Metaphor: ReFantazio

Metaphor: ReFantazio

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Seisachtheia Oct 12, 2024 @ 3:12pm
Question about prologue mines - sandworms
So, I've never played SMT or Persona before, checking this demo out. In the mines early game there are multiple sandworm enemies that're basically a full party wipe if you encounter them, it's level 11 when you are 6. I'm guessing you're not supposed to fight these at this point because of the level difference and party wipe, but they're placed so they're really hard to avoid.

Will there be lots of this in the game? Dungeons that have hard to avoid enemies that are basically too powerful for you to take on at the point when you're challenging the dungeon? Is this a feature of this series because you revisit areas and then fight the more powerful enemies?
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caradryan21 Oct 12, 2024 @ 3:16pm 
That is lvl 11 is not instantly a party wipe if you know what you are doing. For example, the worms if i remember correctly (please, correct me if i am wrong), are weak to ice, so just spam them with Ice with your Mage and be done with it.

Most of the enemies can be defeated if you know what you are fighting, and also, ambushing them. If you let them ambush you, it can be really difficult to survive.

Just keep going and enjoy.
Aldroen Oct 12, 2024 @ 3:18pm 
Dungeons can have stronger enemies in them to challenge the player and its common in the series. You rarely backtrack in those games and most dungeons are one time only so once they are cleared you wont be able to access them again.

In reality what you need to do is exploit enemies weakens at which point even if they are few levels above you it wont matter. In most cases you will want to have your party setup in such a way that you can end the fight within 1-2 turns as most enemies can hit pretty hard and exploit your own weaknesses. This is of course when we are talking about normal enemies and not bosses which will take longer than that.
Last edited by Aldroen; Oct 12, 2024 @ 3:18pm
hush Oct 12, 2024 @ 3:18pm 
Originally posted by Seisachtheia:
So, I've never played SMT or Persona before, checking this demo out. In the mines early game there are multiple sandworm enemies that're basically a full party wipe if you encounter them, it's level 11 when you are 6. I'm guessing you're not supposed to fight these at this point because of the level difference and party wipe, but they're placed so they're really hard to avoid.

Will there be lots of this in the game? Dungeons that have hard to avoid enemies that are basically too powerful for you to take on at the point when you're challenging the dungeon? Is this a feature of this series because you revisit areas and then fight the more powerful enemies?
i'm not sure if its prevalent but there is another optional dungeon in the mid game that has overpowered opponents.

Although in the mines, you can kill everything there.

it's another way to check that it's either youre underleveled or your equipment is not up to date. or youre not using the right tactics
Last edited by hush; Oct 12, 2024 @ 3:19pm
Seisachtheia Oct 12, 2024 @ 3:25pm 
Well it's good to hear that it's not a regular part of the game, though I'm not sure exactly how to deal with the worms given they always go first in combat, always lead with a double AOE that kills whoever I have set up as a mage, and then double hit another character next round to kill them.

Maybe the problem is that the main character is my mage and has piss poor "break" damage? Is that a mechanic in this game? That some archetypes have a superior ability to stun enemies on the field map for combat? Because even running in circles for 2 minutes smacking the worm or ambushing them I've only ever gotten them down to half a "break" meter.
hush Oct 12, 2024 @ 3:32pm 
Originally posted by Seisachtheia:
Maybe the problem is that the main character is my mage and has piss poor "break" damage? Is that a mechanic in this game? That some archetypes have a superior ability to stun enemies on the field map for combat? Because even running in circles for 2 minutes smacking the worm or ambushing them I've only ever gotten them down to half a "break" meter.

yeah maybe that is the problem. Mage is great if there are lot of enemies around because it has an AOE attack but the damage is relatively small compare to other archetypes and it definitely lacks mobility .
Last edited by hush; Oct 12, 2024 @ 3:36pm
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Date Posted: Oct 12, 2024 @ 3:12pm
Posts: 5