Metaphor: ReFantazio

Metaphor: ReFantazio

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Proudly Toxic 13 OCT 2024 a las 15:46
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The Balancing in this game is Atrocious.
I see people complaining about the modern themes in this game. I'm going to be galaxy brained and instead actually complain about the gameplay.

I expected this to be a game where I would use the job system to tailor a well balanced team that could handle any situation thrown at it by being able to hit a variety of weaknesses, that I'd adjust further if I found that there was a pattern to enemy types in a specific area.

Instead the game has abilities that give you bonus damage and crit chance if you have duplicates of the same archetype in your party, and gives you access to a Phys Almighty skill with 35% crit chance before the first real dungeon.

Phys Almighty will benefit from Heat Up and from Discipline, since its a Physical Skill, despite doing Almighty damage. Because its Almighty, it will bypass phys repel, phys resist, phys null, and even phys absorb.

Because you can get its crit chance to 55% with 4 people going merchant, it is more effective than trying to hit weaknesses since you'll almost always crit and do more damage thanks to the 40% damage boost from Heat Up.

It costs money, but Merchant on the protag is a money printer anytime you kill lower level enemies in the overworld. So if you ever are running low on money, you can just go back to Akademia in whatever dungeon you are to force respawn all spawns in your current level to go whack a moling for cash.

I just did the second story dungeon, I'm thinking of stopping here, since I now also have access to sukunda, tarunda and rakunda as consumable items. The story boss was unable to get any of my party members below half HP, and if it wasn't for the fact he has a phase hp gate that stops you from killing him, I would've skipped his entire second phase with this strategy.

Do yourself a favor and skip this game if you haven't bought it yet. Who at atlus thought it was a good idea to give Phys Almighty to your character WITH NO MP COST this early in the game?

Phys Almighty has been Meta in every atlus RPG it has been available in.
Publicado originalmente por spoonygundam:
In case anyone is wondering how this scales into the late-game, here is what it looks like against a major boss on 9/24 on Hard:

https://imgur.com/HVnRNaL

The missing HP is from that one attack, plus a ~600 damage love tap from Heismay (I just brought him in case there was something to steal). Other characters have a worse abacus and hit for about 1-2k. Tycoon is still not available yet.
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Mostrando 211-225 de 346 comentarios
Tycoon is locked behind maxing the social stats. even then approximately that same time in game, even on Merchant I was doing like 10k+ damage. Merchant is easily one of the most OP classes. Heismay is an invalid argument because his stat distribution is catered towards AGILITY and not Strength. You use heismay for the dodger's charm to steal all turns not to do damage.

Other classes are equally as broken. if you do certain cross skill inheritance theres a reason why the provide 1 weakness 1 time and stuff like that exists. Its to set up burst.

Also the food is way more OP if anything the ultimate food gives you infinite turns basically.
Última edición por Volcano Princess Enjoyer; 18 OCT 2024 a las 19:31
spoonygundam 18 OCT 2024 a las 19:50 
Publicado originalmente por SQUIRREL JELQING:
Tycoon is locked behind maxing the social stats. even then approximately that same time in game, even on Merchant I was doing like 10k+ damage. Merchant is easily one of the most OP classes. Heismay is an invalid argument because his stat distribution is catered towards AGILITY and not Strength. You use heismay for the dodger's charm to steal all turns not to do damage.

Other classes are equally as broken. if you do certain cross skill inheritance theres a weapon why the provide 1 weakness 1 time and stuff like that exists. Its to set up burst.

Also the food is way more OP if anything the ultimate food gives you infinite turns basically.
Brigitta Rank 8 is time gated, not stat gated. Tycoon isn't available for another couple of days past that point.

Were you using the food that gives a Charge effect to hit over 10k with Merchant at that point? I'm not sure what else could cause that. I had the triple damage abacus, Heat Up and Sense of Kinship with the full bonus, and three levels of the attack buff.

I didn't debuff defense at all, and I could have had maybe 10-15 more strength on my MC if Ieveled that exclusively, but that shouldn't be enough to make that kind of a difference. Or are you talking about the synth skill? I wasn't using that.

I only brought up Heismay to give an accurate depiction of how much the MC's hit did relative to the boss's HP bar. I know he's not a damage character; I brought him in case there was something to steal, there wasn't, so I just hit the boss.
Richard 18 OCT 2024 a las 19:54 
modern themes?, nothing wrong with almighly ♥♥♥♥, hell it doesnt even 1 shot, min-maxing doesnt matter and is boring, game feel like any other jrpg, classes make sense, you can switch them whenever beside battle, like in menu, balance is fine, only thing that crazy is mp cost for some ♥♥♥♥, like swordman skills, which r all but one maybe r aoe, which does alot of damage, like 400-600+ per mob, ects, and it make sense it cost money cause job and ♥♥♥♥ is expenive ingame, even thou you find better loot in dungeons and purify them. cant complain about a game, that is the same as others i am guessing you played lol.
OP complains game is too hard if he doesnt break it with allmighty merchant. ROFL
Pencillus Sedatus 18 OCT 2024 a las 20:00 
Publicado originalmente por Proudly Toxic:
I see people complaining about the modern themes in this game. I'm going to be galaxy brained and instead actually complain about the gameplay.

