Metaphor: ReFantazio

Metaphor: ReFantazio

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Calandir Oct 20, 2024 @ 2:13pm
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This game...
So I'm close to 4th dungeon. And I wanted to say this...

The writing in this game is one of the best I've seen. And I'm quite weird about it. The companions and overall story, with heavy focus on fantasy and metaphor, showcasing our own plight in fantasy and vice versa. I love it. It just speaks to me on personal level.

I'm big fan of Atlus and Fromsoftware. To this day, SOTE or Black Myth was my game of the year. But playing this... it really changes my mind, to want This game to win GOTY. We will see how it will go further and ends, but so far I love it. It's amazing.

I'm a bit puzzled because a lot of people said this game is for fans of SMT series, yet I don't see anything resembling those games. It's more like Persona.

Anyone has similar or different thoughts?
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Showing 16-30 of 51 comments
shelledfade Oct 21, 2024 @ 1:42pm 
if you think this is some of the best writing you haven't played a real game like kotor or multitudes of other games. This games writing and gameplay are on-par with a toddlers by comparison (in gaming terms).
Comatose Dolphin Oct 21, 2024 @ 1:53pm 
Originally posted by shelledfade:
if you think this is some of the best writing you haven't played a real game like kotor or multitudes of other games. This games writing and gameplay are on-par with a toddlers by comparison (in gaming terms).

You and the boys woke up in full force today huh?
Last edited by Comatose Dolphin; Oct 21, 2024 @ 1:55pm
Calandir Oct 21, 2024 @ 2:18pm 
Originally posted by shelledfade:
if you think this is some of the best writing you haven't played a real game like kotor or multitudes of other games. This games writing and gameplay are on-par with a toddlers by comparison (in gaming terms).
I've played both Kotors. But I still think the peak is Planescape torment. This game however has amazing writing, and one of the best in recent years.
DivineLion Oct 21, 2024 @ 2:21pm 
yea its pretty good. this will definitely be atlus next pillar with SMT and Persona
DivineLion Oct 21, 2024 @ 2:22pm 
Originally posted by Sharkofspace:
I've played Persona 3 FES (Haven't played Reload), 4 Golden, 5, and 5 royal, and loved all of them, but I absolutely hate everything about Metaphor.

I don't understand how everyone seems to universally agree that this game is a perfect masterpiece when it just feels like Persona but significantly worse in every way. What am I missing?
play SMT
Sharkofspace Oct 21, 2024 @ 2:24pm 
Originally posted by DivineLion:
Originally posted by Sharkofspace:
I've played Persona 3 FES (Haven't played Reload), 4 Golden, 5, and 5 royal, and loved all of them, but I absolutely hate everything about Metaphor.

I don't understand how everyone seems to universally agree that this game is a perfect masterpiece when it just feels like Persona but significantly worse in every way. What am I missing?
play SMT

Why?
DrkCntry Oct 21, 2024 @ 2:25pm 
Originally posted by Sharkofspace:
Originally posted by DivineLion:
play SMT

Why?
Because mechanically it plays more like that series of games than it does the Persona series.
Last edited by DrkCntry; Oct 21, 2024 @ 2:25pm
zero Oct 21, 2024 @ 2:27pm 
Originally posted by DrkCntry:
Originally posted by Sharkofspace:

Why?
Because mechanically it plays more like that series of games than it does the Persona series.
sums it up, its the combat mechanics of smt, with the social aspects of persona
Comatose Dolphin Oct 21, 2024 @ 2:29pm 
Originally posted by Sharkofspace:
Originally posted by DivineLion:
play SMT

Why?

SMT 4 for the record is very good story writing wise while being a hype game. Most of the old games are strong but its hard to recommend FP dungeon crawlers to people.
Sharkofspace Oct 21, 2024 @ 3:22pm 
Originally posted by zero:
Originally posted by DrkCntry:
Because mechanically it plays more like that series of games than it does the Persona series.
sums it up, its the combat mechanics of smt, with the social aspects of persona

I have SMT5 in my library already, and I plan on playing it eventually, but that's not really the issue.

