Metaphor: ReFantazio

Metaphor: ReFantazio

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Ashe Oct 14, 2024 @ 1:52am
Autosave on Load.
Just lost 3ish hours of gameplay because I died on a story fight, went back to the autosave then loaded the wrong save.

Immediately after loading isn't the perfect place to put an autosave.

Didn't even have time to realise I'd loaded the wrong save. Damage was done.
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Showing 1-4 of 4 comments
Major Winters Oct 14, 2024 @ 2:00am 
dang... rip brother.

i'll remember to save more often. i do it every safe room and cat location atleast. reminds me of me losing few hours of talking to npcs in bg3 since the autosave in that game isn't on a timer but seemingly travel/rest tied. so if you're just waffling around without quicksaving, you lost all of that.
REBirthTheEdge Oct 14, 2024 @ 2:02am 
Originally posted by Major Winters:
dang... rip brother.

i'll remember to save more often. i do it every safe room and cat location atleast. reminds me of me losing few hours of talking to npcs in bg3 since the autosave in that game isn't on a timer but seemingly travel/rest tied. so if you're just waffling around without quicksaving, you lost all of that.
This.

Never trust autosave.
Ashe Oct 14, 2024 @ 2:05am 
Originally posted by REBirthTheEdge:
Originally posted by Major Winters:
dang... rip brother.

i'll remember to save more often. i do it every safe room and cat location atleast. reminds me of me losing few hours of talking to npcs in bg3 since the autosave in that game isn't on a timer but seemingly travel/rest tied. so if you're just waffling around without quicksaving, you lost all of that.
This.

Never trust autosave.

Neither but autosave is kinda your only bet in some situations. The game tends to fall into a loop of fight > figure out what the fight wants > struggle through/die and swap. The latter option is where autosave is important.
REBirthTheEdge Oct 14, 2024 @ 2:12am 
Originally posted by Ashe:
Originally posted by REBirthTheEdge:
This.

Never trust autosave.

Neither but autosave is kinda your only bet in some situations. The game tends to fall into a loop of fight > figure out what the fight wants > struggle through/die and swap. The latter option is where autosave is important.
Autosave alone is already very forgiving compared to old school SMT.

I also do the whole paying info for the dungeon beforehands to learn specific weakness. The best thing is having a varied party with many weapon types and elemental.
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Showing 1-4 of 4 comments
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Date Posted: Oct 14, 2024 @ 1:52am
Posts: 4