Metaphor: ReFantazio

Metaphor: ReFantazio

View Stats:
Vayne Oct 14, 2024 @ 11:40pm
The game is too hard
Belega corridor...early dungeon and enemy hit 50% of my hp, run out mp fast....did the dev test this game?
< >
Showing 31-45 of 100 comments
Kaelmato Oct 15, 2024 @ 6:35pm 
Lower your difficulty.
REBirthTheEdge Oct 15, 2024 @ 7:55pm 
Truly the Dark Souls of JRPG.

And Dark Souls is only hard if you don't understand the mechanics.
The Ultimate Might Oct 15, 2024 @ 11:30pm 
Originally posted by Takichi:
Originally posted by The Ultimate Might:
This game's graphics quality is great.
But the game play is focused on screwing players. So I just gave a negative review for it. Because it made me angry, mad.
It's a lot time consuming, it feels like a waste of time when I'm screwed.
You will feel the same way when the monster counters your ambush. Just once is enough, it will screw everything. You will have to load a save, you will have to do things again, you will have to consume more time.
Defeating weak monsters without turn based combats, it might be a good idea. But when the ambush is countered, players will lose a lot of time and will feel very bad. It really makes players angry. It's not challenging, it's just bad, it makes players mad.


Eh what? xD

You can beat every Enemy simply by choosing the Right Archetyps....All you need to do, more or less, is understand or find out which Enemy Requieres which Archetyps or Strategys.

Take the Baby in the Sewers for Example, its pretty easy to beat with a Healer and a Knight, perma reducing his accuracy and evade, while healing your Party. AND thats BEFORE the Actual Boss Fight, thats the "Harder Sewer Fight, in which you are supposed to run away".
Also these Dungeons arnt meant to be done in 1 Day. They are meant do be done in 2 or 3 Days. Meaning you go into up until the First or Second Save Room (deping on your Play Style, Class Choice, Mana and HP Reg and so on) save there, port back to the Entrance, go back into Town, stock Up on possible Items you might need, sleep, ress to Full HP/MP, come back to Room 2 via Port the Next Day and Continue.
The Dungeons only truely get Hard if some of these 3 Things are true:
1) You are suverly underleveld.
2) You inssist on using the Wrong Arcgerypes on each Single Party Member, for the Dungeon you are in.
3) You go to the Dungeon on the absolut last Day, and you get Forced to do the Whole Dungeon in 1 Day. Since Espacialy Story Dungeons are comparably Long.

If 3 and 1 Combine, or 3 and 2 or 2 and 1.... You are more or less Screwed, because you get Forced to either ignore 80% of the Mobs on the Dungeon (to save HP/MP) which screws you more in the Next Dungeon or you use way to Much Items to restore your HP/MP because you need to take more or less every Fight.

Espacialy 1, is a very Brutal Dungeon Killer, if you arnt used to handle and Manage HP/MP, dont use the Sorcerer Class, level a bit at Days off and so on.
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.
Shin Dan Oct 15, 2024 @ 11:32pm 
use mage's overworld combat to regen mp
Dwarvin' Marvin Oct 15, 2024 @ 11:38pm 
Originally posted by The Ultimate Might:
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.
You can freely change your equipped archetype from the equipment menu when you're on the field, as long as you've purchased the archetype on the selected character. The game also gives you 16 save slots, so it's very easy to just alternate save slots if you need to go back to a previous save. When you game over, it doesn't make you reload a save and pretty much just sends you back to the last room, so you don't lose much unless you've been sat grinding in one area for a long time. I feel like there's more than enough tools to prevent exactly this from happening if you just experiment.
The Ultimate Might Oct 15, 2024 @ 11:48pm 
Originally posted by Dwarvin' Marvin:
Originally posted by The Ultimate Might:
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.
You can freely change your equipped archetype from the equipment menu when you're on the field, as long as you've purchased the archetype on the selected character. The game also gives you 16 save slots, so it's very easy to just alternate save slots if you need to go back to a previous save. When you game over, it doesn't make you reload a save and pretty much just sends you back to the last room, so you don't lose much unless you've been sat grinding in one area for a long time. I feel like there's more than enough tools to prevent exactly this from happening if you just experiment.
U can't save before the combat.
Kapika96 Oct 15, 2024 @ 11:49pm 
Originally posted by The Ultimate Might:
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.
If 1 battle is screwing your game, that's a skill issue.

