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รายงานปัญหาเกี่ยวกับการแปลภาษา
Instead of squealing when backed into a corner, just be an adult and have the decency to apologize, bow your head, and walk away.
It will look a lot better, trust me. But regardless, you're welcome for showing you what reason and logic look like. I'm sure they are foreign concepts to you.
Like I said, 99% of engines already natively support ultrawide merely by how modern engines are designed and how they handle scaling.
The ones that don't tend to be ancient zombified engines forcibly used still.
Actually it does support ultrawide
Valid critique = crying. That's a point of view worth of corporate shill.
In other words, a very negligible group.
There are ways that you can still mask the sides for fullscreen elements that weren't designed for it, and in the context of cutscenes, there's already established ways of handling those. There's also ways that you can test different resolutions and aspect ratios without actually having a test lab full of different sets of display hardware, so I don't really buy 90% of the excuses people make for things that just work on western games.
The biggest issue that I would see in the context of this game are the UI elements. NISA, Sega (outside Atlus and Sonic Team), and PH3's ports are ahead of the curve in this regards.
We do. It seems like you don't.
All 21:9 users combined make up 4% of just the Steam market. I'm gonna go back to ignoring the tantrum just like I do for Mac users.
No do the same for high end GPUs and 4k and so on.
Maybe we should just cap games at 1080p and 30 FPS, since they remain dominant if we include console players?
But imagine the kind of person you have to be to swagger into a thread that has absolutely nothing with you to make an announcement that only draws eye-rolls and then say something illiogical with a smirk on your face without realizing that people aren't laughing WITH you.