Metaphor: ReFantazio

Metaphor: ReFantazio

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Vayne Oct 14, 2024 @ 11:40pm
The game is too hard
Belega corridor...early dungeon and enemy hit 50% of my hp, run out mp fast....did the dev test this game?
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Showing 46-60 of 100 comments
Cosmic Spirit Oct 16, 2024 @ 5:47am 
I've beat cathedral in 1 day on hard without much struggle.
Just need to adjust archetypes after loses to counter properly, have enough consumables and use skill inheritance to modify archetypes for current situation.

No grind for mp (don't even understand how it works yet).
No avoiding mobs.

It's kinda normal for this game when 1 missed hit can separate flawless victory from a defeat. Fights are quick anyway and autosaves are everywhere.
Vayne Oct 16, 2024 @ 8:16pm 
Originally posted by Cosmic Spirit:
I've beat cathedral in 1 day on hard without much struggle.
Just need to adjust archetypes after loses to counter properly, have enough consumables and use skill inheritance to modify archetypes for current situation.

No grind for mp (don't even understand how it works yet).
No avoiding mobs.

It's kinda normal for this game when 1 missed hit can separate flawless victory from a defeat. Fights are quick anyway and autosaves are everywhere.
Stop lying
Neru Oct 16, 2024 @ 8:17pm 
Originally posted by Vayne:
Originally posted by Cosmic Spirit:
I've beat cathedral in 1 day on hard without much struggle.
Just need to adjust archetypes after loses to counter properly, have enough consumables and use skill inheritance to modify archetypes for current situation.

No grind for mp (don't even understand how it works yet).
No avoiding mobs.

It's kinda normal for this game when 1 missed hit can separate flawless victory from a defeat. Fights are quick anyway and autosaves are everywhere.
Stop lying
git gud
Jawsofwar Oct 16, 2024 @ 8:50pm 
Use and abuse the Synthesis Skills and keep changing archetypes to take advantages of miss-matches. Or run 4 merchants... :D
Cosmic Spirit Oct 16, 2024 @ 10:19pm 
Originally posted by Vayne:
Originally posted by Cosmic Spirit:
I've beat cathedral in 1 day on hard without much struggle.
Just need to adjust archetypes after loses to counter properly, have enough consumables and use skill inheritance to modify archetypes for current situation.

No grind for mp (don't even understand how it works yet).
No avoiding mobs.

It's kinda normal for this game when 1 missed hit can separate flawless victory from a defeat. Fights are quick anyway and autosaves are everywhere.
Stop lying
I probably still have savefiles from this dungeon incase if it's able to be a proof :D
Because I use every save slot to be able to return back far enough.
3.14 Oct 17, 2024 @ 12:49am 
Easy game. Git Gud.
Klinestife Oct 17, 2024 @ 1:26am 
Originally posted by Vayne:
Originally posted by Cosmic Spirit:
I've beat cathedral in 1 day on hard without much struggle.
Just need to adjust archetypes after loses to counter properly, have enough consumables and use skill inheritance to modify archetypes for current situation.

No grind for mp (don't even understand how it works yet).
No avoiding mobs.

It's kinda normal for this game when 1 missed hit can separate flawless victory from a defeat. Fights are quick anyway and autosaves are everywhere.
Stop lying

if it helps, i did it with some struggle. had to avoid the very last group of mobs before the boss.

but seriously, you shouldn't be using mana too much in the cathedral. almost everybody is weak to brawler.
Frostlight Inc. Oct 17, 2024 @ 1:58am 
Originally posted by Tiasmoon:
Originally posted by DreamCore.SwE:

Not a skill issue. You're obvious a teen trying to flex his e-peen. The difficlty of this game is obviously broken. Whole party can get one shotted in one turn even on Normal difficulty. I was level 16 on the optional boss in the first optional dungeon and he one shotted whole party 3 times before I gave up.

It is a question of lacking experience or expertise with the game mechanics.
In jrpgs understanding the mechanics is where a lot of the skill is located. This is especially true for turn-based jrpgs.

For example in this case: characters in the back row take half damage from melee attacks.
You can guard to further reduce damage taken. Higher endurance (character and Arch-type stats) and defense (equipment stats) also reduces damage. You can buff your defensive on top of that. Furthermore, if a character has a weakness to the damage-type they will take more damage but if they have a resistance to the damage-type they will take less damage.

