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Turn the difficulty down to Normal or Easy.
Belega corridor you can beat it, I beat the boss at level 10-11. there are tricks to it.
but I am not going to make myself tear my hair out, so I play on normal mode and I clear the dungeon killing everything in it.
Also you aren't intended to go to Belega first. Its balanced around being midway through the catacombs based on the levels the goblins scan at.
Final tip. Use brawler and use Skull Cracker. It deals with the goblins pretty well. Also the boss gets dunked on by the Knight with Brawler Synth attacks.
In essence the game is easy and the combat is brain dead simple and to me what is way more important is the story and everything else might as well not exist with how lack luster it is.
Like easy mode would fit me more because i wouldn't have to deal with swapping archtypes all the time just to crack an egg with brawler and kill undead with light magic and then get to a dungeon where magic is forbidden etc and could just Choose a CLASS that i liked and not have to rotate and fine tune every person in the party for the new area and not have to grind out a long time to beat a area faster to have more time to do other things that are actually better then the combat.
So you are Crying that this Game isnt like some other ♥♥♥♥♥♥♥♥ RPG´s, in which you simply outo Win because you Choose the "Magical Knight" Class, which can cast while doing Physical Damage, making him the Best to Beat every Boss??????
The System of Changeing Classes, Combining them and that Dungeons got a bit like a Theme for Classes, but the Bosses or some specific Mobs in it, are absolute Anti-Theme, is a good System. It´s Engageing, it shows you that you dont neet to Force your Class on Max Level, while also providing a System in which you can Combine and Focus on Single Classes and Win every Battle, just in Hard Mode.
I cleared the "no healer/no staff" dungeons using healer on hard, skill issue if you need to change it