I expected this to be a game where I would use the job system to tailor a well balanced team that could handle any situation thrown at it by being able to hit a variety of weaknesses, that I'd adjust further if I found that there was a pattern to enemy types in a specific area.

Instead the game has abilities that give you bonus damage and crit chance if you have duplicates of the same archetype in your party, and gives you access to a Phys Almighty skill with 35% crit chance before the first real dungeon.

Phys Almighty will benefit from Heat Up and from Discipline, since its a Physical Skill, despite doing Almighty damage. Because its Almighty, it will bypass phys repel, phys resist, phys null, and even phys absorb.

Because you can get its crit chance to 55% with 4 people going merchant, it is more effective than trying to hit weaknesses since you'll almost always crit and do more damage thanks to the 40% damage boost from Heat Up.

It costs money, but Merchant on the protag is a money printer anytime you kill lower level enemies in the overworld. So if you ever are running low on money, you can just go back to Akademia in whatever dungeon you are to force respawn all spawns in your current level to go whack a moling for cash.

I just did the second story dungeon, I'm thinking of stopping here, since I now also have access to sukunda, tarunda and rakunda as consumable items. The story boss was unable to get any of my party members below half HP, and if it wasn't for the fact he has a phase hp gate that stops you from killing him, I would've skipped his entire second phase with this strategy.

Do yourself a favor and skip this game if you haven't bought it yet. Who at atlus thought it was a good idea to give Phys Almighty to your character WITH NO MP COST this early in the game?

Phys Almighty has been Meta in every atlus RPG it has been available in.
Phys Almighty early in the game but it is WEAK. I barely able to 3 shot the mobs using it. Seriously, did you even play the game?
Proudly Toxic 19 OCT 2024 a las 1:32 
Publicado originalmente por Pencillus Sedatus:
Publicado originalmente por Proudly Toxic:
I see people complaining about the modern themes in this game. I'm going to be galaxy brained and instead actually complain about the gameplay.

I expected this to be a game where I would use the job system to tailor a well balanced team that could handle any situation thrown at it by being able to hit a variety of weaknesses, that I'd adjust further if I found that there was a pattern to enemy types in a specific area.

Instead the game has abilities that give you bonus damage and crit chance if you have duplicates of the same archetype in your party, and gives you access to a Phys Almighty skill with 35% crit chance before the first real dungeon.

Phys Almighty will benefit from Heat Up and from Discipline, since its a Physical Skill, despite doing Almighty damage. Because its Almighty, it will bypass phys repel, phys resist, phys null, and even phys absorb.

Because you can get its crit chance to 55% with 4 people going merchant, it is more effective than trying to hit weaknesses since you'll almost always crit and do more damage thanks to the 40% damage boost from Heat Up.

It costs money, but Merchant on the protag is a money printer anytime you kill lower level enemies in the overworld. So if you ever are running low on money, you can just go back to Akademia in whatever dungeon you are to force respawn all spawns in your current level to go whack a moling for cash.

I just did the second story dungeon, I'm thinking of stopping here, since I now also have access to sukunda, tarunda and rakunda as consumable items. The story boss was unable to get any of my party members below half HP, and if it wasn't for the fact he has a phase hp gate that stops you from killing him, I would've skipped his entire second phase with this strategy.

Do yourself a favor and skip this game if you haven't bought it yet. Who at atlus thought it was a good idea to give Phys Almighty to your character WITH NO MP COST this early in the game?

Phys Almighty has been Meta in every atlus RPG it has been available in.
Phys Almighty early in the game but it is WEAK. I barely able to 3 shot the mobs using it. Seriously, did you even play the game?

Yes, did you see the post answer where someone used that move to hit a story boss for 40% hp with 1 crit without buffs and debuffs?
Kuusou 19 OCT 2024 a las 2:53 
The game was playable on hard, I was able to beat complete the 3 dragon tower trials and elergy of soul. The only fight that made me switch to story mode was the final fight,,,,,, I could beat the 1st phase but the 2nd phase on hard is just unplayable. Not sure if I was underleveled or just trash, but I think ♥♥♥♥♥♥ up cause I had a lvl 67-64 party and didnt have good itemization for MP restorations and buffs. Either way, the last boss fight made me ♥♥♥♥♥ out.
Última edición por Kuusou; 19 OCT 2024 a las 2:56
Unforgiven 19 OCT 2024 a las 6:14 
Publicado originalmente por spoonygundam:
Publicado originalmente por SQUIRREL JELQING:
Tycoon is locked behind maxing the social stats. even then approximately that same time in game, even on Merchant I was doing like 10k+ damage. Merchant is easily one of the most OP classes. Heismay is an invalid argument because his stat distribution is catered towards AGILITY and not Strength. You use heismay for the dodger's charm to steal all turns not to do damage.

