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After the outstanding "SMT 5 - Vengeance", "Metaphor" is just boring in everything, except the music.
Hmmm I wouldn't even say it's "boring" ... as I said, I like the base of the story (which is what keeps me playing) - but somehow it feels like the game delivers less of what ATLUS is really good at and has some strange flaws I just didn't anticipate from them tbh..
Sadly for most of my problems with the game there is no way that it gets better. The only thing that can improve is the battle system and I know that ATLUS RPGs tend to get better with time in that area but I'm already dissapointed that I feel so bored whereas SMT5 V. (as a more recent example) already had me way more hooked 7 hours in - and that is a game I played the base version of.
I find the combat and archetypes way better than anything that Atlus gave us before. I always found the persona/demon system really cool but in reality was always very bloated where archetypes are more condensed but meaningful in which one you chose with some having some cool gimmicks in them that spice up the gameplay.
The combat is probably the best it ever was, no more constant turn based encounters. I went through a whole dungeon with maybe few actual encounters that were properly challenging rather than just going full auto mode for 90 % of the dungeon falling asleep as I am fighting the same enemy again and again that I already mastered using muscle memory to quickly spam the same skill to be done and over it like it usually is in persona and smt games before.
Grinding is also way easier now removing the slog of it and overall the experience feels way smoother in metaphor than it did in any other Atlus game.
Game does not even have anti aliasing. When games from 2001 and onwards had AA. Even Morrowind has anti aliasing.
Then there's the low quality Audio.
Cluttered UI.
This. I have yet to beat 4 or 5 because of how combat works in that, I see me finishing this one though purely because of this.
Archtype is really ♥♥♥♥♥♥♥ amazing due it being more condensed over the other two which felt very bloaty from time to time.
Persona combat was getting stale by the time P3R came out. I went through royal and golden and while the synergy meter or whatever it was nice, it was still the same thing.
I forget what menu I was in, maybe the Archtype preview in equipment? I just know that their was a place I could reorder my skills but didn't because I only have like 5 lol
The AoE thing I get. I think they did it, lock your AoE behind the combo attack thing that they replaced all out attack with to make it more appealing. I'll say that while the team attack thing is much more conservative than AoA it's also much more interesting.
It's kind of a scary thought but if they have AoE already what are they going to do with more press turns? At this rate they pretty much have to get more creative going forward or they will just squash us lol
The environment variety is a big plus as well imho, but that's not something you mentioned.
That said its been a while since a decent jrpg came out so that prob helped as well, last really good one was p5 the royal, or the p3 remake.
The fact that I had to download a mod to remove the sprint blur/lines and to inject antialiasing/fov/correct 16:9 and also had to install reshade to apply additional techniques just to prevent my eyes from actually bleeding at $70 is crazy.
I'll finish the game but damn, what the actual hell happened here? Terrible. Literally morrowind-era textures, its blowing my mind.
It's like a scam that everyone seems to be in-on. I just don't get it.
Persona 5 Royal has a 95 meta, this has a 93 meta with half as many reviews, so this did not review better. As it will probably drop a point or 2 after more reviews.
Not that meta is the best indicator for everyone, because I like P3:R more than P5, and that has a way lower meta.