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Megaten is equally as broken. Freikugel + Focus or Gaea Rage + Focus runs on Nocturne can drop 21k crits with the exception of TDE runs since the final boss there resists absolutely everything. SMT V is even more broken via certain strats that allow you to drop 99k via certain builds or do 40 turns in one go. While Vengeance fixes some, it doesn't fix the fact you can break the game. These broken builds exist in most SMT probably with the except of autoing bosses in SMT 1 and 2. But builds like the glacial blast 90k dmg Jack Frost or multi-hit potential builds are a thing too.
Sure, they might be end game things and not as early as Refantazio but most of these games have a sorta exploit, look no further than ff5 which many speed runs take advantage of Blue Mage simply because it ends up being broken or chemist strats. Which Blue Mage is available incredibly early.
Hes bothered about ReFantazio being broken, but most of the other megaten games are equally as broken and their form of balance at least in V is "give it more press turns" or "null everything except random thing". One of the hardest bosses is Mem Aleph or Masakado in SMT 4's dlc and you have to kill it in 10 turns or die. People deal with it a variety of ways but the 1 shot jack frost ends up being the best. It realistically is just perspective and if anything, the discussion forums of this game just prove the core theme right.
Sounds about right, im sure there are more optimal builds to just avoid everything. I only experienced the 4 merch, 1 zerk and 3 tycoons. But with the passive thats honestly what breaks it the most. I reckon anything with a proper build with Extreme/Severe attack is overall better.
Which if you wanted a harder game just dont use any food buffs or any skill inheritance i guess. I reckon people who love these games will mod them to make them harder look no further than the cult classic SMT3, people conjure up harder and harder challenges because they enjoy the game that much.
No mot please stop getting more press turns
I think it's dumb the game has food buffs on par with the buffer classes skills to begin with, ive never used them but it makes a whole archetype kinda obsolete
The same problem exists with Faker. It becomes available at the same time as you can get all the debuff skills in item format either from shops or as drops.
Maybe faker has some synthesis skill that's really good, but I have not bothered to play further.
I tried the trickster extreme aoe physical almighty skill but for whatever reason it does less dmg than tycoons heavy almighty skill
the same happens on soul hacker, the extreme skill does way less than devil summoners tyrant which is only severe
I did the food content, it definitely is OP its the only way (i think) to get the "Luster Candy" buff from what it appears like for much cheaper if anything. Which is all buffs on all party members and i do not mind entirely because you actively have to go out of your way to get some things.
The Ultimate Food especially requires specific things and that one is incredibly busted IMO it gives 4 turn icons and you can just keep using it if you make a lot of it and with Rank 6 or 7 Maria you can just make so much of it and just never stop turns. In other words you are Mot spamming Dragon's Eye.
I'm dripping in waifus because I have the biggest damage around and don't sit around arguing about who or what has the biggest damage because I am not a loser.
Looking at the reviews you've written you're definetly a loser
You aren't really missing out on utility because of all the powerful, easily available items, and the boost you get from all those passives easily outweigh the downside of every character sharing weaknesses. There are plenty of ways to work around that, for whichever Archetype you build around.
It's like Atlus saw this (Atlus-sponsored) skit and thought, "Wait, what if it was a good idea to play like that?"
https://www.youtube.com/watch?v=ZS8sWhrTnZo
Its kinda hilarious that what its sponsoring is exactly the problem with that franchise. It isn't "atlus felt inspired by a skit" thats literally how Etrian Odyssey is, Survivalist and Paladin strats block and 1 shot everything in the old EO1, Hexers at 1 hp do 4k damage per turn in EO2, A party with a ninja and lancer and spamming drawing slice clears 200k hp bosses and all the super bosses. Healers in EOU2 drop 14k damage if you stack pure healers.
Once again many atlus games have their own strats, metas, and broken builds along with that and many class/job based JRPGs have exploits and bugs, i think you mentioned the Spell blade lv 6+ ninja rapid fire is incredibly broken in ff5 and you can pretty much stunlock shinryu to do like 20k damage. If you just want a long and hard JRPG just play like End of Eternity/Resonance of Fate or Path of the Abyss
I've only ever seen that happen in every single other RPG on the planet. I guess you're new to this genre, so welcome.
Just hit a boss for 14k without Charge or synth skills.
Slightly disappointed that I didn't find that before three dragons and Elegy, since that would have pushed those from two turn kills to a one turn kill.