Other classes are equally as broken. if you do certain cross skill inheritance theres a weapon why the provide 1 weakness 1 time and stuff like that exists. Its to set up burst.

Also the food is way more OP if anything the ultimate food gives you infinite turns basically.
Brigitta Rank 8 is time gated, not stat gated. Tycoon isn't available for another couple of days past that point.

Were you using the food that gives a Charge effect to hit over 10k with Merchant at that point? I'm not sure what else could cause that. I had the triple damage abacus, Heat Up and Sense of Kinship with the full bonus, and three levels of the attack buff.

I didn't debuff defense at all, and I could have had maybe 10-15 more strength on my MC if Ieveled that exclusively, but that shouldn't be enough to make that kind of a difference. Or are you talking about the synth skill? I wasn't using that.

I only brought up Heismay to give an accurate depiction of how much the MC's hit did relative to the boss's HP bar. I know he's not a damage character; I brought him in case there was something to steal, there wasn't, so I just hit the boss.

It's stat gated, you can have her rank 7 by the 2nd town on ng+ already because your stats are maxed and you will have her rank 8 while ure in 3rd town
Unforgiven 19 OCT 2024 a las 6:16 
Publicado originalmente por Proudly Toxic:
Publicado originalmente por Pencillus Sedatus:
Phys Almighty early in the game but it is WEAK. I barely able to 3 shot the mobs using it. Seriously, did you even play the game?

Yes, did you see the post answer where someone used that move to hit a story boss for 40% hp with 1 crit without buffs and debuffs?

Literally any weakness skill can hit for that much on some random story boss with proper inherited skills, it only hits this hard because the guy has 4x merchant with heat up which is 40% bonus dmg, you can have a single mage with +25% magic dmg while having an actual team hit for way more than that on a weakness hit
The Royal Pain 19 OCT 2024 a las 6:20 
Publicado originalmente por Proudly Toxic:
Do yourself a favor and skip this game if you haven't bought it yet. Who at atlus thought it was a good idea to give Phys Almighty to your character WITH NO MP COST this early in the game?

You heard OP, skip an amazing narrative experience because.
checks notes
It's easy to enjoy the story if you want to break the game.
spoonygundam 19 OCT 2024 a las 8:30 
Publicado originalmente por Unforgiven:
It's stat gated, you can have her rank 7 by the 2nd town on ng+ already because your stats are maxed and you will have her rank 8 while ure in 3rd town
It's locked behind getting the MC's exclusive Archetype. Rank 8 for several of the NPC followers was unavailable for weeks before then (I got Brigitta Rank 7 in mid August), then suddenly became available the day after with no stat changes. If that transfers over to NG+, that's why you can unlock the rank early. Courage 4 is required for Rank 7, but there is no stat check for Rank 8. The game is explicit about stat requirements when there is one.

Publicado originalmente por Unforgiven:
Literally any weakness skill can hit for that much on some random story boss with proper inherited skills, it only hits this hard because the guy has 4x merchant with heat up which is 40% bonus dmg, you can have a single mage with +25% magic dmg while having an actual team hit for way more than that on a weakness hit
That boss doesn't have a weakness. You have to set it up, which is more prep turns for a one-time hit. The damage multiplier is the same on crit or weakness hit anyway. Mage can get +25% magic skill damage, but that requires two inheritance slots to get just over half the bonus Merchant is getting with one (EDIT: Mage can not get +25% magic skill damage at that point. Gallica Rank 8 doesn't happen until after that fight, so they're stuck at +10% unless you run multiple mages). I was also getting +40% attack from Sense of Kinship and 3x damage from my abacus, which are not things a mage can replicate in an "actual team".

Again, what do you think an actual team is? I have no problems buffing/debuffing/healing, and incoming damage is insignificant from the back row without affecting my outgoing damage. Multiple bosses have died on the first turn. What is the benefit of an "actual team"?

Looking at videos of other people doing that fight with "actual teams", their damage dealers are hitting for ~600-1000 after several full turns of setup. What are those people missing that will let them deal eight times that damage as you claimed?

I'm sure there are other setups that can deal more damage in a single hit once the endgame stuff comes online, but that isn't the point. 4x Merchant does more than enough damage for the threats that are present in the game, converts all your full turn icons into half icons without needing to worry about weaknesses, while bypassing all resistances and repels so it works against every enemy and boss with no modification. With a build that changes very little from the beginning of the game.

