Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I think part of the problem is trying to compare Atlus with AAA companies. While Metaphor may look like it's trying to compete with AAA games, it's not nearly in the same league. Atlus makes relatively niche games for niche audiences and much of the company's success comes from delivering and extremely high quality experience relative to budget of their productions.
> Story execution (I guess Persona games are the same) feels tedious due to the AMOUNT of sheer text in it.
This is very much a "different strokes for different folks" kind of thing. Personally, I am a little disappointed in the writing in that while I feel Atlus wanted to make a more grown-up experience that concerns more impactful and serious issues than the trivialities of daily school life, characters do sometimes behave as two-dimensional side-jokes. I could see it in Persona, but it feels out of place here for me.
Still, I feel like people who don't enjoy on some level the long dialogues and narrative experience probably aren't going to appreciate this game or Persona as much as other games that are more gameplay or plot-focused, and I think that's okay.
Probably the mainline Shin Megami Tensei is better if you don't like long, slow dialogue, but it still has the same dungeon design and turn-based combat.
I actually love a deep quality story, I'm in the minority of gamers that cares about story in a game, and I do think that Atlus delivers AAA quality stories compared to the newer FF games (Rebirth) where the story is frankly mediocre.
I do think here however, that you get lots of text, for what amounts to a run of the mill Isekai anime story. For example, I felt just reaching the end of the extended prologue and going after the necromancer took an extremely contrived amount of hours and dialogue, for what could have been a single hour in a FF game. Although I do hear that Persona games are similar, and why many people don't end up completing them. It's the repetitiveness and tediousness and gratuitousness of the dialogue, like sometimes the characters are just thinking out loud, and you know that good writing should remove fluff like that. It becomes a game where you basically need to skip lots of the dialogue because "we get the damn mission and what we have to do". It's no longer world building but bla bla.
And don't worry, graphics are not everything to me, above all I judge other things, but one can't deny that whether it's the Persona games including Metaphor, there are extremely questionable gameplay design choices, a major persona youtuber said "Atlus got overly comfortable after P3 to remake the same game" and I kind of agree.
I will do my best to persevere through the game. But the idea that I'm going to have to repeat the Cathedral dungeon + daily activities gameplay loop for like 7+ dungeons that are even bigger feels extremely tedious to me and that's a bad sign when you start a game, and not be bored by say, late game (like I was with FF16).
I also play FFXVI on the side, and that game would benefit massively from having actual dungeons like Metaphor.
Also disagree with the whole dialog thing, I enjoy the dialogs, this is basically the complaint behind FFXVI being muh movie game, just calm down and enjoy the plot. This helps your attention span.
I actually have massive complaints about both FF16 and Rebirth (I'm a FF fan and Square Enix fan, those are basically the only games I play). Just very different complaints. If I could sum up FF16, I would say my main complaint would be an over-focus on a story that turns out to be somewhat not perfect (but still satisfying), and too much of a lack of RPG mechanics (crafting, etc), and a combat system that whilst being an upgrade is lacking complexity (needed more characters, elemental affinities, magic control, etc etc). I'm absolutely not calling those games perfect.
And I agree that FF16 would benefit from dungeons, its just that my critique of the Metaphor Dungeons is a different one. The first Cathedral dungeon just felt immensely tedious to me, but maybe I just need more time with the game. I was already pretty overlevelled and it still felt very "ugh..."
Also, I agree with a number of reviewers like SkillUp that somehow the way they've done the graphics, UI, and stuff popping on screen, it can give headaches, but this is just a subjective opinion.
Nah, conceptually it's still largely the same, you're still looking at people in a fantasy world fantasizing about our world. The main shift is away from the more traditional Tolkien style fantasy world but I suspect that might be down to the expected release date - Euchronia is basically a mash up of Atlus' previous games, as befitting of a 35 year anniversary release.
