Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Beware of sandworms!
Or you can switch all your abilities so that you don't have any weaknesses to the current enemies. They already get extra turns on hard, and if they hit a weakness they get another extra turn. So if 4 enemies each cast an AOE on your party you're just dead lol
At times it seemed a bit off to me, because I feel a bit forced to 'reroll' fights until the optimal outcome is achieved. Mana replenishment is so rare that it's also better to focus stats into abilities that don't require mana. Though I guess you could consider that part of the difficulty as a strategy game.
Not sure if any of my rambling is helpful. But hard will definitely be harder. I'm just not sure if it will feel like a fun kind of hard
That's not hard, that's a waste of time.
I was never underleveled so idk what you did, skipped enemies? The only time i had to grind was when the last boss was lvl 75 and i was 61
The only difference is if they survive the stun round there's a decent chance of them killing you if they're not trash mobs.
Obviously you can't do this in boss fights but later in the game when enemies get like 7 or 8 turns, it's just absolutely ♥♥♥♥♥♥♥ brutal.
Thats my one gripe with it, it's not hard at all unless you're ambushed...