Not having the ideal archetypes for a battle shouldn't make it impossible, it just means it takes longer than normal. Just like every other turn based RPG.
Sankt Nimmerlein Oct 15, 2024 @ 11:52pm 
I have to say, this game finally adresses a problem I had with JRPGs since I first started playing them: The fact that you can one-hit your way through everything without ever thinking about it. In this game, you actually have to use your items as well as think about your party formation deeply. Small changes can make meaningful differences here, as it should be.
Combine this with the overworld action combat and the repetitiveness of grinding has been severely minimized in this game.
Last edited by Sankt Nimmerlein; Oct 15, 2024 @ 11:54pm
Zufuse Oct 15, 2024 @ 11:59pm 
Use buffs bro. Always buys cures at the shop before going to dungeon. Always check for the informants info.
Dwarvin' Marvin Oct 16, 2024 @ 1:27am 
Originally posted by The Ultimate Might:
U can't save before the combat.
Why would you actually need to save before the combat if pressing 1 lets you retry the fight from the beginning, and losing basically puts you right back where you were before you started the fight? It's very lenient, most games would force you to reload a save.
I can't even think of an rpg I've played besides, like, pokemon that actually lets you save anywhere you want.
luigi666 Oct 16, 2024 @ 2:11am 
i've been playing on hard and i think the level of difficulty is pretty good. my only issue really has been that whenever enemies ambush you they tend to do so much damage that it's usually better to just do nothing and get a game over and reload than to waste items and MP trying to recover from it.

most of the actual gameplay is just strategy. the belega corridor is the first real "skill check" in the game that requires you to be mindful of what archetypes you use (don't use mage or healer basically), but it's pretty easy after you figure that out. same with the boss, look at it's strengths and weaknesses and then come up with a counter for it.
Takichi Oct 16, 2024 @ 2:17am 
Originally posted by The Ultimate Might:
Originally posted by Takichi:


Eh what? xD

You can beat every Enemy simply by choosing the Right Archetyps....All you need to do, more or less, is understand or find out which Enemy Requieres which Archetyps or Strategys.

Take the Baby in the Sewers for Example, its pretty easy to beat with a Healer and a Knight, perma reducing his accuracy and evade, while healing your Party. AND thats BEFORE the Actual Boss Fight, thats the "Harder Sewer Fight, in which you are supposed to run away".
Also these Dungeons arnt meant to be done in 1 Day. They are meant do be done in 2 or 3 Days. Meaning you go into up until the First or Second Save Room (deping on your Play Style, Class Choice, Mana and HP Reg and so on) save there, port back to the Entrance, go back into Town, stock Up on possible Items you might need, sleep, ress to Full HP/MP, come back to Room 2 via Port the Next Day and Continue.
The Dungeons only truely get Hard if some of these 3 Things are true:
1) You are suverly underleveld.
2) You inssist on using the Wrong Arcgerypes on each Single Party Member, for the Dungeon you are in.
3) You go to the Dungeon on the absolut last Day, and you get Forced to do the Whole Dungeon in 1 Day. Since Espacialy Story Dungeons are comparably Long.

If 3 and 1 Combine, or 3 and 2 or 2 and 1.... You are more or less Screwed, because you get Forced to either ignore 80% of the Mobs on the Dungeon (to save HP/MP) which screws you more in the Next Dungeon or you use way to Much Items to restore your HP/MP because you need to take more or less every Fight.

Espacialy 1, is a very Brutal Dungeon Killer, if you arnt used to handle and Manage HP/MP, dont use the Sorcerer Class, level a bit at Days off and so on.
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.

The Game Auto Saves every Time you Open a Chest, Pick up a Item, got a Loading Screen and when you Enter a Door. Boss Fights are always Auto Saved right before that. Meaning loosing 1 Fight doesnt set you back a maximum of 1 Minute. Maybe 2 if you needed to fight all the Smaller Fry one Room before again. So yeah, no your Argument isnt really one.
If any Monster Counterd your Ambush you got hit bit it in the First Place, which is a Skill Issuse.
archonsod Oct 16, 2024 @ 3:35am 
Originally posted by The Ultimate Might:
U can't select the archetype after starting the combat, so u will be screwed. Just one combat is enough to screw your game. When this happens you'll lose the non saved footage. And if you didn't change the archetype and the monster countered your ambush, you are gonna stop playing this game.
Monsters don't counter your ambush. If they hit you on the field then they ambush you, but you have a dodge roll for a reason (and since they telegraph the attack, if you're absolutely screwed you can pre-empt it by hitting the squad button to start a normal combat).
If you still struggle with that, I believe the Knight has skills which specifically boost defence when ambushed.
Last resort you can always rewind the combat. Enemies don't take the same actions every time nor do they get the same results every time. I've had a couple of times where the enemy got the drop on me and almost wiped me in their first turn become a non-event because on rewind they missed the first attack.
Nether Oct 16, 2024 @ 3:56am 
I'll add that, if you actually do end up getting ambushed by enemies and they do a particularly nasty first turn, it might be worth it to just escape, heal off-combat and re-engage on better terms.
Despair Oct 16, 2024 @ 4:14am 
You should probably know this by now since the NPCs made that clear multiple times that having magical archetypes (healer, mage, etc.) makes the enemies in that dungeon—especially the boss, frenzy and they deal nasty damage when they do that.

Also the boss is gonna be tough anyways if you are under-leveled.
< >
Showing 31-45 of 100 comments
Per page: 1530 50