Metaphor: ReFantazio

Metaphor: ReFantazio

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Andar Sep 25, 2024 @ 2:33pm
Things to try if performance is poor (debate)
Disclaimer: This isn't some sort of godsend guide, the demo is very messy. It's simply a collection of potential ways to fix and discuss whatever problems people might be having that I'm happy to update over time. No, it is not some sort of point farm, in fact I request that nobody gives me any awards for any of my posts as I honestly do not care about them.

To preface: I'm playing this demo on a 5800X3D with a 4070 and 32gb of ram on W10, I'm getting 45-60fps at 4K with 150% resolution scaling. For reference, I can play Persona 5 Royal on the same rig with 200% resolution scaling at a solid 60fps.

Things to note:

1. The game defaulted to 150% scaling for me, that essentially means it's upscaling for your resolution by 50% from what it is. If you're running it at 1080P at 150% it means you're actually rendering at 2352x1323. (There is some contention to this number, I used the following calculator out of laziness rather than doing the math: https://www.omnicalculator.com/other/resolution-scale -- regardless you're using more resources than at native.)
2. The game appears to be dual-threaded, I'm seeing two of my cores hit 100% constantly, it very much seems to like processors with good IPC or plenty of L3 cache.
3. It uses a lot of memory given the visual quality, I'm seeing 10-11gb of VRAM usage. While I am running at a fairly extreme resolution, that's a chunk higher than I see in P5R.

Things to try if you're having performance problems:

1. Lower the resolution scaling to 100% so you're actually rendering at your monitors given resolution.
2. Not much you can do here, IPC and I suspect a lot of L3 (X3D) cache are powering through potential issues.
3. Lower some settings if you're on a sub 12gb graphics card, especially an 4-8gb card -- you may be hammering your V-Ram.
4. Edited in, suggested by Tenerezza and is a direct quote: "For us with crazy stuttering issues with over .1s stalls and if it at the same time max one core change the Affinity of the process, you can just set it to one core and then change it again to all cores and it fix itself for some damn reason and the stuttering issue should be gone, for me i go from 40-50 fps with 0.1 stalls every second to 60-70s and no stalls."

You can use utilities such as MSI Afterburner to monitor resource usage (gpu/cpu/ram/vram etc) to quickly see where you need to tweak settings, if you're unsure of how to do this there's plenty of set up guides with a quick google.

Hopefully they use demo feedback as a way to patch the game prior to full launch, but the actual performance might not be as bad for some people as they think. I've spoken to a few people so far that didn't understand what resolution scaling was, for example, and the switch to 100% solved most of their problems.
Last edited by Andar; Sep 25, 2024 @ 5:53pm
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Showing 1-15 of 29 comments
Sombrero Sep 25, 2024 @ 2:34pm 
My best advice is just to wait for a fix or not buy it on PC.

There is no reason for this game to run this poorly when it's meant to run on a PS4.
Andar Sep 25, 2024 @ 2:36pm 
Originally posted by Sombrero:
My best advice is just to wait for a fix or not buy it on PC.

There is no reason for this game to run this poorly when it's meant to run on a PS4.

Personally I'm happy with the performance, but I do understand that not everyone has my hardware and the system requirements aren't listed as being particular high either.
Leviathan Sep 25, 2024 @ 2:41pm 
Originally posted by Andar:
1. Lower the resolution scaling to 100% so you're actually rendering at your monitors given resolution.
2. Not much you can do here, IPC and I suspect a lot of L3 (X3D) cache are powering through potential issues.
3. Lower some settings if you're on a sub 12gb graphics card, especially an 4-8gb card -- you may be hammering your V-Ram.

Only one small problem: 7800x3d peaks at 10% usage and the rtx 3080 at 62% (200% scaling at 1440p) or 40% (100% scaling at 1440p).

Vram is NOT an issue at 200%, poor hardware utilization is!

This game at 100% scaling runs WORSE than Cyberpunk cranked to the max...