I just feel like there's a key part of Metaphor that I'm somehow missing. The story is nothing, the combat feels broken, the time management feels impossible because they only give you ten days to do way too much stuff, and the characters are just empty archetype slots with no personality.

Based on stuff I've read and seen so far, the game seems insanely grindy and full of cheap pitfalls that severely punish you for spending your time the wrong way. The idea of being robbed of progress that way is extremely off-putting.

I really don't wanna be a hater, but I genuinely just don't understand.
zero Oct 21, 2024 @ 3:28pm 
Originally posted by Sharkofspace:
Originally posted by zero:
sums it up, its the combat mechanics of smt, with the social aspects of persona

I have SMT5 in my library already, and I plan on playing it eventually, but that's not really the issue.

I just feel like there's a key part of Metaphor that I'm somehow missing. The story is nothing, the combat feels broken, the time management feels impossible because they only give you ten days to do way too much stuff, and the characters are just empty archetype slots with no personality.

Based on stuff I've read and seen so far, the game seems insanely grindy and full of cheap pitfalls that severely punish you for spending your time the wrong way. The idea of being robbed of progress that way is extremely off-putting.

I really don't wanna be a hater, but I genuinely just don't understand.
i mean its a traditional heros journey story, which are fun if not unique.

i have no idea how the combat is "broken".

the time management is quite liberal, you can do everything in the game before the game ends, i can say that at this point considering im in endgame without anything not complete.

and "characters are empty/no personality" is a pretty subjective opinion, while you do their social links you can very clearly see their personality stand out, if not the main story itself.

but yes, jrpgs tend to be grindy, persona 5 was as well, but i haveb't seen a single "pitfall", unless you consider "didn't level up social links you were told to level up" a pitfall.
iPwnU2 Oct 21, 2024 @ 3:58pm 
Originally posted by Ethram:
So I'm close to 4th dungeon. And I wanted to say this...

The writing in this game is one of the best I've seen. And I'm quite weird about it. The companions and overall story, with heavy focus on fantasy and metaphor, showcasing our own plight in fantasy and vice versa. I love it. It just speaks to me on personal level.

I'm big fan of Atlus and Fromsoftware. To this day, SOTE or Black Myth was my game of the year. But playing this... it really changes my mind, to want This game to win GOTY. We will see how it will go further and ends, but so far I love it. It's amazing.

I'm a bit puzzled because a lot of people said this game is for fans of SMT series, yet I don't see anything resembling those games. It's more like Persona.

Anyone has similar or different thoughts?

:)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
iPwnU2 Oct 21, 2024 @ 4:03pm 
Originally posted by Ethram:
So I'm close to 4th dungeon. And I wanted to say this...

The writing in this game is one of the best I've seen. And I'm quite weird about it. The companions and overall story, with heavy focus on fantasy and metaphor, showcasing our own plight in fantasy and vice versa. I love it. It just speaks to me on personal level.

I'm big fan of Atlus and Fromsoftware. To this day, SOTE or Black Myth was my game of the year. But playing this... it really changes my mind, to want This game to win GOTY. We will see how it will go further and ends, but so far I love it. It's amazing.

I'm a bit puzzled because a lot of people said this game is for fans of SMT series, yet I don't see anything resembling those games. It's more like Persona.

Anyone has similar or different thoughts?
ahahaha compare this with wukong ? :))))) BWAHAHAHA imgine comparing a game with under 5% player base of wukong on steam alone .....bro you must be high on fentanyl or something :)))))))))) HAHAHAHAHAHAHAHAHAHAHA or saying its better than SOTE ... bruh slap yourselp back to reality
Sharkofspace Oct 21, 2024 @ 6:17pm 
Originally posted by zero:
Originally posted by Sharkofspace:

I have SMT5 in my library already, and I plan on playing it eventually, but that's not really the issue.

