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One of the followers does have a high agility, so you don't have to sink a lot into this skill if you don't want to. But I wouldn't leave it as a low stat, or you might get frustrated by your attacks missing more often.
Even in regicide difficulty, you will rarely miss attacks, and investing in STR or MAG to kill everything faster is always better than hoping to dodge attacks. If you want some crutch dodges, just use Heismay.
Otherwise... it's just a 'nice to have' but rarely needed... unless you're using a the 100% crit 50% Hit weapons? Maybe with the passive that makes Crits not use Turn Icons those could be fun to play with.
Minmaxing damage is the meta, Agility is
More or less for meme builds where they can never hit the character, since you level up fast and the game is programmed for enemies to do damage this means sometimes enemies have naturally low AGL stats. You also can pump agility a lot faster than monsters are able to keep up.
You will do 0 damage but it trivializes enemy turns if you just pump everything into Agility and Luck, some people use it to do Support builds like in SMT Nocturne. Its weird but if the game itself is anything like Nocturne’s stats, AGL affects turn order intiation, ability to hit, and dodge along with escaping battles. LUCK sometimes affects the likelihood of the dodge, so stacking both is a semi-funny way to play. Thats how people speed run things like older SMT and Persona games.
Its fairly accurate yeah. Sometimes they leave things out though.
The in-game explanation for LUK is:
- higher drop rate
- higher critical rate
- higher chance to land more attacks in multi-hit skills (i.e. slicer)
The game didn't mention anything about LUK being able to improve dodge rate, so I doubt it.
Hence why i said, if its like other titles and sometimes they leave out info.