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It feels like it was written by some few years old kid, who doesnt understand the world.
I also absolutely lowed how they tried to present our world as this homogenous utopia.
Tell that to kids from 3rd world who die for few cents in toxic wastes, so milionare from other side of the world can get richer.
There's this one line from an interview with Hashimoto that's stuck with me:
『不安=つぎに進めるキッカケ』というテーマなら、 全世界の人にも理解してもらえる、 シンプルな話になると思ったんですよね。
In English... please no one nit-pick my translation skills...
"I thought that if "anxiety = a spark to continue to the next step" was the theme, that it'd be a simple story all the world's people could understand."
With this in mind, I feel the game is not advocating for tolerance and acceptance, it takes those as givens. What the game wants to talk about is how different people deal with anxieties about how the world is run, oppression of the weak or disadvantaged, etc., and how these feelings cause the change in the world we want to see.
I'm not far enough in the game to know for sure, but I'm not entirely convinced that's the case. Another thing I noticed is that the world map in the game (1) looks nearly identical to "Utopia" of the book "Utopia" by Thomas More (2). In other words, the Utopia is possibly actually Metaphor's universe, or rather it's future. The book in the game might not so much be meant to describe our present, perfect world, but our ideals for how our world could be perfected. Possibly, for example, how our anxieties about the dissonance between how we want the world to be vs how it really is could motivate us to get up and change it.
(1) https://www.sakuraindex.jp/wp-content/uploads/2024/07/Metaphor-ReFantazio-New-Info-02.jpg
(2) https://en.wikipedia.org/wiki/Utopia_(book)#/media/File:Isola_di_Utopia_Moro.jpg
But look at it from another angle - remember Disco Elysium? It received nothing but praise and occasional unauthentic debates with the aim to just create controversy didn't overshadow the common consensus on the utmost quality of the game. Here, however, besides the controversy-seeking individuals, there are two naturally formed camps that either criticise the game (in abundance), or praise it (blindly). This is a normal state of discussion for any given piece of media, normal as in is the norm, the statistically widespread process.
My point being - the game isn't that good, that impactful and touching that it would help unite us all. For example, in my case, I do not feel anyhow moved due to having seen way, way better attempts at these unity narratives from other games and in other media, both Japanese and otherwise. I authentically voice my concerns about the unrefined, trope-infused narrative of ReFantazio, which is just trying to spoon-feed us the ideas. Contrast it with something like Shingeki no Kyojin, which is an anti-war epic that NEVER just says "war is bad don't do war kids". This story, however, is very superficial in how it handles its in-universe issues, and you can call it preachy. This is not to say that the ideas are bad, but that there was very little effort in presenting them in a beautiful, thought-out, artistically stunning way. And the main problem is that, if the narrative is as superificial, it does, as you have noted, fail to really "sell" or impart those virtues, those higher ideas of unity, compassion, equality. Do not blame the player, blame the game. In this case, the developers.
but knowing this topic isn't actually about the game: do remember that tolerance is a mutual agreement, the one who breaks it first is not the same as the one who is no longer under that agreement.
in other words: if you cant be civil, don't expect others to be civil to you, simple.
Another key theme of the game is the theme of hope and despair as despair is what is the key conflict and catalyst of how the late king and Louise turn out and their motives. Despair is what prevented the king from continuing his ideals and him doing so also led to Louise feeling betrayed by him and thinking that only power matters and people can't be trusted. And hope is what drives the protagonist and the party to continue despite the hardship and sets them apart from the king and Louise. It's what wakes up the protagonist and stops them from just accepting More's fake dream world. And to tie in with the fantasy book, hope is what drives the party to strive for a better world.
You also see themes of hope with other characters like with Heismay finding new purpose
after isolating himself in his cave from grieving his dead son or with Eupha finding a new way to protect her village besides thinking the only way is to sacrifice herself.
>this take
At least try to read the text.