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any time i see that enemy type in a dungeon, i just throw the passive on my archtype if im running low on mp items
Make it inheritable. Combine with the Mage's MP reward for beating things up in real time. Put on thief with Steal (chuck on the HP regen for beating up enemies in real time if you've got it and have the slot unlocked). Laugh as NPC's attempt to tell you exactly how dangerous a dungeon is before you go in and literally mug the inhabitants.
AFAIK you can't make it inheritable. That is the special effect that only works for the main character and AFAIK those effects are not inheritable so you cant combine them, unless im mistaken and then I really need to check my skills tonight.
(Perhaps it changes and becomes possible farther in the game)
True, but what you can do is going Mage or Pistolero on MC and give the Archetyp the INherited increased Item Drop.
That alone is basicly enought to keep you always on Full MP/HP more or less.
However his Real Value comes with his "Throw Money at Enemys". Because its combinable with nearly every "Physic Boost Passive" in the Game, and it is basicly a Version fo "True Damage" ignoring stuff like "Resistance/Immunity" and so on.
So you can make Merchant basicly an All Time Use Fighter, who never needs to Swap out, because he will always do damage and Crit a lot, espacialy with a lot of Luck as a Stat on Top.