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The Story and chars are the best parts about the game. The music isnt as good as P5 level but really really good.
Imagine skipping ALL of it. I still say, 100% cheater and tries to pose now. I play on console so no cheats. But on day2 of its release wemod had it all, max xp and 1 shots.
A lot of moments in P5 where they stop you and make you ready 5 minutes of dialogue before continuing. The pacing in Metaphor is definitely better than P5.
The in-dungeon dialogues aren't the problem, it's more the amount of times the game throws an 'Oops, Ryuji forgot his pants again, we need to return to the real world to collect them and come back to open this door tomorrow' at you. Thankfully it's usually good with the safe room distribution so re-running the dungeon isn't a problem, but since you're restricted in what activities you can do after visiting a palace it means you're arbitrarily forced to burn two or three days on a palace because 'plot'.
I'm by the 8/17 and kinda disappointed tbh. Coming from P5R, was expecting a longer game. If feels too short if I'm more than halfway in
(https://www.famitsu.com/article/202410/20753)
It's possible they could do it as a side project, or have someone else do it. Depends on whether the rumours we'll see a P6 announcement at the Game Awards bear out or not - if it is indeed scheduled for next year I suspect that may be Atlus' sole focus.
Are you 12 or smth? It's easy to beat and no you don't need any side quests for any builds, you also don't need to cheat to reach lvl 50 in 30h and you also 1 shot literally any enemy with ambush into weakness
just a lot more dense content compared to open air days where you spend 2-3 weeks in persona just raising stats and thats it.
in this game your stat raising is done via a dungeon or something that will take hours to complete and explore, and wow that was 1 day. ok onwards to another dungeon. a few more hours passes. ok 2 days have passed.
ysee where im getting at?
in a persona game 3 weeks woulda already passed lmao
This one has very activities in general, but each one has a small story attached to it, learning about the world, the people, or even just finding something amusing to do. From debates, to testing your courage with a bungee jump, to later on an arena. And while there's only 8 levels for each social link(called followers here), each one is longer(and sometimes better written), with more story in each part, sometimes multiple scenes together.
Meanwhile the story dungeons come in fewer number, but they don't pad out. There's not single scene, stop, then 30 mins of dungeon, then single scene, stop, repeat. There tends to be smaller things throughout to expand on the story(helps that the dungeons are real things, not metaphysical realms), and that you meet every major character before the halfway point save one, allowing them to present themselves, their story, and be characters(I'm looking at you Haru).
That being said, it DOES have to spend time introducing the world a bit, something Persona 5 and even SMTV did not. Though between this, P5, and SMTV, I'll still say, I think SMTV plays the best. Though of the 3 stories...I want to say P5, but I do think this one does more WITH its story and characters, and the ending is a bit more hopeful, since you have already made a major change in the world by the end, and you have the power to keep going with that, whereas persona games tend to imply you'll keep going, but with their real world setting it won't always work.
the problem i have with the game (one of my only 2 problems) is that this "density" is mostly just wasting days and nights to lvl bonds, it's a super annoying mechanic combined with virtues that also always take a full day or night so it feels like the density is big but more than half of the calendar time you spend lvling virtues and bonds (which is basically nothing cuz it takes 30 seconds)