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Laporkan kesalahan penerjemahan
How was it?
For the most part it is balanced. Just in Metaphor its broken broken. Even the potentials system would fix some of this a bit. But in SMT V you 100% have more tools than the enemy, in the older games its sorta negligible since skills like Tables turned and a bunch of other mechanics existed. Many which either don’t exist anymore or ultimately undermined when overleveled. Even in Nocturne, Masakados absolutely ignores the entire end game, but underleveled hard mode runs are much more difficult and tests your knowledge on Press turn. In SMT 4 as well, underleveled runs makes its more apparent that the number of tools are somewhat the same
idk, the guy who claims this is so broken hasn't even finished the third town so we will never know i guess
yes thats normal dmg in this game with proper build and setup as i said a few posts before where this guy called me out saying hitting over 10k is not possible on hard, which is funny af
This game has the most broken endgame builds ive seen (compared to boss power)
Pretty easy. Like most people mentioned, Merchant is strongest in the early game and gets a substantial boost to longevity with the 200 atk, x2 gold damage abacus.
Worst bit was just before late September when you're feeling a bit underpowered due to gold attack having fallen off, so you have to deal with an enemy turn or three. But its still sufficient to break most bosses over your knee with buffs and debuffs, just not as strong as the Elite Classes would be performing at this point.
After unlocking Tycoon and Gunner (for stealing the 3x damage abacus), its a non-stop OTK of every single boss including the depowered Final Boss. The full powered final boss (80k hp, increased endurance) might take 3 turns (Pressure kills all your turn icons on the 2nd turn) or 1 Sublime Spoonful or Gallica's bonus turns, but nothing that will really bother you too much.
Yeah, so it's not really broken then, and it does fall of upper-mid game.
Might as well just play it normally.
The fact that you were making a big deal out of Tycoon's weaknesses VS the dragons earlier indicates that you actually saw them get a turn, which means whatever you were doing was worse than 4x Tycoon.
Yeah, pretty much. The worst part of 4x Merchant is that Tycoon takes so long to come. If anything, the sheer boredom itself is a pretty good reason to just not play it.
Tycoons are what you play when you just want to get it all over with, or if you like big numbers. Did you know the damage cap in the game is 99999? With Tycoon you can!
Tbh thats not surprising adversity Masakado status effect passive strats in SMT V can hit 99k damage in a single turn. Metaphor is much more graceful with viable broken builds than other megaten games and once again it isnt unique to just metaphor.
The 100k+ dmg ninja strat into one shotting the abyssal god is another very funny strat or just resetting the DS to 1 shot many bosses in EO3. FF5 stunlocking all end game bosses and super bosses with Free Lancer Spell Blade, dual handed, rapid fire builds or chemist chicken knife builds. These things existed for long before Metaphor.
My dragons got 1 time on my first playthrough yes, because i used elemental master and didn't know hyper existed so it only did 17k a hit
I was saying hitting 8k+ against that specific 9/24 boss, which is before any of the endgame equipment and many of the Tier 3 Archetypes, including Mage ones, become available seemed unlikely, and wanted you to clarify how you did that, and you kept replying with builds that were literally impossible at that stage of the game.
Are you replying to the right message?
And yeah, for sure it's possible to get higher than 15k. There's two options, one where you're willing to sit through a full video of me showing the difficulty settings and loadout in Akademia and going through the boss phase 1 and one shotting the depowered phase 2 (jump to 7m 15s for the 41k money shot), or this other video I have of the full powered final boss (my crit here is only 35k due to not having max strength) and you can decide whether it's the Hard boss based on the damage it's dealing, keeping in mind my lads have ironclad bond.
People struggled with that boss? I just like 1 shot him on hard lol. anyways I gotta say Sogne is honestly so weak compared to the Ice Dragon in EO. Most of the dragon’s in ReFantazio are much weaker than their EO counterpart
So what buffs are you using to get 40k with the elemental master's meteor attack? I equipped the 2 turn amulet, used hyper (huge magic buff), then used the nuke. It hits mobs for about 15k a piece, and also for passives I had x4 mages with all the magic and almighty damage boosting passives, and synthesis damage passives, one of them had long range (the full party back row buff, doesn't stack with multiple equipped) So, what else were you using, or did you get 40k+ by counting up damage to multiples 15k x 3 = 45k, etc.