I just feel like there's a key part of Metaphor that I'm somehow missing. The story is nothing, the combat feels broken, the time management feels impossible because they only give you ten days to do way too much stuff, and the characters are just empty archetype slots with no personality.

Based on stuff I've read and seen so far, the game seems insanely grindy and full of cheap pitfalls that severely punish you for spending your time the wrong way. The idea of being robbed of progress that way is extremely off-putting.

I really don't wanna be a hater, but I genuinely just don't understand.
i mean its a traditional heros journey story, which are fun if not unique.

i have no idea how the combat is "broken".

the time management is quite liberal, you can do everything in the game before the game ends, i can say that at this point considering im in endgame without anything not complete.

and "characters are empty/no personality" is a pretty subjective opinion, while you do their social links you can very clearly see their personality stand out, if not the main story itself.

but yes, jrpgs tend to be grindy, persona 5 was as well, but i haveb't seen a single "pitfall", unless you consider "didn't level up social links you were told to level up" a pitfall.

Does it ACTUALLY tell you? Or does it just ambush you with a game-over if you didn't magically know you were supposed to do it?

I just don't understand what the game wants from me in terms of combat, because right now I only have one character who can actually do damage, and for the other two I just skip their turns because they're useless. I spam the same single-target spell over and over again until everything is dead. I'm in the first dungeon on normal difficulty and if the enemy gets to take their turn, my entire party dies.

Going for coverage with your team clearly doesn't work, going all-in with three of a single archetype also won't work...What are you supposed to do?

It feels like trial and error, in a game where you have no room for error.
zero Oct 21, 2024 @ 6:37pm 
Originally posted by Sharkofspace:
Originally posted by zero:
i mean its a traditional heros journey story, which are fun if not unique.

i have no idea how the combat is "broken".

the time management is quite liberal, you can do everything in the game before the game ends, i can say that at this point considering im in endgame without anything not complete.

and "characters are empty/no personality" is a pretty subjective opinion, while you do their social links you can very clearly see their personality stand out, if not the main story itself.

but yes, jrpgs tend to be grindy, persona 5 was as well, but i haveb't seen a single "pitfall", unless you consider "didn't level up social links you were told to level up" a pitfall.

Does it ACTUALLY tell you? Or does it just ambush you with a game-over if you didn't magically know you were supposed to do it?

I just don't understand what the game wants from me in terms of combat, because right now I only have one character who can actually do damage, and for the other two I just skip their turns because they're useless. I spam the same single-target spell over and over again until everything is dead. I'm in the first dungeon on normal difficulty and if the enemy gets to take their turn, my entire party dies.

Going for coverage with your team clearly doesn't work, going all-in with three of a single archetype also won't work...What are you supposed to do?

It feels like trial and error, in a game where you have no room for error.
magically do what? every single time there is a time limit it says "do this by this date", at any time you can open up your quest log and it tells you how many days remaining.

what the game wants from you in terms of combat is to, specifically: hit the enemy on their weak points, every time you skip a turn you either reduce or outright waste a time slot, so you should never be doing that unless you truly cannot do anything with that character.

if your character is being useless: it is time to swap out their archtype, or inherit skills that you have seen constantly needed in the dungeon you are in.

you use the first dungeon as an example: a dungeon where there is a lot of undead, which are weak to light damage (and strike damage? if i remember right) so fundamentally each turn you should be casting light or attacking with strike damage.

i have never really seen how going all-in doesn't work, but my first team comp was a mage (cause there were several weaknesses to their damage types), a healer(both strike and light damage) and a..monk? which is pure strike with high crit rate, which means every single enemy in the dungeon was weak to something on every single character.

i have never really felt like i had no room for error, so i should ask: are you playing on a higher difficulty? cause on normal you should be able to kill enemies before their stun wears off, if they aren't mini-bosses.
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Date Posted: Oct 20, 2024 @ 2:13pm
Posts: 51