Your "optimization" ideas are just nonsensical, as there is something FUNDAMENTALLY wrong with this demo!
Tenerezza Sep 25, 2024 @ 2:42pm 
It did not default to 150% render scale to me, it was set to 125% here,

For us with crazy stuttering issues with over .1s stalls and if it at the same time max one core change the Affinity of the process, you can just set it to one core and then change it again to all cores and it fix itself for some damn reason and the stuttering issue should be gone, for me i go from 40-50 fps with 0.1 stalls every second to 60-70s and no stalls.

Worth to point out i got a 7800X3D so no they don't power past the issue, and with a RTX 3070 playing at 4k 100% render scale.

And no the game utilize more then two cores, around 6 is where i see no more performance gain myself.
Last edited by Tenerezza; Sep 25, 2024 @ 2:46pm
Andar Sep 25, 2024 @ 2:47pm 
Originally posted by Leviathan:
Originally posted by Andar:
1. Lower the resolution scaling to 100% so you're actually rendering at your monitors given resolution.
2. Not much you can do here, IPC and I suspect a lot of L3 (X3D) cache are powering through potential issues.
3. Lower some settings if you're on a sub 12gb graphics card, especially an 4-8gb card -- you may be hammering your V-Ram.

Only one small problem: 7800x3d peaks at 10% usage and the rtx 3080 at 62% (200% scaling at 1440p) or 40% (100% scaling at 1440p).

Vram is NOT an issue at 200%, poor hardware utilization is!

This game at 100% scaling runs WORSE than Cyberpunk cranked to the max...

Your "optimization" ideas are just nonsensical, as there is something FUNDAMENTALLY wrong with this demo!

They're suggestions based upon observation, I'm not claiming the demo is optimised or well made. I'm simply trying to help people get better performance, and went so far as to offer suggestions so people could view exactly where their particular problems were.

You never actually stated how much vram was being used by your GPU. GPU usage is not the same as VRAM usage, one is core the other is memory related. Monitor your actual VRAM usage, I believe the 3080 has 10gb? It is possible for a GPU to have the grunt to run a product but not the VRAM.

The demo might be flawed, but I'm not personally having a bad time with it. Feel free to offer constructive input for people, that's all this thread was intended to be for.
Last edited by Andar; Sep 25, 2024 @ 2:50pm
󠀡󠀡󠀡󠀡 Sep 25, 2024 @ 2:58pm 
Originally posted by Sombrero:
My best advice is just to wait for a fix or not buy it on PC.

There is no reason for this game to run this poorly when it's meant to run on a PS4.
Not to mention, I've been playing FFXVI on maxed settings at 1440p and I get about 150~190 FPS in most areas while dropping down to roughly 110~125 FPS in larger open-areas.

Granted I am using DLSS Quality along with Frame Generation but even when turning those off I'd be sitting at 75~85 FPS in those larger areas and I KNOW FFXVI is much more demanding than Metaphor so you'd think Metaphor would be run just as good but no, somehow it's worse.

Also, Metaphor's graphical settings are so bare-bones as well.
Andar Sep 25, 2024 @ 2:59pm 
Originally posted by Tenerezza:
It did not default to 150% render scale to me, it was set to 125% here,

For us with crazy stuttering issues with over .1s stalls and if it at the same time max one core change the Affinity of the process, you can just set it to one core and then change it again to all cores and it fix itself for some damn reason and the stuttering issue should be gone, for me i go from 40-50 fps with 0.1 stalls every second to 60-70s and no stalls.

Worth to point out i got a 7800X3D so no they don't power past the issue, and with a RTX 3070 playing at 4k 100% render scale.

And no the game utilize more then two cores, around 6 is where i see no more performance gain myself.

I'm monitoring via MSI Afterburner/Riva OSD and it's only showing 2 cores being utilised outside of general O/S crap.

The demo might be fundamentally broken on some level, I have no clue if that's true or not. As mentioned above, I'm not writing some guide to salvation, simply offering my impressions and suggesting tools people can use for a potentially better experience.

