Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A part of the appeal of the genre is the unique character design.
I mean, I loved Mass Effect for that very reason. My Femshep? Asian ponytailed brunette, kicking ass across the galaxy. It felt like my story, not just one I was following along with. In Metaphor (and JRPGs in general), I sometimes feel like I'm playing a role in someone else’s movie—cool, but I miss that sense of ownership you get when you can mold the character to your liking.
Sure, the protagonist in Metaphor is the classic polite, heart-of-gold JRPG hero, but imagine how much more immersive it could be if you could tweak their appearance and personality a bit more. I’m not saying I need full-on Skyrim sliders, but a little customization wouldn’t hurt! Wouldn’t change the plot, but it would make it feel more personal.
Hmmm ...
Yes, JRPGs are traditionally "themepark RPGs" in which you have a fixed ("chosen") character whereas western RPGs tend to be more about creating your own experience.
That being said we're now decades into videogames and both sides have tried themselves on their respective tropes so asking for stagnation is also not the way to go in my opinion.
In the case of ATLUS games you wouldn't loose a single thing if the characters weren't Mary Sues ... nothing about any of them is memorable. The main prot. of Metaphor is by far the blankest slate there is. The only thing that justifies him being that set character are the anime cutscenes.
JRPG main characters are usefully defined characters, you just happen to control 'em.
The mixing of genres can mean more homonization which I don't like IMO
Sry mate but I think you're wrong.
The JRPG main character is normally a fixed person - but that person also normally has a backstory to justify their journey.
As I pointed out a post ago: The protagonists in ATLUS game are blank slates. They have almost no backstory which isn't how the JRPG trope usually works so well. The only defining feature blue-haired-boy has is that he's an Elda and he is friends with the prince ... so the story would loose nothing by letting us customize an Elda character. I was almost shocked that this time the main character is actually voiced because it shows how little it changes about his personality.
Most non silent protags are either goody two shoes types, oblivious chick magnets or edgelords nowadays.
I think that is fine IMO.
The design is boring.
Because it's overdone.
Every single one of these protagonists-
- Short dark hair.
- Male
- Late teens/early 20s
- Stoic
- Often look exactly like Kirito
If you're really lucky their hair might be longer. If exceptionally lucky they might be a shade of hair other than black, blue or brown.
None of these traits is bad by themselves (aside from looking like Kirito), but they are so overdone at this point that it's extremely boring.
That they are silent isn't the issue, nor is it them being a template that players project themselves onto. The problem is that this template is so often the same, and boring. I don't want to project myself onto characters like this, frankly.
I agree with everything you say about Kirito as a trope only, not as a character, since Kirito still remains the most decent version of "Kirito" in Japanese media, but your comparison between him and the main character here is just incredibly off the mark.
And let's be honest, games and stories like these don't suck because of the main character being a trope. Everything else is a trope, too. I'd like these games more if the writers put just any effort into creating some original content, not just a miniscule, lazy half-degree shift on the formulaic adventure stories in Japanese media.
And I prefer the stoicism, too many character nowadays are hyperactive instead of taking times to think before they act.