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if you're on normal. 15 to 17.
there isn't a time limit for staying in the dungeons. what you do is use mage to keep your mp up while killing weak mobs and you always go for the unhurt bonus in fights so you can get bonus everything.
remember you can restart battles and when you restart you still keep knowledge of the enemy's weakness.
i switched from hard to normal and the difference is massive. i was rushing to END fights quick as possible from the 2 actions the AI gets and on normal i can actually rely on auto attacks to kill
seeker make the allied npcs attack the enemy more
warrior stop enemies from having advantage on the field
mage recovers mp from stunned or defeated mobs
healer heals the party every time the allied npcs attack a enemy on the field (useful and worthless at the same time. its faster and slower to farm with the mage and cast auto heal)
brawler staggers heavy enemies faster (things like the human eggs and such)
merchant gives more money for overworld kills (bruh. i was so mad i unlocked the merchant so late. a single mob on the first act gives 230 gil with the merchant.)
and last one for act 1
knight chance to reflect overworld attacks (IE: chance to not take damage from weak mobs)
when you set MC as mage, he have a hero passive where everyone recovers MP when you killed a stun mobs on overworld, aka killing mobs with attack instead of going into turn base combat.
for example on the 1st city grand cathedral dungeon, you can use your MP fighting higher level mobs like the Fulquilo, and then when you are out of MP, you go back to where there is a lot of dogs, use mage on MC then just 1 hit kill those lower level mobs to recover MP, then when you have enough MP, you go back grinding Fulquilo.