Hopefully Atlus resolve the problems others are having come the launch.
Arthur Sep 25, 2024 @ 3:02pm 
Just wanted to point out that you're not very good at math because 1080p with 150% render scale is rendering at 2970x1620p. Where did you get those numbers lmao
icemorebutts Sep 25, 2024 @ 3:03pm 
This did it for me, thanks.

Originally posted by Tenerezza:
For us with crazy stuttering issues with over .1s stalls and if it at the same time max one core change the Affinity of the process, you can just set it to one core and then change it again to all cores and it fix itself for some damn reason and the stuttering issue should be gone, for me i go from 40-50 fps with 0.1 stalls every second to 60-70s and no stalls.
Andar Sep 25, 2024 @ 3:04pm 
Originally posted by Arthur:
Just wanted to point out that you're not very good at math because 1080p with 150% render scale is rendering at 2970x1620p. Where did you get those numbers lmao

Already linked the calc I lazily used mate:

https://www.omnicalculator.com/other/resolution-scale

Feel free to send them a harshly worded email.
Maisie_Mommy Sep 25, 2024 @ 3:05pm 
Originally posted by Sombrero:
My best advice is just to wait for a fix or not buy it on PC.

There is no reason for this game to run this poorly when it's meant to run on a PS4.
Yeah don't waste your time faffing with settings. This game is very badly optimised. It's NOT your PC however much "pc lads" would like to tell you it is.
Arthur Sep 25, 2024 @ 3:09pm 
Originally posted by Andar:
Originally posted by Arthur:
Just wanted to point out that you're not very good at math because 1080p with 150% render scale is rendering at 2970x1620p. Where did you get those numbers lmao

Already linked the calc I lazily used mate:

https://www.omnicalculator.com/other/resolution-scale

Feel free to send them a harshly worded email.
...you don't need a calculator for that. Its literally [number] + half of [number]. 50% increase. 1080 + 540: 1620p.

The most obvious way to test this is seeing the performance in games. For example, I get more fps in Red Dead 2 if I'm playing at 1440p with 1.0 resolution then if I'm playing at 1080p with 1.5 resolution. Why? Because 1080p at 1.5 is 1620p, thus its more demanding.

Open the schools omg
Andar Sep 25, 2024 @ 3:10pm 
Originally posted by Arthur:
Originally posted by Andar:

Already linked the calc I lazily used mate:

https://www.omnicalculator.com/other/resolution-scale

Feel free to send them a harshly worded email.
...you don't need a calculator for that. Its literally [number] + half of [number]. 50% increase. 1080 + 540: 1620p.

The most obvious way to test this is seeing the performance in games. For example, I get more fps in Red Dead 2 if I'm playing at 1440p with 1.0 resolution then if I'm playing at 1080p with 1.5 resolution. Why? Because 1080p at 1.5 is 1620p, thus its more demanding.

Open the schools omg

Buddy, this try hard nonsense is derailing my thread so I'm going to take the easy way out and just block you.
Andar Sep 25, 2024 @ 3:12pm 
Originally posted by Tenerezza:
For us with crazy stuttering issues with over .1s stalls and if it at the same time max one core change the Affinity of the process, you can just set it to one core and then change it again to all cores and it fix itself for some damn reason and the stuttering issue should be gone, for me i go from 40-50 fps with 0.1 stalls every second to 60-70s and no stalls.

I actually added the above suggestion to my initial post and sourced you, hope you don't mind!
Last edited by Andar; Sep 25, 2024 @ 3:14pm
Arthur Sep 25, 2024 @ 3:12pm 
Originally posted by Andar:
Buddy, this try hard nonsense is derailing my thread so I'm going to take the easy way out and just block you.
Apparently I'm try harding by... Knowing basic math? I saw the calculator you linked and it gives wildly different results depending on the pixel count, but I guess you forgot to account for that. You could've literally just used Google calculator, lmao
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Date Posted: Sep 25, 2024 @ 2:33pm
Posts: 29