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So far any challenge to me has boiled down to losing once and then recomposing my party to destroy the enemy like SMT.
The enemies having an extra press-turn is great though! That makes ambushes especially devastating and annoying haha.
I only bought 1 armor that cost 40k and the rest of my gear are the ones dropped in dungeons
for that one specifically, i had to use healer with double brawler to have the damage output to kill him before he gets unstunned.
You basically need at least 1 character to have a weakness exploiting move for every elite fight if not two or sometimes three. Typically my first fight was info gathering then I would restart and set up an optimal team to exploit the weakness. This felt like a tedious chore that just sucked up more time.
Also, because the enemies had one more turn every time, this could result in a ridiculous RNG round where they land a critical (getting another turn) and would wipe my team no matter how tactical the earlier part of the fight is (most of the time they wouldn't even wipe the team outright, just kill one person and start a kill/revive/heal quagmire that was impossible to come out ahead (maybe they should have critical healing or something ffs).
While yes, I had to dig deeper with item usage (especially MP items) and such, none of this really made the game any more fun (and tactically, it didn't change much), and I know it's going to be long enough as it is.
To each their own, but I changed it to normal and have never looked back.