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lmao no thanks lil bro
are you gonna tell me it has too many swords and knights next?
Figured as much, it's why I got into game development. Since the industry is soulless and dead unlike when I was a kid.
Apparently, it's too overtly political but you need a love interest to ground it? And this somehow means the writing lost its edges?
I haven't gotten that far yet, but I don't know what OP is having in mind.
I'm going to try not to get too in the weeds with how writing works...
Relying on politics as a main story engine creates a bias with those who have issues with politics (whether it's a particular stance or not caring about them at all).
Love, however, resonates with people. It's something most people have either experienced or have a desire to experience. Love is sexy and heartfelt. Politics are neither of those things.
Universal themes like love ground your story.
That's why family is always used (probably overused). Because everyone has one.
love, very much, isn't universal, very few things are.
Not sure where you gather your info from, but you should google what the most universal theme in storytelling is.
I know what they are.
What I said is that it needed to be augmented with a love story.
For a game like this, milquetoast fantasy political intrigue by itself isn't enough.
Trying to gauge whether to buy this or not.
not everyone likes romance either, it is a common theme no doubt, but it can turn people away much like "politics" is, difference being: this game is about said politics, so its silly to complain about it.