Metaphor: ReFantazio

Metaphor: ReFantazio

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Xhal Sep 24, 2024 @ 9:38pm
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I can't stand the schedule/calendars any more
Having to map out what to do at what exact time for the entire game from the beginning is a really dumb concept, I tolerated it for persona but I was hoping they would be done with this garbage for the new IP. Guess not. I wish they would just let us play the game without a fully mapped out calendar on the side which is really annoying.

Guess I'm passing on this one.
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Showing 1-15 of 39 comments
MILF & Cookies Sep 24, 2024 @ 10:05pm 
There's a demo on the way, so just give it a chance! Katsura Hashino only wants a chance. How will you determine what he is truly capable of unchained and unbound from Persona, the prison from which he finally escaped, unless you give him a chance? He only wants a chance!
Heismay Noctule Sep 24, 2024 @ 11:22pm 
It's the opposite for me. If it fits narratively I think this system is awesome - like in Persona. Because it feels like decisions - even if it's just the small ones - matter because I can't do everything. So yeah, I guess it's just a matter of perspective.
ShockedHearts Sep 25, 2024 @ 1:35am 
this game is likely gonna give you a lot of free time from what we have seen, since all you have to do is complete the main objective by the date, that means you can just DO it. and then goof off and do whatever you want.

or alternatively, goof off and do whatever you want and then approach the task on the last day or two when you have little to nothing left to do.

the game promotes a sorta (spend your time improving inbetween locations. and then do what you please in that location

so instead of the persona school>after school>night

you have day>night in towns and then ADDITIONAL time to do things onboard your vessel where you can make bonds, increase stats, and learn more about characters INBETWEEN going from one location to the next.

with all of this in mind I think this calender system is gonna be a lot more forgiving then that of personas with its many forced timeskips tutorial days and holidays etc that are wasted time on your calender. this instead will leave a lot more open space to spend time how you want.

plus. if we are really really lucky. they will give us a post game where the calender is gone and we can travel around with our friends and do the dungeons etc that we missed.
Xhal Sep 25, 2024 @ 7:11am 
Dunno I guess I'll wait and see but I really hated having to do everything in the whole game perfectly timed all the time to max out s links with like 1 free day if that.

This is the only game that has this kind of system and I can't find a single good reason why it even exists. There are ways to make choices matter in a game without this.
󠀡󠀡󠀡󠀡 Sep 25, 2024 @ 7:40am 
Originally posted by Xhal:
Having to map out what to do at what exact time for the entire game from the beginning is a really dumb concept, I tolerated it for persona but I was hoping they would be done with this garbage for the new IP. Guess not. I wish they would just let us play the game without a fully mapped out calendar on the side which is really annoying.

Guess I'm passing on this one.
I personally like it because no other game really does it the way Atlus does, least not any that I've ever seen.
I'm actually more excited to see how they alter it with the way traveling works by progressing the calendar.

Also, I never really needed to "map out a schedule on what to do" unless I was going to 100% the game's achievements.

At that point you're usually not going to on your first playthrough unless you're strictly following a guide because perfect choices mattered at getting the most points added towards a social link on each of those days otherwise you'd have to waste extra days to finish ranking up said Social Link to it's next rank so it wasn't even all about planning a schedule, it's also making correct choices every single time.

BUT let's say you just played the game to play it without worrying about 100%ing it.
You could save some of the early game Social Links for NG+ while focusing on all the Mid to Late game social links that way during NG+ you'd only have to speedrun up to where you can finish the rest of the early game social links that you originally didn't care about maxing so you don't have to play through most of the game again.
Feitan Sep 25, 2024 @ 8:12am 
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Not begin able to do everything in a single playthrough in a game that is over 100 hours is a bad game design.
Last edited by Feitan; Sep 25, 2024 @ 8:13am
Moon Rabbit Sep 25, 2024 @ 9:24am 
I don't know who thinks this concept is fun at Atlus, but having to use a guide to maximize my playthrough is not, in any way, enjoyable. I don't understand why they think a 100+ hour game needs to have this miss out on small things to force replay is effective.
Xhal Sep 25, 2024 @ 10:54am 
Originally posted by Moon Rabbit:
I don't know who thinks this concept is fun at Atlus, but having to use a guide to maximize my playthrough is not, in any way, enjoyable. I don't understand why they think a 100+ hour game needs to have this miss out on small things to force replay is effective.
100% agree, playing the game while not going for 100% is just playing the game wrong, and its impossible to go for 100% in atlus games without following a step by step precise guide for every single day that has everything mapped out.
Despair Sep 25, 2024 @ 11:15am 
I think it fits the narrative and I really like it. I just generally like games that have schedules in them and make you plan your actions with date and deadlines in mind.
Niras Sep 25, 2024 @ 12:13pm 
From what they showed so far it seems time managment mostly limits backtracking to previous location thus maintaining the feel of travel.

So if you go from A to C(main goal) through B or D you may not have enough time to visit other path. I doesn't look like you have X amount of time to ran around main city,so far at least
That's my read on it.

I wonder if there's gonna be any intermission between main story quests like time period between dungeons in persona games.
EverNight Sep 25, 2024 @ 12:30pm 
Originally posted by Xhal:
Guess I'm passing on this one.
Play trails.
Originally posted by Niv:
It's the opposite for me. If it fits narratively I think this system is awesome - like in Persona. Because it feels like decisions - even if it's just the small ones - matter because I can't do everything. So yeah, I guess it's just a matter of perspective.
That's not even true though. You can do everything in Persona. It just requires you to use a walkthrough. That's bad game design in my opinion. Either they should tighten the schedule so you are really forced to make choices or get rid of it entirely. Right now it is in this weird limbo where is it both annoying and pointless at the same time.
Garten Oct 1, 2024 @ 11:02am 
Originally posted by Αη Ιnτellecτual Tsiραr:
Originally posted by Niv:
It's the opposite for me. If it fits narratively I think this system is awesome - like in Persona. Because it feels like decisions - even if it's just the small ones - matter because I can't do everything. So yeah, I guess it's just a matter of perspective.
That's not even true though. You can do everything in Persona. It just requires you to use a walkthrough. That's bad game design in my opinion. Either they should tighten the schedule so you are really forced to make choices or get rid of it entirely. Right now it is in this weird limbo where is it both annoying and pointless at the same time.

This Is exactly my same tought T_T
Game also designed for multiple plays, since they confirmed there's not enough time to do everything, and some things be mutually exclusive as well I believe.
DistantNeko Oct 1, 2024 @ 11:21am 
sounds like a completionist mindset issue
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Date Posted: Sep 24, 2024 @ 9:38pm
Posts: 39