine. I myself prefer minimalistic design but it's just preference.
Moxey 26. sep. 2024 kl. 13:34 
I thought it was funny when the game starts and the pause menu is very traditional and boring. Then after a story event i press start and see the Atlus chaos pause menu and just laugh a little.
Calan 26. sep. 2024 kl. 13:46 
Oprindeligt skrevet af jappy:
most modern atlus games have ui that is really confusing on launch imo, eventually you learn where the important stuff is. took me until just before kamoshida to get used to p5, and just before the hydra to get used to smt5

SMT5 was much cleaner and readable than this game and Persona 5, Just finished playing the expansion to it recently
FORTUNE_COOCHIE 26. sep. 2024 kl. 14:03 
I did found this UI more easier to read... than the one on Persona 5R. And it speak volumes..
jalipeno97 26. sep. 2024 kl. 14:05 
Oprindeligt skrevet af Calan:
Oprindeligt skrevet af jappy:
most modern atlus games have ui that is really confusing on launch imo, eventually you learn where the important stuff is. took me until just before kamoshida to get used to p5, and just before the hydra to get used to smt5

SMT5 was much cleaner and readable than this game and Persona 5, Just finished playing the expansion to it recently
it was better by comparison but it was clearly designed for a handheld format first with its big card focused ui, plus it was very busy within elements. once you learn where everything is and where to look it becomes second nature but its still pretty rough to learn
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Dato opslået: 26. sep. 2024 kl. 11:34
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