Players shouldn't need "expertise" with the combat system at the beginning of the game on Normal difficulty.
prezes_08 Oct 17, 2024 @ 2:06am 
The game is normal because of the features it offers, you just have to move your head a little and not fly into the wild without preparationThe game is normal if you look at the features it offers, you just have to move your head a little and not fly wilderness without preparation.
F.O.A.M Oct 17, 2024 @ 2:31am 
bloke got hes first experience with a hard turn based game and gave up.
weak, WEAK!
archonsod Oct 17, 2024 @ 2:49am 
Originally posted by Frostlight Inc.:
Players shouldn't need "expertise" with the combat system at the beginning of the game on Normal difficulty.
It's not the beginning of the game. The beginning of the game in fact includes a full breakdown of how the combat system works along with a 'my first dungeon' to practice it in complete with a pretend boss, followed by 'my first dungeon: intermediate tier' where it introduces and allows you to play with some of the more advanced concepts available once you have more than two characters, and capped with 'my first dungeon: advanced' in which you get something far closer to the actual dungeons in the game, albeit with weaksauce enemies, and asked to demonstrate your understanding of the combat system by actually surviving to the end. Extra credit for defeating a dragon available along the way.
Takichi Oct 17, 2024 @ 3:43am 
Originally posted by Frostlight Inc.:
Originally posted by Tiasmoon:

It is a question of lacking experience or expertise with the game mechanics.
In jrpgs understanding the mechanics is where a lot of the skill is located. This is especially true for turn-based jrpgs.

For example in this case: characters in the back row take half damage from melee attacks.
You can guard to further reduce damage taken. Higher endurance (character and Arch-type stats) and defense (equipment stats) also reduces damage. You can buff your defensive on top of that. Furthermore, if a character has a weakness to the damage-type they will take more damage but if they have a resistance to the damage-type they will take less damage.

Players shouldn't need "expertise" with the combat system at the beginning of the game on Normal difficulty.


Yes they should. Normal should always be a Challange without beeing Unfair. Normal should allways requiere a Player to Think instead of just smashing "Auto Attack/Normal Attack/Base Attack" or however you want to call it. After you got the Explanation of the Combat System and Introduction Fights showing you how it works, you should, because you got teached. And For Normal you dont need to do everything Perfect, you simply need to use the Mechanics.

What you are talkin about is Easy or Story Mode.
Stop acting all Pridefull if all you wanna do is simply breeze through a Game and Follow its Story. Thats absolutly Fine, but that means you wanna Play Easy Mode. Accept that instead of acting like "I have to Beat at least Normal, i mean Normal is easy right? And Story Mode is for Children" or something other ♥♥♥♥.
Unforgiven Oct 17, 2024 @ 6:35am 
Originally posted by Frostlight Inc.:
Originally posted by Tiasmoon:

It is a question of lacking experience or expertise with the game mechanics.
In jrpgs understanding the mechanics is where a lot of the skill is located. This is especially true for turn-based jrpgs.

For example in this case: characters in the back row take half damage from melee attacks.
You can guard to further reduce damage taken. Higher endurance (character and Arch-type stats) and defense (equipment stats) also reduces damage. You can buff your defensive on top of that. Furthermore, if a character has a weakness to the damage-type they will take more damage but if they have a resistance to the damage-type they will take less damage.

Players shouldn't need "expertise" with the combat system at the beginning of the game on Normal difficulty.

At that point you already played at least 5h, i wouldn't call that the "beginning" of the game, nor would i call knowing what rows do (which is explained in the first 20 min of the game) or dodging ambush attacks "expertise".
Sm Izumi Oct 17, 2024 @ 6:47am 
Kid who never touched a SMT game... lmao..
dustin1280 Oct 17, 2024 @ 7:17am 
SMT games are all about resource management and based on the following philosophy...
"Kill them before they hit you."

Basically in SMT gamers you want to get first strike and you want to kill the enemy before they get a chance to act.

If you do NOT get first strike, it's a good idea to run from combat (retry and run if run fails). Alternatively fight a much harder battle that drains a ton of resources because you did NOT get first strike.

So far I have been playing on hard and beat every single dungeon in 1 day up to day 08/07.
The game gives you PLENTY of tools to cheese it if you take advantage of them, but it is by no means going to play similar to other JRPGS.
Last edited by dustin1280; Oct 17, 2024 @ 8:27am
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