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or alternatively, goof off and do whatever you want and then approach the task on the last day or two when you have little to nothing left to do.
the game promotes a sorta (spend your time improving inbetween locations. and then do what you please in that location
so instead of the persona school>after school>night
you have day>night in towns and then ADDITIONAL time to do things onboard your vessel where you can make bonds, increase stats, and learn more about characters INBETWEEN going from one location to the next.
with all of this in mind I think this calender system is gonna be a lot more forgiving then that of personas with its many forced timeskips tutorial days and holidays etc that are wasted time on your calender. this instead will leave a lot more open space to spend time how you want.
plus. if we are really really lucky. they will give us a post game where the calender is gone and we can travel around with our friends and do the dungeons etc that we missed.
This is the only game that has this kind of system and I can't find a single good reason why it even exists. There are ways to make choices matter in a game without this.
I'm actually more excited to see how they alter it with the way traveling works by progressing the calendar.
Also, I never really needed to "map out a schedule on what to do" unless I was going to 100% the game's achievements.
At that point you're usually not going to on your first playthrough unless you're strictly following a guide because perfect choices mattered at getting the most points added towards a social link on each of those days otherwise you'd have to waste extra days to finish ranking up said Social Link to it's next rank so it wasn't even all about planning a schedule, it's also making correct choices every single time.
BUT let's say you just played the game to play it without worrying about 100%ing it.
You could save some of the early game Social Links for NG+ while focusing on all the Mid to Late game social links that way during NG+ you'd only have to speedrun up to where you can finish the rest of the early game social links that you originally didn't care about maxing so you don't have to play through most of the game again.
So if you go from A to C(main goal) through B or D you may not have enough time to visit other path. I doesn't look like you have X amount of time to ran around main city,so far at least
That's my read on it.
I wonder if there's gonna be any intermission between main story quests like time period between dungeons in persona games.
This Is exactly my same tought T_T