If you're paying attention I think almost every Atlus game is called out in there somewhere. Some obvious, like the island or Catherine (a), some a little more hidden. I don't think the intent is to tie it to any one in particular, it's a play on words - the world is literally a fantasia of Atlus' previous work.
I love these actually, because the essence of these games are dungeon crawlers with some social elements.
If you get a grasp of press turn, id just recommend Nocturne and SMT IV. theyre fairly short compared to Metaphor anyways even with random encounters in Nocturne. SMT IV has a ton of story but even reading all of it is still shorter than Metaphor, as Rubyeyed mentioned though, the story does get goofy/corny af and in prospect if you only think in terms think of it as just a goofy plot point then thats what it will feel like but some of the stuff has it’s place even when absurd.
Yeah the game does have a ton of loading screens the calendar stuff i think is kinda cute much later on, it might be obnoxious for people, but i really like the small story descriptions for every area. If it were skippable I think people would see less of an issue, but thats not really an option. I can see where you come from though, I guess I am just more willing to write it off since it feels like a much more artistic choice rather than being a horrible offense such as MHW having unskippable cutscenes. also it feels very similar in vain to Etrian Odyssey which in itself is also absurd. Because eldritch horrors are causing most of the issues in that series, so it raises the question what happens after Metaphor that causes aliens to invade the planet and cause the yggdrasils, i know at times the remaining humans also helped create them too, and Brilehaven probably sinks
I play a ton of random games and even some indie stuff i am fairly surprised by very small things, but with metaphor its overall direction feels much more refreshing to me than any game has probably stuck out in the last 7 years or so aside from something like ffxvi or ffxiv shadowbringers and Endwalker. On that note, i think the pacing and story in metaphor hits the notes i like, and for me it feels very similar to ff6 with such a goofy cast and likeable characters.
It's really interesting how so many people feel like their chosen leader is being criticized through Louis, a character explicitly written to be evil.
The PS2 Megaten games aside from Persona have semi neat dungeons to be honest. Metaphor has it feel tedious because its not even thought provoking or a cool gimmick, every dungeon after the Cathedral is MUCH shorter though
FF12 came out in 2006, THATS when Square ditched turn based.
Nothing fundamentally wrong with that like saying but wanted to correct cos this game legit has combat from the late 90’s.
Also, one reason why turn based was semi OK back then is because the game worlds were just smaller. You could often complete these games in a couple play sessions. Now with next gen games being way more massive, having thousands of generic turn based encounters feels downright tedious.
Despite the massive criticism I have of Rebirth, it did open world encounters the best.
1. The combat in Rebirth is pretty insanely good, flashy, exciting.
2. The amount of actual mobs in the open world isn't that massive.
Here you have dungeons with thousands of mobs everywhere, plus I noticed they literally respawn when you move room to room.
Yeah, the cathedral dungeon and the corridor dungeon felt so dated in terms of design.
I'm hoping what you say is true with later dungeons, though I saw the review by Mortismal Gaming and he said the final dungeon is literally like 6 hours long or something lol.
If you grind sure, the final dungeon is like 20 minutes at best. An hour or two if you do a bunch of side stuff, but dont let this be covered by the fact its like 2 areas at worst that you CAN technically just run into the final boss if you think youre strong enough. Unless he meant the dungeon before that one, that one is like 1 hour at worst. By that point of the game you should be very strong if you know what youre doing.
I wouldnt really give E-celebs or Youtubers much credit a decent amount of them are fairly media illiterate as mean as that may seem. Some people just greatly exaggerate how things are, like as soon as someone says “SMT V is 100 hours to finish once” I hold their opinion to a much lower regard because most SMT games should really never take that long unless youre doing some incredibly CBT challenge.
Gonna just say it, if you believe this is even remotely game of the year material then you are literally insane. It's not any where near good enough for that. If this is considered the top of the JRPG genre then i'm really sorry but the standard is incredibly low, there isnt anything standout here.