Publicado originalmente por Proudly Toxic:
Yes, did you see the post answer where someone used that move to hit a story boss for 40% hp with 1 crit without buffs and debuffs?
I did have buffs. Gloves that automatically give one level of the strength buff, and Strohl cast the Commander's +2 strength buff the prior action to max it out.

I could have dealt far more damage with the food that gives the entire party the Charge effect (2.5x damage for one hit), but one of the ingredients is only obtainable in limited quantities, so it didn't seem worth it. IMO the distinction between the boss dying in 3-4 actions vs 7 actions is irrelevant. He dies the first turn either way.
Última edición por spoonygundam; 19 OCT 2024 a las 9:15
Publicado originalmente por spoonygundam:
Publicado originalmente por SQUIRREL JELQING:
Tycoon is locked behind maxing the social stats. even then approximately that same time in game, even on Merchant I was doing like 10k+ damage. Merchant is easily one of the most OP classes. Heismay is an invalid argument because his stat distribution is catered towards AGILITY and not Strength. You use heismay for the dodger's charm to steal all turns not to do damage.

Other classes are equally as broken. if you do certain cross skill inheritance theres a weapon why the provide 1 weakness 1 time and stuff like that exists. Its to set up burst.

Also the food is way more OP if anything the ultimate food gives you infinite turns basically.
Brigitta Rank 8 is time gated, not stat gated. Tycoon isn't available for another couple of days past that point.

Were you using the food that gives a Charge effect to hit over 10k with Merchant at that point? I'm not sure what else could cause that. I had the triple damage abacus, Heat Up and Sense of Kinship with the full bonus, and three levels of the attack buff.

I didn't debuff defense at all, and I could have had maybe 10-15 more strength on my MC if Ieveled that exclusively, but that shouldn't be enough to make that kind of a difference. Or are you talking about the synth skill? I wasn't using that.

I only brought up Heismay to give an accurate depiction of how much the MC's hit did relative to the boss's HP bar. I know he's not a damage character; I brought him in case there was something to steal, there wasn't, so I just hit the boss.

It was with 99 STR and 50 Luck with 0 buffs basically and Charge. Charge went the old SMT focus route/persona charge where it appears to be 2x vs the SMTV 1.2 or so. That and on Tycoon I was using the Synth skill with utilitarian charm where all synth skills cost half. this means 4 turn icons into 2 and 2 turn into 1. My MC was a tycoon with Fortune God's, the 10+ luck gloves, all stats + chest, utilitarian with inherited slots Arcane Unity, Heat up, and the 10% attack bonus with charge. Thats also with mastery on Tycoon which is 20% almighty increase. On another note, now that I think about it. I could also tweak Heismay to have the knight skills and with tycoon just max buff him for free turn consumptions. I never really thought about it til now because the wallet was the most powerful weapon but I guess theres even more optimization that can be done.

Then it was 3 tycoons 1 zerk for golden soldier and passive stacking. With merchants i was running 4 with 2 dps 1 dodger, 1 support.

Lastly, broken jobs are no stranger to these games the rapid fire ninja in ff5 was busted af and drawing slice ninja strat in EO3 too. infact drawing slice could drop like 100k in a single turn
Última edición por Volcano Princess Enjoyer; 19 OCT 2024 a las 9:48
Proudly Toxic 19 OCT 2024 a las 9:52 
Publicado originalmente por The Royal Pain:
Publicado originalmente por Proudly Toxic:
Do yourself a favor and skip this game if you haven't bought it yet. Who at atlus thought it was a good idea to give Phys Almighty to your character WITH NO MP COST this early in the game?

You heard OP, skip an amazing narrative experience because.
checks notes
It's easy to enjoy the story if you want to break the game.

I'm not enjoying the story.

The social links are more basic than Persona 3's, at least as far as I played, and persona 3's are atrocious compared to Persona 4 and 5.

The only thing I was enjoying was the art style and some of the boss designs. They look straight up inspired. But that isn't enough to keep me going.
Yuki 19 OCT 2024 a las 9:54 
I guess we should delete the game too,it has storyteller difficulty as an option, thus its easy, or you know here's the wild idea, don't use and abuse min maxing builds then come cry here how game is easy, if you want a challenge,then make your own rules.
Proudly Toxic 19 OCT 2024 a las 9:57 
Publicado originalmente por Yuki:
I guess we should delete the game too,it has storyteller difficulty as an option, thus its easy, or you know here's the wild idea, don't use and abuse min maxing builds then come cry here how game is easy, if you want a challenge,then make your own rules.

No, I'm going to look at the game say its a "rpg" and expect the mechanics to be better thought out instead of being beatable with just a team of one of the first archetypes you can unlock the moment the game opens up.

All I'm asking is for better power pacing. I don't mind being broken, but let me earn it. This doesn't feel like I earned anything, only that there was developer oversight.
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