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And Dark Souls is only hard if you don't understand the mechanics.
Not having the ideal archetypes for a battle shouldn't make it impossible, it just means it takes longer than normal. Just like every other turn based RPG.
Combine this with the overworld action combat and the repetitiveness of grinding has been severely minimized in this game.
I can't even think of an rpg I've played besides, like, pokemon that actually lets you save anywhere you want.
most of the actual gameplay is just strategy. the belega corridor is the first real "skill check" in the game that requires you to be mindful of what archetypes you use (don't use mage or healer basically), but it's pretty easy after you figure that out. same with the boss, look at it's strengths and weaknesses and then come up with a counter for it.
The Game Auto Saves every Time you Open a Chest, Pick up a Item, got a Loading Screen and when you Enter a Door. Boss Fights are always Auto Saved right before that. Meaning loosing 1 Fight doesnt set you back a maximum of 1 Minute. Maybe 2 if you needed to fight all the Smaller Fry one Room before again. So yeah, no your Argument isnt really one.
If any Monster Counterd your Ambush you got hit bit it in the First Place, which is a Skill Issuse.
If you still struggle with that, I believe the Knight has skills which specifically boost defence when ambushed.
Last resort you can always rewind the combat. Enemies don't take the same actions every time nor do they get the same results every time. I've had a couple of times where the enemy got the drop on me and almost wiped me in their first turn become a non-event because on rewind they missed the first attack.
Also the boss is gonna be tough anyways if you are under-leveled.