Metaphor: ReFantazio

Metaphor: ReFantazio

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Kirax25 Oct 13, 2024 @ 9:05am
Are there any Build guides out there?
Heya all. I’m interested if there is any build guides out there that give guidance on where to distribute stats each level?

Thanks!
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Showing 1-8 of 8 comments
VIncent Oct 13, 2024 @ 9:23am 
I would suggest for you to go for one of the two main combat stats, strenght or magic. Do not waste points in endurance it's mostly a waste. I think you can mitigate agility with items. You can add luck if you go for strenght, it's less important for magic character.
ez game ez life Oct 13, 2024 @ 9:25am 
I'm doing quite well with the all-magic build, but I'd actually prefer the all-balanced build to be more flexible

More important than a few stat points is a well-rounded group with archetypes that form as many synergies as possible.
Following the trend of smt/persona games, I'd predict that magic is stronger in the early game (definitely is in the first dungeon) and physical will be stronger later on. It's also a safe bet that the "meta" will be maintaining buffs and debuffs like previous smt/persona games, so I would recommend you level up seeker.

Personally I'm focusing on magic for the protag. Mage is really nice for protag to use early on because their hero passive recovers 1 MP to all allies when you kill or stun something on the overworld. This is actually a huge deal because enemies respawn and you can just kill them infinitely in the overworld when you're a high enough level in relation to them meaning you have a reliable means of both grinding and topping MP off without having to leave the dungeon, meaning clearing main dungeons take fewer days to complete which means more time that can be allocated to virtues/companions in so forth which results in you becoming more powerful sooner.
nephalim Oct 13, 2024 @ 9:55am 
I feel like you almost have to go Mag early on, the other characters are Str based.

Maybe Str based MC is most powerful but having an all Str crew is not.

The MC just feels like a mage too. Would not feel right making this twink character a strength build.
Originally posted by nephalim:
note that you don't necessarily need high mag scaling for the first dungeon, just the ability to target weaknesses and steal turns. I swapped strohl and hulk archetypes around to mage/healer for certain fights and there wasn't much of a damage difference compared to MC who I put all points into magic for
Klinestife Oct 13, 2024 @ 10:42am 
Originally posted by nephalim:
I feel like you almost have to go Mag early on, the other characters are Str based.

Maybe Str based MC is most powerful but having an all Str crew is not.

The MC just feels like a mage too. Would not feel right making this twink character a strength build.

i’ve been using strohl as the only magic user of the party on hard and even he’s only used wind and light for three main dungeons now. this is one of the least magic dependent early-mid games i’ve ever played in an smt game.
Haerin's Boy Oct 13, 2024 @ 11:01am 
Originally posted by Klinestife:
Originally posted by nephalim:
I feel like you almost have to go Mag early on, the other characters are Str based.

Maybe Str based MC is most powerful but having an all Str crew is not.

The MC just feels like a mage too. Would not feel right making this twink character a strength build.

i’ve been using strohl as the only magic user of the party on hard and even he’s only used wind and light for three main dungeons now. this is one of the least magic dependent early-mid games i’ve ever played in an smt game.
also on hard, the first boss and dragon is easier because of magic....
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Date Posted: Oct 13, 2024 @ 9:05am
Posts: 8